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	<updated>2026-06-05T08:14:05Z</updated>
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	<entry>
		<id>https://wiki.elementalgame.com/index.php?title=Draginol&amp;diff=1675</id>
		<title>Draginol</title>
		<link rel="alternate" type="text/html" href="https://wiki.elementalgame.com/index.php?title=Draginol&amp;diff=1675"/>
		<updated>2026-03-04T19:01:44Z</updated>

		<summary type="html">&lt;p&gt;SdXander: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:&amp;lt;span style=&amp;quot;position: absolute; clip: rect(1px 1px 1px 1px); clip: rect(1px, 1px, 1px, 1px);&amp;quot;&amp;gt;{{FULLPAGENAME}}&amp;lt;/span&amp;gt;}}&lt;br /&gt;
{{HeaderTemplate&lt;br /&gt;
|welcome=Draginol&lt;br /&gt;
}}&lt;br /&gt;
{{Infobox Character&lt;br /&gt;
|name        = Draginol&lt;br /&gt;
|image       = [[File:Rank Draginol.png|250px]]&lt;br /&gt;
|aka         = D.L. Bradley; The Dark Mithrilar&lt;br /&gt;
|race        = [[Mithrilar]]; [[Human|Human(Former)]]&lt;br /&gt;
|faction     = Self; &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[https://wiki.galciv.com/index.php/GalCiv4:Terran_Alliance Terran Alliance(former)]&amp;lt;/span&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Draginol is one of the five Mithrilar, a group of unrelated godlike entities that had abilities that could shape reality itself. Draginol is responsible for the creation of the [[Titans]], [[Men]], and all [[Magic]] in the [[World of Elemental]].&lt;br /&gt;
&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h2&lt;br /&gt;
|title=Biography&lt;br /&gt;
|content=The story of Draginol&#039;s life can be at times tricky to understand because the timeline of the Elemental universe (the one shared with the [[Galactic Civilizations]] franchise) is cyclical, with Draginol both being born later in the timeline and traveling to the beginning. That is why, when describing his life as a human, the dates in Draginol&#039;s life are denoted by the use of the Common Era (CE) rather than analogues used by the main Elemental timeline like After Cataclysm (AC).&lt;br /&gt;
}}&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h2&lt;br /&gt;
|title=Life as a Human&lt;br /&gt;
|content=Draginol, then called DL Bradley, was born in a prior timeline on [[Earth]] as a [[human]] sometime in the late 22nd century. Nothing is known of his early life. All we know is that he became a Colonel of the Terran Alliance military by 2220 CE and that he was related to the Terran politician [[Alan Bradley]].&lt;br /&gt;
&lt;br /&gt;
In 2225, during a conflict with the [[Dread Lords]], Draginol was put in charge of the Terran Alliance&#039;s first fleet, tasked with protecting Earth from the [[Drengin]] who were looking to dominate the galaxy in the chaos created by the Dread Lords. To this end, Bradley&#039;s fleet discovered two [[Titans|Precursor]] artifacts: one that could imprison a planet, and [[The Bane|one that had sealed the Dread Lords in a pocket universe]]. He would use the former to protect Earth, as its barrier was impenetrable from both sides, and the latter to protect his fleet from insurmountable Drengin forces.&lt;br /&gt;
&lt;br /&gt;
Bradley would stay within this pocket universe for 16 years, training tirelessly to defeat the Drengin and all who would threaten humanity. When they returned from the pocket universe, they found that his colleague, Colonel Jenna Casey, had defeated the Dread Lord menace with the help of [[Tandis]] the [[Titans|Arnor]]. Unfortunately, the weapon they had used was destroyed by the [[Thalan|Thalans]], leaving the Drengin uncontested for a decade. Bradley&#039;s fleet, now armed with Precursor technology, promptly freed Earth, destroying all Drengin forces in their way.&lt;br /&gt;
&lt;br /&gt;
In short order, DL Bradley, changed by his years of isolation, converted the Terran Alliance from an imprisoned people to the dominant faction in the galaxy.&lt;br /&gt;
&lt;br /&gt;
Bradley&#039;s interaction with the Precursor artifact that had sealed him and his fleet all those years, [[The Bane]], had changed him into something not entirely human. He was made immortal. Long after his time as a military man and politician, Bradley attempted to use The Bane save his universe from its end. This action sent him into a new dimension, where his humanity would fade and he would eventually adopt the name Draginol, now knowing his place in the [[Altarian Prophecy]].&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h2&lt;br /&gt;
|title=Time as a Mithrilar&lt;br /&gt;
|content=When Draginol arrived in the beginning of the timeline, he was introduced to the Mithrilar, of which we now consider him one. The Mithrilar were godlike beings tasked with protecting the Telenanth, an unfathomably large and powerful crystalline entity that is responsible to the creation and shaping of life in the universe. &lt;br /&gt;
&lt;br /&gt;
For a time, Draginol joined the Mithrilar in their task. Unfortunately for him, there was an important ability (or curse) that made him distinct from the other Mithrilar: he could perceive time. The other Mithrilar had no concept of the present, and could watch the Telenanth indefinitely. Draginol, his mind still a product of a mortal life, was driven mad by countless millennia of life without any form of input. Eventually, Draginol&#039;s impatience led him to using the Telenanth to his own ends, creating the Arnor.&lt;br /&gt;
}}&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h2&lt;br /&gt;
|title=God of the Arnor&lt;br /&gt;
|content=On a planet that would also become known as [[Arnor(Planet)|Arnor]], Draginol populated the world with beings designed in his image and powered by his own will. Draginol could only use a fraction of the Telenanth&#039;s power and could not create life, so these beings lacked their own souls and were instead automata inhabited by extensions of Draginol&#039;s essence. The first would be his finest creations, those who would become the [[Dread Lords|Dred&#039;nir]], who could perceive time like he could and were immensely powerful in their own right. Each following Arnor he would create would be less powerful and sophisticated. Later Arnor, those that would be come known as the [[Arnor (Faction)|Elas&#039;nir]], could not even perceive the passage of time, just like the Mithrilar.&lt;br /&gt;
&lt;br /&gt;
[[File:DraginolGC2.png|frameless|right]]&lt;br /&gt;
&lt;br /&gt;
These differences in chronological perspective caused a rift between the two factions of Arnor, just as it had with Draginol and the other Mithrilar, and inevitably broke into war. The much more powerful Dred&#039;nir, after uniting under [[Kona]] and building an empire out of the [[Iron Fortress]] had little issue dispensing of their Elas&#039;nir enemies, going so far as creating a [[The Bane|weapon that could absorb the essence of fallen Arnor]]. Little did they know that Draginol had taken the guise of a Dread Lord and installed himself within the empire as Kona&#039;s advisor, covertly influencing their behavior and planting the idea of The Bane himself.&lt;br /&gt;
&lt;br /&gt;
Draginol eventually revealed his true form to [[Kona]] when the Emperor of the Dred&#039;nir attempted to drain the essence of [[Amanda the Morningstar]], an Arnor fledgling the Dark Mithrilar had taken a liking to. He then proceeded to seize The Bane for himself, banished Kona to parts unknown, and won the war for the Arnor.&lt;br /&gt;
&lt;br /&gt;
Realizing its full potential, Draginol attempted to use this Dred&#039;nir weapon to master the Telenanth and harness enough of its power to create true new life. This failed and shattered the Telenanth, flinging its shards, along with Draginol, across the universe and sealing the Arnor in a pocket universe.&lt;br /&gt;
}}&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h2&lt;br /&gt;
|title=The Sleeping God of Altaria&lt;br /&gt;
|content=Draginol, propelled at meteoric speeds, eventually crashed into a lifeless planet that would eventually be known as [[Altaria]]. A pulse of energy from the destroyed Telenanth then hit the planet, creating the spark of life. &lt;br /&gt;
&lt;br /&gt;
Draginol, unconscious and buried deep in the planet, bled his essence into the world, involuntarily shaping life into forms that resembled those from Draginol&#039;s former life on Earth. These Terran-looking lifeforms would compete, coexist, and even hybridize with the native life of Elemental.&lt;br /&gt;
&lt;br /&gt;
Draginol&#039;s mind also projected powerful beings that would later come to be known as the [[Elemental Lords]], along with diffuse essence that the planet&#039;s inhabitants would experience as [[Magic]]. &lt;br /&gt;
&lt;br /&gt;
Eventually, this diffuse essence would be congealed and crystallized into [[Shard|Shards]], locking Draginol&#039;s power away from him and preventing him from awakening.&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>SdXander</name></author>
	</entry>
	<entry>
		<id>https://wiki.elementalgame.com/index.php?title=Titans&amp;diff=1674</id>
		<title>Titans</title>
		<link rel="alternate" type="text/html" href="https://wiki.elementalgame.com/index.php?title=Titans&amp;diff=1674"/>
		<updated>2026-03-04T19:01:00Z</updated>

		<summary type="html">&lt;p&gt;SdXander: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:&amp;lt;span style=&amp;quot;position: absolute; clip: rect(1px 1px 1px 1px); clip: rect(1px, 1px, 1px, 1px);&amp;quot;&amp;gt;{{FULLPAGENAME}}&amp;lt;/span&amp;gt;}}&lt;br /&gt;
{{HeaderTemplate&lt;br /&gt;
|welcome=Titans&lt;br /&gt;
}}&lt;br /&gt;
{{Infobox Race&lt;br /&gt;
|name        = Titan&lt;br /&gt;
|image       = [[File:Rank Pariden.png|250px]]&lt;br /&gt;
|aka         = &amp;quot;The Second Ones&amp;quot;, Precursors&lt;br /&gt;
|creator     = [[Draginol]]&lt;br /&gt;
|factions    = [[Arnor]]; [[Dread Lords]]&lt;br /&gt;
|distribution= [[Arnor (Planet)]];[[Anthys]]&lt;br /&gt;
}}&lt;br /&gt;
The Titans, sometimes used interchangeably with Arnor (which would later refer to the younger titans), were a category of beings that inhabited their own world also sometimes referred to as [[Arnor]] which would be trapped in a pocket universe by [[The Bane]], with a few escaping to [[Altaria|the world of elemental]]. The Titans, unlike [[Men]], were not true independent lifeforms but rather extensions of their creator, [[Draginol]], who designed them as tools to shape the universe how he wished.&lt;br /&gt;
&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h2&lt;br /&gt;
|title=Dred&#039;nir&lt;br /&gt;
|content=The first Titans created by Draginol were the Dred&#039;nir. Draginol created the Dred&#039;nir in an earnest attempt to create new life in his own image, complete with more power than his later creations along with the perception of time that had alienated Draginol from the [[Mithrilar]].&lt;br /&gt;
&lt;br /&gt;
The Dred&#039;nir would later be known as the [[Dread Lords]], a name given by the [[Iconian|Iconians]], the servant race they uplifted from the native fauna of their planet, after the Dred&#039;nir gave sentience to the [[Yor]], the machine race the Iconians created to do all of their menial labor.&lt;br /&gt;
&lt;br /&gt;
The Dred&#039;nir were also the creators of the [[Snathi]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;[[Kona]]&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;[[Curgen]]&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;[[Illosa|Illosa/Lady Umber]]&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;[[Kir-Tion]]&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;[[Tar-Thela]]&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;[[Talax]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h2&lt;br /&gt;
|title=Elas&#039;nir&lt;br /&gt;
|content=After roughly one hundred attempts to create new life with the Telenanth, Draginol shifted his focus to creating less powerful and less sentient beings to serve as tools to shape the universe and the life that would arise within it in his image. This younger, less sophisticated stock would be known as the Elas&#039;nir, and were notably distinct from their Dred&#039;nir brethren due to their lack of perception of time.&lt;br /&gt;
&lt;br /&gt;
Just as with Mithrilar and Draginol, the Elas&#039;nir and the Dred&#039;nir&#039;s difference in perspective would put them at odds and eventually break into [[Arnor Civil War|civil war]] after the Dred&#039;nir began subjugating the Elas&#039;nir as their inferiors. The Elas&#039;nir would eventually become known as the Arnor.&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;[[Pariden]]&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;[[Tandis]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h2&lt;br /&gt;
|title=Fledgelings&lt;br /&gt;
|content=The last of the Titans created were orders of magnitude less powerful than even the Elas&#039;nir, comparable in ability to mortal [[Men]]. These meager beings were known informally as fledgelings. Those that allied themselves with the Dread Lords would become known as the Dread Nights, whereas the fledgelings that allied themselves with the likes of Pariden and Tandis were just known as Arnor, viewed as no different in personhood from their Elas&#039;nir older siblings.&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;[[Calax]]&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;[[Amanda the Morningstar]]&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;[[Magnar]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>SdXander</name></author>
	</entry>
	<entry>
		<id>https://wiki.elementalgame.com/index.php?title=Mithrilar&amp;diff=1673</id>
		<title>Mithrilar</title>
		<link rel="alternate" type="text/html" href="https://wiki.elementalgame.com/index.php?title=Mithrilar&amp;diff=1673"/>
		<updated>2026-03-04T19:00:32Z</updated>

		<summary type="html">&lt;p&gt;SdXander: &lt;/p&gt;
&lt;hr /&gt;
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{{HeaderTemplate&lt;br /&gt;
|welcome=Mithrilar&lt;br /&gt;
}}&lt;br /&gt;
The Mithrilar were five godlike entities created that the beginning of the universe tasked with guarding The [[Telenanth]], a crystalline structure from which all life originates. Not much is known about the Mithrilar other than they were of immense power and all but [[Draginol]] were incapable of perceiving time like a mortal. The only Mithrilar known are [[Draginol]] and [[Mascrinthus]].&lt;br /&gt;
{{Infobox Race&lt;br /&gt;
|name        = Mithrilar&lt;br /&gt;
|image       = [[File:Rank Draginol.png|250px]]&lt;br /&gt;
|creator     = [[Unknown]]&lt;br /&gt;
|distribution= Around the [[Telenanth]]; [[Arnor (Planet)]]; [[Anthys]]&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>SdXander</name></author>
	</entry>
	<entry>
		<id>https://wiki.elementalgame.com/index.php?title=File:Geni.png&amp;diff=1672</id>
		<title>File:Geni.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.elementalgame.com/index.php?title=File:Geni.png&amp;diff=1672"/>
		<updated>2026-03-03T22:22:21Z</updated>

		<summary type="html">&lt;p&gt;SdXander: &lt;/p&gt;
&lt;hr /&gt;
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		<author><name>SdXander</name></author>
	</entry>
	<entry>
		<id>https://wiki.elementalgame.com/index.php?title=Draginol&amp;diff=1671</id>
		<title>Draginol</title>
		<link rel="alternate" type="text/html" href="https://wiki.elementalgame.com/index.php?title=Draginol&amp;diff=1671"/>
		<updated>2026-02-09T22:15:18Z</updated>

		<summary type="html">&lt;p&gt;SdXander: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:&amp;lt;span style=&amp;quot;position: absolute; clip: rect(1px 1px 1px 1px); clip: rect(1px, 1px, 1px, 1px);&amp;quot;&amp;gt;{{FULLPAGENAME}}&amp;lt;/span&amp;gt;}}&lt;br /&gt;
{{HeaderTemplate&lt;br /&gt;
|welcome=Draginol&lt;br /&gt;
}}&lt;br /&gt;
{{Infobox Character&lt;br /&gt;
|name        = Draginol&lt;br /&gt;
|image       = [[File:Rank Draginol.png|250px]]&lt;br /&gt;
|aka         = D.L. Bradley; The Dark Mithrilar&lt;br /&gt;
|race        = [[Mithrilar]]; [[Human|Human(Former)]]&lt;br /&gt;
|faction     = Self; &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[https://wiki.galciv.com/index.php/GalCiv4:Terran_Alliance Terran Alliance(former)]&amp;lt;/span&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Draginol is one of the five Mithrilar, a group of unrelated godlike entities that had abilities that could shape reality itself. Draginol is responsible for the creation of the [[Titans]], [[Men]], and all [[Magic]] in the [[World of Elemental]].&lt;br /&gt;
&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h2&lt;br /&gt;
|title=Biography&lt;br /&gt;
|content=The story of Draginol&#039;s life can be at times tricky to understand because the timeline of the Elemental universe (the one shared with the [[Galactic Civilizations]] franchise) is cyclical, with Draginol both being born later in the timeline and traveling to the beginning. That is why, when describing his life as a human, the dates in Draginol&#039;s life are denoted by the use of the Common Era (CE) rather than analogues used by the main Elemental timeline like After Cataclysm (AC).&lt;br /&gt;
}}&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h2&lt;br /&gt;
|title=Life as a Human&lt;br /&gt;
|content=Draginol, then called DL Bradley, was born in a prior timeline on [[Earth]] as a [[human]] sometime in the late 22nd century. Nothing is known of his early life. All we know is that he became a Colonel of the Terran Alliance military by 2220 CE and that he was related to the Terran politician [[Alan Bradley]].&lt;br /&gt;
&lt;br /&gt;
In 2225, during a conflict with the [[Dread Lords]], Draginol was put in charge of the Terran Alliance&#039;s first fleet, tasked with protecting Earth from the [[Drengin]] who were looking to dominate the galaxy in the chaos created by the Dread Lords. To this end, Bradley&#039;s fleet discovered two [[Titans|Precursor]] artifacts: one that could imprison a planet, and [[The Bane|one that had sealed the Dread Lords in a pocket universe]]. He would use the former to protect Earth, as its barrier was impenetrable from both sides, and the latter to protect his fleet from insurmountable Drengin forces.&lt;br /&gt;
&lt;br /&gt;
Bradley would stay within this pocket universe for 16 years, training tirelessly to defeat the Drengin and all who would threaten humanity. When they returned from the pocket universe, they found that his colleague, Colonel Jenna Casey, had defeated the Dread Lord menace with the help of [[Tandis]] the [[Titans|Arnor]]. Unfortunately, the weapon they had used was destroyed by the [[Thalan|Thalans]], leaving the Drengin uncontested for a decade. Bradley&#039;s fleet, now armed with Precursor technology, promptly freed Earth, destroying all Drengin forces in their way.&lt;br /&gt;
&lt;br /&gt;
In short order, DL Bradley, changed by his years of isolation, converted the Terran Alliance from an imprisoned people to the dominant faction in the galaxy.&lt;br /&gt;
&lt;br /&gt;
Bradley&#039;s interaction with the Precursor artifact that had sealed him and his fleet all those years, [[The Bane]], had changed him into something not entirely human. He was made immortal. Long after his time as a military man and politician, Bradley attempted to use The Bane save his universe from its end. This action sent him into a new dimension, where his humanity would fade and he would eventually adopt the name Draginol, now knowing his place in the [[Altarian Prophecy]].&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h2&lt;br /&gt;
|title=Time as a Mithrilar&lt;br /&gt;
|content=When Draginol arrived in the beginning of the timeline, he was introduced to the Mithrilar, of which we now consider him one. The Mithrilar were godlike beings tasked with protecting the Telenanth, an unfathomably large and powerful crystalline entity that is responsible to the creation and shaping of life in the universe. &lt;br /&gt;
&lt;br /&gt;
For a time, Draginol joined the Mithrilar in their task. Unfortunately for him, there was an important ability (or curse) that made him distinct from the other Mithrilar: he could perceive time. The other Mithrilar had no concept of the present, and could watch the Telenanth indefinitely. Draginol, his mind still a product of a mortal life, was driven mad by countless millennia of life without any form of input. Eventually, Draginol&#039;s impatience led him to using the Telenanth to his own ends, creating the Arnor.&lt;br /&gt;
}}&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h2&lt;br /&gt;
|title=God of the Arnor&lt;br /&gt;
|content=On a planet that would also become known as [[Iconia]], Draginol populated the world with beings designed in his image and powered by his own will. Draginol could only use a fraction of the Telenanth&#039;s power and could not create life, so these beings lacked their own souls and were instead automata inhabited by extensions of Draginol&#039;s essence. The first would be his finest creations, those who would become the [[Dread Lords|Dred&#039;nir]], who could perceive time like he could and were immensely powerful in their own right. Each following Arnor he would create would be less powerful and sophisticated. Later Arnor, those that would be come known as the [[Arnor (Faction)|Elas&#039;nir]], could not even perceive the passage of time, just like the Mithrilar.&lt;br /&gt;
&lt;br /&gt;
[[File:DraginolGC2.png|frameless|right]]&lt;br /&gt;
&lt;br /&gt;
These differences in chronological perspective caused a rift between the two factions of Arnor, just as it had with Draginol and the other Mithrilar, and inevitably broke into war. The much more powerful Dred&#039;nir, after uniting under [[Kona]] and building an empire out of the [[Iron Fortress]] had little issue dispensing of their Elas&#039;nir enemies, going so far as creating a [[The Bane|weapon that could absorb the essence of fallen Arnor]]. Little did they know that Draginol had taken the guise of a Dread Lord and installed himself within the empire as Kona&#039;s advisor, covertly influencing their behavior and planting the idea of The Bane himself.&lt;br /&gt;
&lt;br /&gt;
Draginol eventually revealed his true form to [[Kona]] when the Emperor of the Dred&#039;nir attempted to drain the essence of [[Amanda the Morningstar]], an Arnor fledgling the Dark Mithrilar had taken a liking to. He then proceeded to seize The Bane for himself, banished Kona to parts unknown, and won the war for the Arnor.&lt;br /&gt;
&lt;br /&gt;
Realizing its full potential, Draginol attempted to use this Dred&#039;nir weapon to master the Telenanth and harness enough of its power to create true new life. This failed and shattered the Telenanth, flinging its shards, along with Draginol, across the universe and sealing the Arnor in a pocket universe.&lt;br /&gt;
}}&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h2&lt;br /&gt;
|title=The Sleeping God of Altaria&lt;br /&gt;
|content=Draginol, propelled at meteoric speeds, eventually crashed into a lifeless planet that would eventually be known as [[Altaria]]. A pulse of energy from the destroyed Telenanth then hit the planet, creating the spark of life. &lt;br /&gt;
&lt;br /&gt;
Draginol, unconscious and buried deep in the planet, bled his essence into the world, involuntarily shaping life into forms that resembled those from Draginol&#039;s former life on Earth. These Terran-looking lifeforms would compete, coexist, and even hybridize with the native life of Elemental.&lt;br /&gt;
&lt;br /&gt;
Draginol&#039;s mind also projected powerful beings that would later come to be known as the [[Elemental Lords]], along with diffuse essence that the planet&#039;s inhabitants would experience as [[Magic]]. &lt;br /&gt;
&lt;br /&gt;
Eventually, this diffuse essence would be congealed and crystallized into [[Shard|Shards]], locking Draginol&#039;s power away from him and preventing him from awakening.&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>SdXander</name></author>
	</entry>
	<entry>
		<id>https://wiki.elementalgame.com/index.php?title=Tandis&amp;diff=1670</id>
		<title>Tandis</title>
		<link rel="alternate" type="text/html" href="https://wiki.elementalgame.com/index.php?title=Tandis&amp;diff=1670"/>
		<updated>2026-02-09T22:06:13Z</updated>

		<summary type="html">&lt;p&gt;SdXander: Created page with &amp;quot;{{DISPLAYTITLE:&amp;lt;span style=&amp;quot;position: absolute; clip: rect(1px 1px 1px 1px); clip: rect(1px, 1px, 1px, 1px);&amp;quot;&amp;gt;{{FULLPAGENAME}}&amp;lt;/span&amp;gt;}} {{HeaderTemplate |welcome=Tandis }} {{Infobox Character |name        = Tandis |race        = Titan (Elas&amp;#039;nir) |faction     = Arnor }}  Tandis was one of the first of the Elas&amp;#039;nir and lieutenant to Pariden, the first Elas&amp;#039;nir. Tandis was the captain of the Azure Knights and lead the last remaining Arnor against the Dr...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:&amp;lt;span style=&amp;quot;position: absolute; clip: rect(1px 1px 1px 1px); clip: rect(1px, 1px, 1px, 1px);&amp;quot;&amp;gt;{{FULLPAGENAME}}&amp;lt;/span&amp;gt;}}&lt;br /&gt;
{{HeaderTemplate&lt;br /&gt;
|welcome=Tandis&lt;br /&gt;
}}&lt;br /&gt;
{{Infobox Character&lt;br /&gt;
|name        = Tandis&lt;br /&gt;
|race        = [[Titans|Titan (Elas&#039;nir)]]&lt;br /&gt;
|faction     = [[Arnor]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Tandis was one of the first of the Elas&#039;nir and lieutenant to [[Pariden]], the first Elas&#039;nir. Tandis was the captain of the Azure Knights and lead the last remaining Arnor against the [[Dread Lord|Dread Lords]] at the last battle of the [[Titan Civil War]]. &lt;br /&gt;
&lt;br /&gt;
Tandis nearly fell to [[Kona]] when trying to save [[Amanda the Morningstar]], only to be saved by [[Draginol]] himself, who had to that point been playing the role as Kona&#039;s advisor, pretending to be a fellow Dread Lord.&lt;br /&gt;
&lt;br /&gt;
Tandis would later seemingly fall to [[Illosa]] under a false flag of truce, though he would resurface hundreds of millennia later to aid the [[Human|humans]] against the Dread Lords after the [[Drengin]] had accidentally released them from their pocket universe imprisonment.&lt;/div&gt;</summary>
		<author><name>SdXander</name></author>
	</entry>
	<entry>
		<id>https://wiki.elementalgame.com/index.php?title=Titans&amp;diff=1669</id>
		<title>Titans</title>
		<link rel="alternate" type="text/html" href="https://wiki.elementalgame.com/index.php?title=Titans&amp;diff=1669"/>
		<updated>2026-02-09T21:58:30Z</updated>

		<summary type="html">&lt;p&gt;SdXander: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:&amp;lt;span style=&amp;quot;position: absolute; clip: rect(1px 1px 1px 1px); clip: rect(1px, 1px, 1px, 1px);&amp;quot;&amp;gt;{{FULLPAGENAME}}&amp;lt;/span&amp;gt;}}&lt;br /&gt;
{{HeaderTemplate&lt;br /&gt;
|welcome=Titans&lt;br /&gt;
}}&lt;br /&gt;
{{Infobox Race&lt;br /&gt;
|name        = Titan&lt;br /&gt;
|image       = [[File:Rank Pariden.png|250px]]&lt;br /&gt;
|aka         = &amp;quot;The Second Ones&amp;quot;, Precursors&lt;br /&gt;
|creator     = [[Draginol]]&lt;br /&gt;
|factions    = [[Arnor]]; [[Dread Lords]]&lt;br /&gt;
|distribution= [[Iconia|Arnor (Planet)]];[[Anthys]]&lt;br /&gt;
}}&lt;br /&gt;
The Titans, sometimes used interchangeably with Arnor (which would later refer to the younger titans), were a category of beings that inhabited their own world also sometimes referred to as [[Iconia|Arnor]] which would be trapped in a pocket universe by [[The Bane]], with a few escaping to [[Altaria|the world of elemental]]. The Titans, unlike [[Men]], were not true independent lifeforms but rather extensions of their creator, [[Draginol]], who designed them as tools to shape the universe how he wished.&lt;br /&gt;
&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h2&lt;br /&gt;
|title=Dred&#039;nir&lt;br /&gt;
|content=The first Titans created by Draginol were the Dred&#039;nir. Draginol created the Dred&#039;nir in an earnest attempt to create new life in his own image, complete with more power than his later creations along with the perception of time that had alienated Draginol from the [[Mithrilar]].&lt;br /&gt;
&lt;br /&gt;
The Dred&#039;nir would later be known as the [[Dread Lords]], a name given by the [[Iconian|Iconians]], the servant race they uplifted from the native fauna of their planet, after the Dred&#039;nir gave sentience to the [[Yor]], the machine race the Iconians created to do all of their menial labor.&lt;br /&gt;
&lt;br /&gt;
The Dred&#039;nir were also the creators of the [[Snathi]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;[[Kona]]&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;[[Curgen]]&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;[[Illosa|Illosa/Lady Umber]]&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;[[Kir-Tion]]&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;[[Tar-Thela]]&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;[[Talax]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h2&lt;br /&gt;
|title=Elas&#039;nir&lt;br /&gt;
|content=After roughly one hundred attempts to create new life with the Telenanth, Draginol shifted his focus to creating less powerful and less sentient beings to serve as tools to shape the universe and the life that would arise within it in his image. This younger, less sophisticated stock would be known as the Elas&#039;nir, and were notably distinct from their Dred&#039;nir brethren due to their lack of perception of time.&lt;br /&gt;
&lt;br /&gt;
Just as with Mithrilar and Draginol, the Elas&#039;nir and the Dred&#039;nir&#039;s difference in perspective would put them at odds and eventually break into [[Arnor Civil War|civil war]] after the Dred&#039;nir began subjugating the Elas&#039;nir as their inferiors. The Elas&#039;nir would eventually become known as the Arnor.&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;[[Pariden]]&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;[[Tandis]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h2&lt;br /&gt;
|title=Fledgelings&lt;br /&gt;
|content=The last of the Titans created were orders of magnitude less powerful than even the Elas&#039;nir, comparable in ability to mortal [[Men]]. These meager beings were known informally as fledgelings. Those that allied themselves with the Dread Lords would become known as the Dread Nights, whereas the fledgelings that allied themselves with the likes of Pariden and Tandis were just known as Arnor, viewed as no different in personhood from their Elas&#039;nir older siblings.&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;[[Calax]]&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;[[Amanda the Morningstar]]&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;[[Magnar]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>SdXander</name></author>
	</entry>
	<entry>
		<id>https://wiki.elementalgame.com/index.php?title=Titans&amp;diff=1668</id>
		<title>Titans</title>
		<link rel="alternate" type="text/html" href="https://wiki.elementalgame.com/index.php?title=Titans&amp;diff=1668"/>
		<updated>2026-02-09T21:56:12Z</updated>

		<summary type="html">&lt;p&gt;SdXander: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:&amp;lt;span style=&amp;quot;position: absolute; clip: rect(1px 1px 1px 1px); clip: rect(1px, 1px, 1px, 1px);&amp;quot;&amp;gt;{{FULLPAGENAME}}&amp;lt;/span&amp;gt;}}&lt;br /&gt;
{{HeaderTemplate&lt;br /&gt;
|welcome=Titans&lt;br /&gt;
}}&lt;br /&gt;
{{Infobox Race&lt;br /&gt;
|name        = Titan&lt;br /&gt;
|image       = [[File:Rank Pariden.png|250px]]&lt;br /&gt;
|aka         = &amp;quot;The Second Ones&amp;quot;, Precursors&lt;br /&gt;
|creator     = [[Draginol]]&lt;br /&gt;
|factions    = [[Arnor]]; [[Dread Lords]]&lt;br /&gt;
|distribution= [[Iconia|Arnor (Planet)]];[[Anthys]]&lt;br /&gt;
}}&lt;br /&gt;
The Titans, sometimes used interchangeably with Arnor (which would later refer to the younger titans), were a category of beings that inhabited their own world also sometimes referred to as [[Iconia|Arnor]] which would be trapped in a pocket universe by [[The Bane]], with a few escaping to [[Altaria|the world of elemental]]. The Titans, unlike [[Men]], were not true independent lifeforms but rather extensions of their creator, [[Draginol]], who designed them as tools to shape the universe how he wished.&lt;br /&gt;
&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h2&lt;br /&gt;
|title=Dred&#039;nir&lt;br /&gt;
|content=The first Titans created by Draginol were the Dred&#039;nir. Draginol created the Dred&#039;nir in an earnest attempt to create new life in his own image, complete with more power than his later creations along with the perception of time that had alienated Draginol from the [[Mithrilar]].&lt;br /&gt;
&lt;br /&gt;
The Dred&#039;nir would later be known as the [[Dread Lords]], a name given by the [[Iconian|Iconians]], the servant race they uplifted from the native fauna of their planet, after the Dred&#039;nir gave sentience to the [[Yor]], the machine race the Iconians created to do all of their menial labor.&lt;br /&gt;
&lt;br /&gt;
The Dred&#039;nir were also the creators of the [[Snathi]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;[[Kona]]&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;[[Curgen]]&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;[[Illosa|Illosa/Lady Umber]]&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;[[Kir-Tion]]&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;[[Tar-Thela]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h2&lt;br /&gt;
|title=Elas&#039;nir&lt;br /&gt;
|content=After roughly one hundred attempts to create new life with the Telenanth, Draginol shifted his focus to creating less powerful and less sentient beings to serve as tools to shape the universe and the life that would arise within it in his image. This younger, less sophisticated stock would be known as the Elas&#039;nir, and were notably distinct from their Dred&#039;nir brethren due to their lack of perception of time.&lt;br /&gt;
&lt;br /&gt;
Just as with Mithrilar and Draginol, the Elas&#039;nir and the Dred&#039;nir&#039;s difference in perspective would put them at odds and eventually break into [[Arnor Civil War|civil war]] after the Dred&#039;nir began subjugating the Elas&#039;nir as their inferiors. The Elas&#039;nir would eventually become known as the Arnor.&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;[[Pariden]]&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;[[Tandis]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h2&lt;br /&gt;
|title=Fledgelings&lt;br /&gt;
|content=The last of the Titans created were orders of magnitude less powerful than even the Elas&#039;nir, comparable in ability to mortal [[Men]]. These meager beings were known informally as fledgelings. Those that allied themselves with the Dread Lords would become known as the Dread Nights, whereas the fledgelings that allied themselves with the likes of Pariden and Tandis were just known as Arnor, viewed as no different in personhood from their Elas&#039;nir older siblings.&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;[[Calax]]&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;[[Amanda the Morningstar]]&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;[[Magnar]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>SdXander</name></author>
	</entry>
	<entry>
		<id>https://wiki.elementalgame.com/index.php?title=Titans&amp;diff=1667</id>
		<title>Titans</title>
		<link rel="alternate" type="text/html" href="https://wiki.elementalgame.com/index.php?title=Titans&amp;diff=1667"/>
		<updated>2026-02-09T21:50:15Z</updated>

		<summary type="html">&lt;p&gt;SdXander: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:&amp;lt;span style=&amp;quot;position: absolute; clip: rect(1px 1px 1px 1px); clip: rect(1px, 1px, 1px, 1px);&amp;quot;&amp;gt;{{FULLPAGENAME}}&amp;lt;/span&amp;gt;}}&lt;br /&gt;
{{HeaderTemplate&lt;br /&gt;
|welcome=Titans&lt;br /&gt;
}}&lt;br /&gt;
{{Infobox Race&lt;br /&gt;
|name        = Titan&lt;br /&gt;
|image       = [[File:Rank Pariden.png|250px]]&lt;br /&gt;
|aka         = &amp;quot;The Second Ones&amp;quot;, Precursors&lt;br /&gt;
|creator     = [[Draginol]]&lt;br /&gt;
|factions    = [[Arnor]]; [[Dread Lords]]&lt;br /&gt;
|distribution= [[Iconia|Arnor (Planet)]];[[Anthys]]&lt;br /&gt;
}}&lt;br /&gt;
The Titans, sometimes used interchangeably with Arnor (which would later refer to the younger titans), were a category of beings that inhabited their own world also sometimes referred to as [[Iconia|Arnor]] which would be trapped in a pocket universe by [[The Bane]], with a few escaping to [[Altaria|the world of elemental]]. The Titans, unlike [[Men]], were not true independent lifeforms but rather extensions of their creator, [[Draginol]], who designed them as tools to shape the universe how he wished.&lt;br /&gt;
&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h2&lt;br /&gt;
|title=Dred&#039;nir&lt;br /&gt;
|content=The first Titans created by Draginol were the Dred&#039;nir. Draginol created the Dred&#039;nir in an earnest attempt to create new life in his own image, complete with more power than his later creations along with the perception of time that had alienated Draginol from the [[Mithrilar]].&lt;br /&gt;
&lt;br /&gt;
The Dred&#039;nir would later be known as the [[Dread Lords]], a name given by the [[Iconian|Iconians]], the servant race they uplifted from the native fauna of their planet, after the Dred&#039;nir gave sentience to the [[Yor]], the machine race the Iconians created to do all of their menial labor.&lt;br /&gt;
&lt;br /&gt;
The Dred&#039;nir were also the creators of the [[Snathi]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;[[Kona]]&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;[[Curgen]]&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;[[Lady Umber]]&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;[[Kir-Tion]]&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;[[Tar-Thela]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h2&lt;br /&gt;
|title=Elas&#039;nir&lt;br /&gt;
|content=After roughly one hundred attempts to create new life with the Telenanth, Draginol shifted his focus to creating less powerful and less sentient beings to serve as tools to shape the universe and the life that would arise within it in his image. This younger, less sophisticated stock would be known as the Elas&#039;nir, and were notably distinct from their Dred&#039;nir brethren due to their lack of perception of time.&lt;br /&gt;
&lt;br /&gt;
Just as with Mithrilar and Draginol, the Elas&#039;nir and the Dred&#039;nir&#039;s difference in perspective would put them at odds and eventually break into [[Arnor Civil War|civil war]] after the Dred&#039;nir began subjugating the Elas&#039;nir as their inferiors. The Elas&#039;nir would eventually become known as the Arnor.&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;[[Pariden]]&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;[[Tandis]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h2&lt;br /&gt;
|title=Fledgelings&lt;br /&gt;
|content=The last of the Titans created were orders of magnitude less powerful than even the Elas&#039;nir, comparable in ability to mortal [[Men]]. These meager beings were known informally as fledgelings. Those that allied themselves with the Dread Lords would become known as the Dread Nights, whereas the fledgelings that allied themselves with the likes of Pariden and Tandis were just known as Arnor, viewed as no different in personhood from their Elas&#039;nir older siblings.&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;[[Calax]]&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;[[Amanda the Morningstar]]&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;[[Magnar]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>SdXander</name></author>
	</entry>
	<entry>
		<id>https://wiki.elementalgame.com/index.php?title=Titans&amp;diff=1666</id>
		<title>Titans</title>
		<link rel="alternate" type="text/html" href="https://wiki.elementalgame.com/index.php?title=Titans&amp;diff=1666"/>
		<updated>2026-02-09T21:48:01Z</updated>

		<summary type="html">&lt;p&gt;SdXander: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:&amp;lt;span style=&amp;quot;position: absolute; clip: rect(1px 1px 1px 1px); clip: rect(1px, 1px, 1px, 1px);&amp;quot;&amp;gt;{{FULLPAGENAME}}&amp;lt;/span&amp;gt;}}&lt;br /&gt;
{{HeaderTemplate&lt;br /&gt;
|welcome=Titans&lt;br /&gt;
}}&lt;br /&gt;
{{Infobox Race&lt;br /&gt;
|name        = Titan&lt;br /&gt;
|image       = [[File:Rank Pariden.png|250px]]&lt;br /&gt;
|aka         = &amp;quot;The Second Ones&amp;quot;, Precursors&lt;br /&gt;
|creator     = [[Draginol]]&lt;br /&gt;
|factions    = [[Arnor]]; [[Dread Lords]]&lt;br /&gt;
|distribution= [[Iconia|Arnor (Planet)]];[[Anthys]]&lt;br /&gt;
}}&lt;br /&gt;
The Titans, sometimes used interchangeably with Arnor (which would later refer to the younger titans), were a category of beings that inhabited their own world also sometimes referred to as [[Iconia|Arnor]] which would be trapped in a pocket universe by [[The Bane]], with a few escaping to [[Altaria|the world of elemental]]. The Titans, unlike [[Men]], were not true independent lifeforms but rather extensions of their creator, [[Draginol]], who designed them as tools to shape the universe how he wished.&lt;br /&gt;
&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h2&lt;br /&gt;
|title=Dred&#039;nir&lt;br /&gt;
|content=The first Titans created by Draginol were the Dred&#039;nir. Draginol created the Dred&#039;nir in an earnest attempt to create new life in his own image, complete with more power than his later creations along with the perception of time that had alienated Draginol from the [[Mithrilar]].&lt;br /&gt;
&lt;br /&gt;
The Dred&#039;nir would later be known as the [[Dread Lords]], a name given by the [[Iconian|Iconians]], the servant race they uplifted from the native fauna of their planet, after the Dred&#039;nir gave sentience to the [[Yor]], the machine race the Iconians created to do all of their menial labor.&lt;br /&gt;
&lt;br /&gt;
The Dred&#039;nir were also the creators of the [[Snathi]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;[[Kona]]&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;[[Curgen]]&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;[[Lady Umber]]&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;[[Kir-Tion]]&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;[[Tar-Thela]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h2&lt;br /&gt;
|title=Elas&#039;nir&lt;br /&gt;
|content=After roughly one hundred attempts to create new life with the Telenanth, Draginol shifted his focus to creating less powerful and less sentient beings to serve as tools to shape the universe and the life that would arise within it in his image. This younger, less sophisticated stock would be known as the Elas&#039;nir, and were notably distinct from their Dred&#039;nir brethren due to their lack of perception of time.&lt;br /&gt;
&lt;br /&gt;
Just as with Mithrilar and Draginol, the Elas&#039;nir and the Dred&#039;nir&#039;s difference in perspective would put them at odds and eventually break into [[Arnor Civil War|civil war]]. The Elas&#039;nir would eventually become known as the Arnor.&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;[[Pariden]]&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;[[Tandis]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h2&lt;br /&gt;
|title=Fledgelings&lt;br /&gt;
|content=The last of the Titans created were orders of magnitude less powerful than even the Elas&#039;nir, comparable in ability to mortal [[Men]]. These meager beings were known informally as fledgelings. Those that allied themselves with the Dread Lords would become known as the Dread Nights, whereas the fledgelings that allied themselves with the likes of Pariden and Tandis were just known as Arnor, viewed as no different in personhood from their Elas&#039;nir older siblings.&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;[[Calax]]&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;[[Amanda the Morningstar]]&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;[[Magnar]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>SdXander</name></author>
	</entry>
	<entry>
		<id>https://wiki.elementalgame.com/index.php?title=Titans&amp;diff=1665</id>
		<title>Titans</title>
		<link rel="alternate" type="text/html" href="https://wiki.elementalgame.com/index.php?title=Titans&amp;diff=1665"/>
		<updated>2026-02-09T21:22:09Z</updated>

		<summary type="html">&lt;p&gt;SdXander: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:&amp;lt;span style=&amp;quot;position: absolute; clip: rect(1px 1px 1px 1px); clip: rect(1px, 1px, 1px, 1px);&amp;quot;&amp;gt;{{FULLPAGENAME}}&amp;lt;/span&amp;gt;}}&lt;br /&gt;
{{HeaderTemplate&lt;br /&gt;
|welcome=Titans&lt;br /&gt;
}}&lt;br /&gt;
{{Infobox Race&lt;br /&gt;
|name        = Titan&lt;br /&gt;
|image       = [[File:Rank Pariden.png|250px]]&lt;br /&gt;
|aka         = &amp;quot;The Second Ones&amp;quot;, Precursors&lt;br /&gt;
|creator     = [[Draginol]]&lt;br /&gt;
|factions    = [[Arnor]]; [[Dread Lords]]&lt;br /&gt;
|distribution= [[Iconia|Arnor (Planet)]];[[Anthys]]&lt;br /&gt;
}}&lt;br /&gt;
The Titans, sometimes used interchangeably with Arnor (which would later refer to the younger titans), were a category of beings that inhabited their own world also sometimes referred to as [[Iconia|Arnor]] which would be trapped in a pocket universe by [[The Bane]], with a few escaping to [[Altaria|the world of elemental]]. The Titans, unlike [[Men]], were not true independent lifeforms but rather extensions of their creator, [[Draginol]], who designed them as tools to shape the universe how he wished.&lt;br /&gt;
&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h2&lt;br /&gt;
|title=Dred&#039;nir&lt;br /&gt;
|content=The first Titans created by Draginol were the Dred&#039;nir. Draginol created the Dred&#039;nir in an earnest attempt to create new life in his own image, complete with more power than his later creations along with the perception of time that had alienated Draginol from the [[Mithrilar]].&lt;br /&gt;
&lt;br /&gt;
The Dred&#039;nir would later be known as the [[Dread Lords]], a name given by the [[Iconians|Iconian]], the servant race they uplifted from the native fauna of their planet, after the Dred&#039;nir gave sentience to the [[Yor]], the machine race the Iconians created to do all of their menial labor.&lt;br /&gt;
&lt;br /&gt;
The Dred&#039;nir were also the creators of the [[Snathi]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;[[Kona]]&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;[[Curgen]]&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;[[Lady Umber]]&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;[[Kir-Tion]]&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;[[Tar-Thela]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h2&lt;br /&gt;
|title=Elas&#039;nir&lt;br /&gt;
|content=After roughly one hundred attempts to create new life with the Telenanth, Draginol shifted his focus to creating less powerful and less sentient beings to serve as tools to shape the universe and the life that would arise within it in his image. This younger, less sophisticated stock would be known as the Elas&#039;nir, and were notably distinct from their Dred&#039;nir brethren due to their lack of perception of time.&lt;br /&gt;
&lt;br /&gt;
Just as with Mithrilar and Draginol, the Elas&#039;nir and the Dred&#039;nir&#039;s difference in perspective would put them at odds and eventually break into [[Arnor Civil War|civil war]]. The Elas&#039;nir would eventually become known as the Arnor.&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;[[Pariden]]&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;[[Tandis]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h2&lt;br /&gt;
|title=Fledgelings&lt;br /&gt;
|content=The last of the Titans created were orders of magnitude less powerful than even the Elas&#039;nir, comparable in ability to mortal [[Men]]. These meager beings were known informally as fledgelings. Those that allied themselves with the Dread Lords would become known as the Dread Nights, whereas the fledgelings that allied themselves with the likes of Pariden and Tandis were just known as Arnor, viewed as no different in personhood from their Elas&#039;nir older siblings.&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;[[Calax]]&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;[[Amanda the Morningstar]]&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;[[Magnar]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>SdXander</name></author>
	</entry>
	<entry>
		<id>https://wiki.elementalgame.com/index.php?title=Mithrilar&amp;diff=1664</id>
		<title>Mithrilar</title>
		<link rel="alternate" type="text/html" href="https://wiki.elementalgame.com/index.php?title=Mithrilar&amp;diff=1664"/>
		<updated>2026-02-09T21:18:13Z</updated>

		<summary type="html">&lt;p&gt;SdXander: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:&amp;lt;span style=&amp;quot;position: absolute; clip: rect(1px 1px 1px 1px); clip: rect(1px, 1px, 1px, 1px);&amp;quot;&amp;gt;{{FULLPAGENAME}}&amp;lt;/span&amp;gt;}}&lt;br /&gt;
{{HeaderTemplate&lt;br /&gt;
|welcome=Mithrilar&lt;br /&gt;
}}&lt;br /&gt;
The Mithrilar were five godlike entities created that the beginning of the universe tasked with guarding The [[Telenanth]], a crystalline structure from which all life originates. Not much is known about the Mithrilar other than they were of immense power and all but [[Draginol]] were incapable of perceiving time like a mortal. The only Mithrilar known are [[Draginol]] and [[Mascrinthus]].&lt;br /&gt;
{{Infobox Race&lt;br /&gt;
|name        = Mithrilar&lt;br /&gt;
|image       = [[File:Rank Draginol.png|250px]]&lt;br /&gt;
|creator     = [[Unknown]]&lt;br /&gt;
|distribution= Around the [[Telenanth]]; [[Iconia|Arnor (Planet)]]; [[Anthys]]&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>SdXander</name></author>
	</entry>
	<entry>
		<id>https://wiki.elementalgame.com/index.php?title=Titans&amp;diff=1663</id>
		<title>Titans</title>
		<link rel="alternate" type="text/html" href="https://wiki.elementalgame.com/index.php?title=Titans&amp;diff=1663"/>
		<updated>2026-02-09T21:17:42Z</updated>

		<summary type="html">&lt;p&gt;SdXander: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:&amp;lt;span style=&amp;quot;position: absolute; clip: rect(1px 1px 1px 1px); clip: rect(1px, 1px, 1px, 1px);&amp;quot;&amp;gt;{{FULLPAGENAME}}&amp;lt;/span&amp;gt;}}&lt;br /&gt;
{{HeaderTemplate&lt;br /&gt;
|welcome=Titans&lt;br /&gt;
}}&lt;br /&gt;
{{Infobox Race&lt;br /&gt;
|name        = Titan&lt;br /&gt;
|image       = [[File:Rank Pariden.png|250px]]&lt;br /&gt;
|aka         = &amp;quot;The Second Ones&amp;quot;, Precursors&lt;br /&gt;
|creator     = [[Draginol]]&lt;br /&gt;
|factions    = [[Arnor]]; [[Dread Lords]]&lt;br /&gt;
|distribution= [[Iconia|Arnor (Planet)]];[[Anthys]]&lt;br /&gt;
}}&lt;br /&gt;
The Titans, sometimes used interchangeably with Arnor (which would later refer to the younger titans), were a category of beings that inhabited their own world also sometimes referred to as [[Iconia|Arnor]] which would be trapped in a pocket universe by [[The Bane]], with a few escaping to [[Altaria|the world of elemental]]. The Titans, unlike [[Men]], were not true independent lifeforms but rather extensions of their creator, [[Draginol]], who designed them as tools to shape the universe how he wished.&lt;br /&gt;
&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h2&lt;br /&gt;
|title=Dred&#039;nir&lt;br /&gt;
|content=The first Titans created by Draginol were the Dred&#039;nir. Draginol created the Dred&#039;nir in an earnest attempt to create new life in his own image, complete with more power than his later creations along with the perception of time that had alienated Draginol from the [[Mithrilar]].&lt;br /&gt;
&lt;br /&gt;
The Dred&#039;nir would later be known as the [[Dread Lords]], a name given by the [[Iconians|Iconian]] after the Dred&#039;nir gave sentience to the [[Yor]].&lt;br /&gt;
&lt;br /&gt;
The Dred&#039;nir were also the creators of the [[Snathi]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;[[Kona]]&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;[[Curgen]]&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;[[Lady Umber]]&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;[[Kir-Tion]]&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;[[Tar-Thela]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h2&lt;br /&gt;
|title=Elas&#039;nir&lt;br /&gt;
|content=After roughly one hundred attempts to create new life with the Telenanth, Draginol shifted his focus to creating less powerful and less sentient beings to serve as tools to shape the universe and the life that would arise within it in his image. This younger, less sophisticated stock would be known as the Elas&#039;nir, and were notably distinct from their Dred&#039;nir brethren due to their lack of perception of time.&lt;br /&gt;
&lt;br /&gt;
Just as with Mithrilar and Draginol, the Elas&#039;nir and the Dred&#039;nir&#039;s difference in perspective would put them at odds and eventually break into [[Arnor Civil War|civil war]]. The Elas&#039;nir would eventually become known as the Arnor.&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;[[Pariden]]&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;[[Tandis]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h2&lt;br /&gt;
|title=Fledgelings&lt;br /&gt;
|content=The last of the Titans created were orders of magnitude less powerful than even the Elas&#039;nir, comparable in ability to mortal [[Men]]. These meager beings were known informally as fledgelings. Those that allied themselves with the Dread Lords would become known as the Dread Nights, whereas the fledgelings that allied themselves with the likes of Pariden and Tandis were just known as Arnor, viewed as no different in personhood from their Elas&#039;nir older siblings.&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;[[Calax]]&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;[[Amanda the Morningstar]]&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;[[Magnar]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>SdXander</name></author>
	</entry>
	<entry>
		<id>https://wiki.elementalgame.com/index.php?title=Titans&amp;diff=1662</id>
		<title>Titans</title>
		<link rel="alternate" type="text/html" href="https://wiki.elementalgame.com/index.php?title=Titans&amp;diff=1662"/>
		<updated>2026-02-09T21:11:32Z</updated>

		<summary type="html">&lt;p&gt;SdXander: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:&amp;lt;span style=&amp;quot;position: absolute; clip: rect(1px 1px 1px 1px); clip: rect(1px, 1px, 1px, 1px);&amp;quot;&amp;gt;{{FULLPAGENAME}}&amp;lt;/span&amp;gt;}}&lt;br /&gt;
{{HeaderTemplate&lt;br /&gt;
|welcome=Titans&lt;br /&gt;
}}&lt;br /&gt;
{{Infobox Race&lt;br /&gt;
|name        = Titan&lt;br /&gt;
|image       = [[File:Rank Pariden.png|250px]]&lt;br /&gt;
|aka         = &amp;quot;The Second Ones&amp;quot;, Precursors&lt;br /&gt;
|creator     = [[Draginol]]&lt;br /&gt;
|factions    = [[Arnor]]; [[Dread Lords]]&lt;br /&gt;
|distribution= [[Arnor (Planet)]];[[Anthys]]&lt;br /&gt;
}}&lt;br /&gt;
The Titans, sometimes used interchangeably with Arnor (which would later refer to the younger titans), were a category of beings that inhabited their own world also sometimes referred to as [[Arnor (Planet)|Arnor]] which would be trapped in a pocket universe by [[The Bane]], with a few escaping to [[Altaria|the world of elemental]]. The Titans, unlike [[Men]], were not true independent lifeforms but rather extensions of their creator, [[Draginol]], who designed them as tools to shape the universe how he wished.&lt;br /&gt;
&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h2&lt;br /&gt;
|title=Dred&#039;nir&lt;br /&gt;
|content=The first Titans created by Draginol were the Dred&#039;nir. Draginol created the Dred&#039;nir in an earnest attempt to create new life in his own image, complete with more power than his later creations along with the perception of time that had alienated Draginol from the [[Mithrilar]].&lt;br /&gt;
&lt;br /&gt;
The Dred&#039;nir would later be known as the [[Dread Lords]], a name given by the [[Iconians|Iconian]] after the Dred&#039;nir gave sentience to the [[Yor]].&lt;br /&gt;
&lt;br /&gt;
The Dred&#039;nir were also the creators of the [[Snathi]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;[[Kona]]&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;[[Curgen]]&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;[[Lady Umber]]&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;[[Kir-Tion]]&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;[[Tar-Thela]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h2&lt;br /&gt;
|title=Elas&#039;nir&lt;br /&gt;
|content=After roughly one hundred attempts to create new life with the Telenanth, Draginol shifted his focus to creating less powerful and less sentient beings to serve as tools to shape the universe and the life that would arise within it in his image. This younger, less sophisticated stock would be known as the Elas&#039;nir, and were notably distinct from their Dred&#039;nir brethren due to their lack of perception of time.&lt;br /&gt;
&lt;br /&gt;
Just as with Mithrilar and Draginol, the Elas&#039;nir and the Dred&#039;nir&#039;s difference in perspective would put them at odds and eventually break into [[Arnor Civil War|civil war]]. The Elas&#039;nir would eventually become known as the Arnor.&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;[[Pariden]]&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;[[Tandis]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h2&lt;br /&gt;
|title=Fledgelings&lt;br /&gt;
|content=The last of the Titans created were orders of magnitude less powerful than even the Elas&#039;nir, comparable in ability to mortal [[Men]]. These meager beings were known informally as fledgelings. Those that allied themselves with the Dread Lords would become known as the Dread Nights, whereas the fledgelings that allied themselves with the likes of Pariden and Tandis were just known as Arnor, viewed as no different in personhood from their Elas&#039;nir older siblings.&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;[[Calax]]&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;[[Amanda the Morningstar]]&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;[[Magnar]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>SdXander</name></author>
	</entry>
	<entry>
		<id>https://wiki.elementalgame.com/index.php?title=Titans&amp;diff=1661</id>
		<title>Titans</title>
		<link rel="alternate" type="text/html" href="https://wiki.elementalgame.com/index.php?title=Titans&amp;diff=1661"/>
		<updated>2026-02-09T21:10:07Z</updated>

		<summary type="html">&lt;p&gt;SdXander: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:&amp;lt;span style=&amp;quot;position: absolute; clip: rect(1px 1px 1px 1px); clip: rect(1px, 1px, 1px, 1px);&amp;quot;&amp;gt;{{FULLPAGENAME}}&amp;lt;/span&amp;gt;}}&lt;br /&gt;
{{HeaderTemplate&lt;br /&gt;
|welcome=Titans&lt;br /&gt;
}}&lt;br /&gt;
{{Infobox Race&lt;br /&gt;
|name        = Titan&lt;br /&gt;
|image       = [[File:Rank Pariden.png|250px]]&lt;br /&gt;
|aka         = &amp;quot;The Second Ones&amp;quot;, Precursors&lt;br /&gt;
|creator     = [[Draginol]]&lt;br /&gt;
|factions    = [[Arnor]]; [[Dread Lords]]&lt;br /&gt;
|distribution= [[Arnor (Planet)]];[[Anthys]]&lt;br /&gt;
}}&lt;br /&gt;
The Titans, sometimes used interchangeably with Arnor (which would later refer to the younger titans), were a category of beings that inhabited their own world also sometimes referred to as [[Arnor (Planet)|Arnor]] which would be trapped in a pocket universe by [[The Bane]], with a few escaping to [[Altaria|the world of elemental]]. The Titans, unlike [[Men]], were not true independent lifeforms but rather extensions of their creator, [[Draginol]], who designed them as tools to shape the universe how he wished.&lt;br /&gt;
&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h2&lt;br /&gt;
|title=Dred&#039;nir&lt;br /&gt;
|content=The first Titans created by Draginol were the Dred&#039;nir. Draginol created the Dred&#039;nir in an earnest attempt to create new life in his own image, complete with more power than his later creations along with the perception of time that had alienated Draginol from the [[Mithrilar]].&lt;br /&gt;
&lt;br /&gt;
The Dred&#039;nir would later be known as the [[Dread Lords]], a name given by the [[Iconians|Iconian]] after the Dred&#039;nir gave sentience to the [[Yor]].&lt;br /&gt;
&lt;br /&gt;
The Dred&#039;nir were also the creators of the [[Snathi]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;[[Kona]]&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;[[Curgen]]&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;[[Lady Umber]]&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;[[Kir-Tion]]&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;[[Tar-Thela]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h2&lt;br /&gt;
|title=Elas&#039;nir&lt;br /&gt;
|content=After roughly one hundred attempts to create new life with the Telenanth, Draginol shifted his focus to creating less powerful and less sentient beings to serve as tools to shape the universe and the life that would arise within it in his image. This younger, less sophisticated stock would be known as the Elas&#039;nir, and were notably distinct from their Dred&#039;nir brethren due to their lack of perception of time.&lt;br /&gt;
&lt;br /&gt;
Just as with Mithrilar and Draginol, the Elas&#039;nir and the Dred&#039;nir&#039;s difference in perspective would put them at odds and eventually break into [[civil war|Arnor Civil War]]. The Elas&#039;nir would eventually become known as the Arnor.&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;[[Pariden]]&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;[[Tandis]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h2&lt;br /&gt;
|title=Fledgelings&lt;br /&gt;
|content=The last of the Titans created were orders of magnitude less powerful than even the Elas&#039;nir, comparable in ability to mortal [[Men]]. These meager beings were known informally as fledgelings. Those that allied themselves with the Dread Lords would become known as the Dread Nights, whereas the fledgelings that allied themselves with the likes of Pariden and Tandis were just known as Arnor, viewed as no different in personhood from their Elas&#039;nir older siblings.&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;[[Calax]]&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;[[Amanda the Morningstar]]&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;[[Magnar]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>SdXander</name></author>
	</entry>
	<entry>
		<id>https://wiki.elementalgame.com/index.php?title=Draginol&amp;diff=1660</id>
		<title>Draginol</title>
		<link rel="alternate" type="text/html" href="https://wiki.elementalgame.com/index.php?title=Draginol&amp;diff=1660"/>
		<updated>2026-02-09T20:27:10Z</updated>

		<summary type="html">&lt;p&gt;SdXander: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:&amp;lt;span style=&amp;quot;position: absolute; clip: rect(1px 1px 1px 1px); clip: rect(1px, 1px, 1px, 1px);&amp;quot;&amp;gt;{{FULLPAGENAME}}&amp;lt;/span&amp;gt;}}&lt;br /&gt;
{{HeaderTemplate&lt;br /&gt;
|welcome=Draginol&lt;br /&gt;
}}&lt;br /&gt;
{{Infobox Character&lt;br /&gt;
|name        = Draginol&lt;br /&gt;
|image       = [[File:Rank Draginol.png|250px]]&lt;br /&gt;
|aka         = D.L. Bradley; The Dark Mithrilar&lt;br /&gt;
|race        = [[Mithrilar]]; [[Human|Human(Former)]]&lt;br /&gt;
|faction     = Self; &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[https://wiki.galciv.com/index.php/GalCiv4:Terran_Alliance Terran Alliance(former)]&amp;lt;/span&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Draginol is one of the five Mithrilar, a group of unrelated godlike entities that had abilities that could shape reality itself. Draginol is responsible for the creation of the [[Titans]], [[Men]], and all [[Magic]] in the [[World of Elemental]].&lt;br /&gt;
&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h2&lt;br /&gt;
|title=Biography&lt;br /&gt;
|content=The story of Draginol&#039;s life can be at times tricky to understand because the timeline of the Elemental universe (the one shared with the [[Galactic Civilizations]] franchise) is cyclical, with Draginol both being born later in the timeline and traveling to the beginning. That is why, when describing his life as a human, the dates in Draginol&#039;s life are denoted by the use of the Common Era (CE) rather than analogues used by the main Elemental timeline like After Cataclysm (AC).&lt;br /&gt;
}}&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h2&lt;br /&gt;
|title=Life as a Human&lt;br /&gt;
|content=Draginol, then called DL Bradley, was born in a prior timeline on [[Earth]] as a [[human]] sometime in the late 22nd century. Nothing is known of his early life. All we know is that he became a Colonel of the Terran Alliance military by 2220 CE and that he was related to the Terran politician [[Alan Bradley]].&lt;br /&gt;
&lt;br /&gt;
In 2225, during a conflict with the [[Dread Lords]], Draginol was put in charge of the Terran Alliance&#039;s first fleet, tasked with protecting Earth from the [[Drengin]] who were looking to dominate the galaxy in the chaos created by the Dread Lords. To this end, Bradley&#039;s fleet discovered two [[Titans|Precursor]] artifacts: one that could imprison a planet, and [[The Bane|one that had sealed the Dread Lords in a pocket universe]]. He would use the former to protect Earth, as its barrier was impenetrable from both sides, and the latter to protect his fleet from insurmountable Drengin forces.&lt;br /&gt;
&lt;br /&gt;
Bradley would stay within this pocket universe for 16 years, training tirelessly to defeat the Drengin and all who would threaten humanity. When they returned from the pocket universe, they found that his colleague, Colonel Jenna Casey, had defeated the Dread Lord menace with the help of [[Tandis]] the [[Titans|Arnor]]. Unfortunately, the weapon they had used was destroyed by the [[Thalan|Thalans]], leaving the Drengin uncontested for a decade. Bradley&#039;s fleet, now armed with Precursor technology, promptly freed Earth, destroying all Drengin forces in their way.&lt;br /&gt;
&lt;br /&gt;
In short order, DL Bradley, changed by his years of isolation, converted the Terran Alliance from an imprisoned people to the dominant faction in the galaxy.&lt;br /&gt;
&lt;br /&gt;
Bradley&#039;s interaction with the Precursor artifact that had sealed him and his fleet all those years, [[The Bane]], had changed him into something not entirely human. He was made immortal. Long after his time as a military man and politician, Bradley attempted to use The Bane save his universe from its end. This action sent him into a new dimension, where his humanity would fade and he would eventually adopt the name Draginol, now knowing his place in the [[Altarian Prophecy]].&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h2&lt;br /&gt;
|title=Time as a Mithrilar&lt;br /&gt;
|content=When Draginol arrived in the beginning of the timeline, he was introduced to the Mithrilar, of which we now consider him one. The Mithrilar were godlike beings tasked with protecting the Telenanth, an unfathomably large and powerful crystalline entity that is responsible to the creation and shaping of life in the universe. &lt;br /&gt;
&lt;br /&gt;
For a time, Draginol joined the Mithrilar in their task. Unfortunately for him, there was an important ability (or curse) that made him distinct from the other Mithrilar: he could perceive time. The other Mithrilar had no concept of the present, and could watch the Telenanth indefinitely. Draginol, his mind still a product of a mortal life, was driven mad by countless millennia of life without any form of input. Eventually, Draginol&#039;s impatience led him to using the Telenanth to his own ends, creating the Arnor.&lt;br /&gt;
}}&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h2&lt;br /&gt;
|title=God of the Arnor&lt;br /&gt;
|content=On a planet that would also become known as [[Arnor (Planet)|Arnor]], Draginol populated the world with beings designed in his image and powered by his own will. Draginol could only use a fraction of the Telenanth&#039;s power and could not create life, so these beings lacked their own souls and were instead automata inhabited by extensions of Draginol&#039;s essence. The first would be his finest creations, those who would become the [[Dread Lords|Dred&#039;nir]], who could perceive time like he could and were immensely powerful in their own right. Each following Arnor he would create would be less powerful and sophisticated. Later Arnor, those that would be come known as the [[Arnor (Faction)|Elas&#039;nir]], could not even perceive the passage of time, just like the Mithrilar.&lt;br /&gt;
&lt;br /&gt;
[[File:DraginolGC2.png|frameless|right]]&lt;br /&gt;
&lt;br /&gt;
These differences in chronological perspective caused a rift between the two factions of Arnor, just as it had with Draginol and the other Mithrilar, and inevitably broke into war. The much more powerful Dred&#039;nir, after uniting under [[Kona]] and building an empire out of the [[Iron Fortress]] had little issue dispensing of their Elas&#039;nir enemies, going so far as creating a [[The Bane|weapon that could absorb the essence of fallen Arnor]]. Little did they know that Draginol had taken the guise of a Dread Lord and installed himself within the empire as Kona&#039;s advisor, covertly influencing their behavior and planting the idea of The Bane himself.&lt;br /&gt;
&lt;br /&gt;
Draginol eventually revealed his true form to [[Kona]] when the Emperor of the Dred&#039;nir attempted to drain the essence of [[Amanda the Morningstar]], an Arnor fledgling the Dark Mithrilar had taken a liking to. He then proceeded to seize The Bane for himself, banished Kona to parts unknown, and won the war for the Arnor.&lt;br /&gt;
&lt;br /&gt;
Realizing its full potential, Draginol attempted to use this Dred&#039;nir weapon to master the Telenanth and harness enough of its power to create true new life. This failed and shattered the Telenanth, flinging its shards, along with Draginol, across the universe and sealing the Arnor in a pocket universe.&lt;br /&gt;
}}&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h2&lt;br /&gt;
|title=The Sleeping God of Altaria&lt;br /&gt;
|content=Draginol, propelled at meteoric speeds, eventually crashed into a lifeless planet that would eventually be known as [[Altaria]]. A pulse of energy from the destroyed Telenanth then hit the planet, creating the spark of life. &lt;br /&gt;
&lt;br /&gt;
Draginol, unconscious and buried deep in the planet, bled his essence into the world, involuntarily shaping life into forms that resembled those from Draginol&#039;s former life on Earth. These Terran-looking lifeforms would compete, coexist, and even hybridize with the native life of Elemental.&lt;br /&gt;
&lt;br /&gt;
Draginol&#039;s mind also projected powerful beings that would later come to be known as the [[Elemental Lords]], along with diffuse essence that the planet&#039;s inhabitants would experience as [[Magic]]. &lt;br /&gt;
&lt;br /&gt;
Eventually, this diffuse essence would be congealed and crystallized into [[Shard|Shards]], locking Draginol&#039;s power away from him and preventing him from awakening.&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>SdXander</name></author>
	</entry>
	<entry>
		<id>https://wiki.elementalgame.com/index.php?title=Titans&amp;diff=1659</id>
		<title>Titans</title>
		<link rel="alternate" type="text/html" href="https://wiki.elementalgame.com/index.php?title=Titans&amp;diff=1659"/>
		<updated>2026-02-09T19:25:03Z</updated>

		<summary type="html">&lt;p&gt;SdXander: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:&amp;lt;span style=&amp;quot;position: absolute; clip: rect(1px 1px 1px 1px); clip: rect(1px, 1px, 1px, 1px);&amp;quot;&amp;gt;{{FULLPAGENAME}}&amp;lt;/span&amp;gt;}}&lt;br /&gt;
{{HeaderTemplate&lt;br /&gt;
|welcome=Titans&lt;br /&gt;
}}&lt;br /&gt;
{{Infobox Race&lt;br /&gt;
|name        = Titan&lt;br /&gt;
|image       = [[File:Rank Pariden.png|250px]]&lt;br /&gt;
|aka         = &amp;quot;The Second Ones&amp;quot;, Precursors&lt;br /&gt;
|creator     = [[Draginol]]&lt;br /&gt;
|factions    = [[Arnor]]; [[Dread Lords]]&lt;br /&gt;
|distribution= [[Arnor (Planet)]];[[Anthys]]&lt;br /&gt;
}}&lt;br /&gt;
The Titans, sometimes used interchangeably with Arnor (which would later refer to the younger titans), were a category of beings that inhabited their own world also sometimes referred to as [[Arnor (Planet)|Arnor]] which would be trapped in a pocket universe by [[The Bane]], with a few escaping to [[Altaria|the world of elemental]]. The Titans, unlike [[Men]], were not true independent lifeforms but rather extensions of their creator, [[Draginol]], who designed them as tools to shape the universe how he wished.&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h2&lt;br /&gt;
|title=Dred&#039;nir&lt;br /&gt;
|content=  &amp;lt;ul&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;[[Kona]]&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;[[Curgen]]&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;[[Lady Umber]]&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;[[Kir-Tion]]&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;[[Tar-Thela]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h2&lt;br /&gt;
|title=Elas&#039;nir&lt;br /&gt;
|content=  &amp;lt;ul&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;[[Pariden]]&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;[[Tandis]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h2&lt;br /&gt;
|title=Fledgelings&lt;br /&gt;
|content=  &amp;lt;ul&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;[[Calax]]&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;[[Amanda the Morningstar]]&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;[[Magnar]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>SdXander</name></author>
	</entry>
	<entry>
		<id>https://wiki.elementalgame.com/index.php?title=Kona&amp;diff=1658</id>
		<title>Kona</title>
		<link rel="alternate" type="text/html" href="https://wiki.elementalgame.com/index.php?title=Kona&amp;diff=1658"/>
		<updated>2026-02-09T19:23:32Z</updated>

		<summary type="html">&lt;p&gt;SdXander: Created page with &amp;quot;{{DISPLAYTITLE:&amp;lt;span style=&amp;quot;position: absolute; clip: rect(1px 1px 1px 1px); clip: rect(1px, 1px, 1px, 1px);&amp;quot;&amp;gt;{{FULLPAGENAME}}&amp;lt;/span&amp;gt;}} {{HeaderTemplate |welcome=Kona }} {{Infobox Character |name        = Kona |race        = Titan |faction     = Dread Lords }} Kona was the first and only known emperor of the Dread Lords most known for creating The Bane with the aid of his brothers after being influenced by chief advisor, Dra...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:&amp;lt;span style=&amp;quot;position: absolute; clip: rect(1px 1px 1px 1px); clip: rect(1px, 1px, 1px, 1px);&amp;quot;&amp;gt;{{FULLPAGENAME}}&amp;lt;/span&amp;gt;}}&lt;br /&gt;
{{HeaderTemplate&lt;br /&gt;
|welcome=Kona&lt;br /&gt;
}}&lt;br /&gt;
{{Infobox Character&lt;br /&gt;
|name        = Kona&lt;br /&gt;
|race        = [[Titans|Titan]]&lt;br /&gt;
|faction     = [[Dread Lord|Dread Lords]]&lt;br /&gt;
}}&lt;br /&gt;
Kona was the first and only known emperor of the [[Dread Lord|Dread Lords]] most known for creating [[The Bane]] with the aid of his brothers after being influenced by chief advisor, [[Draginol]], who was posing as a [[Titans|Titan]] at the time. He led his empire from the [[Iron Fortress]] with a force of 20 Dread Lords and thousands of Dread Knights.&lt;br /&gt;
&lt;br /&gt;
After Draginol revealed himself as a [[Mithrilar]] in order to save [[Amanda the Morningstar]] from having her essence absorbed by [[The Bane]], Kona was banished never to be seen again.&lt;/div&gt;</summary>
		<author><name>SdXander</name></author>
	</entry>
	<entry>
		<id>https://wiki.elementalgame.com/index.php?title=File:Rank_Curgen.png&amp;diff=1657</id>
		<title>File:Rank Curgen.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.elementalgame.com/index.php?title=File:Rank_Curgen.png&amp;diff=1657"/>
		<updated>2026-02-09T19:10:20Z</updated>

		<summary type="html">&lt;p&gt;SdXander: &lt;/p&gt;
&lt;hr /&gt;
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		<author><name>SdXander</name></author>
	</entry>
	<entry>
		<id>https://wiki.elementalgame.com/index.php?title=Myths_of_Elemental&amp;diff=1656</id>
		<title>Myths of Elemental</title>
		<link rel="alternate" type="text/html" href="https://wiki.elementalgame.com/index.php?title=Myths_of_Elemental&amp;diff=1656"/>
		<updated>2026-02-09T19:06:20Z</updated>

		<summary type="html">&lt;p&gt;SdXander: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:&amp;lt;span style=&amp;quot;position: absolute; clip: rect(1px 1px 1px 1px); clip: rect(1px, 1px, 1px, 1px);&amp;quot;&amp;gt;{{FULLPAGENAME}}&amp;lt;/span&amp;gt;}}&lt;br /&gt;
{{HeaderTemplate&lt;br /&gt;
|welcome=Myths of Elemental&lt;br /&gt;
}}&lt;br /&gt;
Passed down over generations, The [[Hiergamenon]] contains all that is known of the world. Many ancient texts have been lost throughout the ages, the following are a collection&lt;br /&gt;
of those that have been recovered.&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h1&lt;br /&gt;
|title=Guardians of the Telenanth, Appendix B&lt;br /&gt;
|content=&lt;br /&gt;
[[File:Appendix B Image.png|center]]&lt;br /&gt;
[[Kona|Kona the Dread Lord]] had fashioned his empire on the premise that he was the supreme power of the world. Central to his power was the [[The Bane|orb of dominion]], a tool that he had conceived and helped wrought with the aid of his brothers.&lt;br /&gt;
&lt;br /&gt;
Of the nearly 100 [[Dread Lord|Dread Lords]] in the beginning, only 20 remained – the 20 mightiest. They were aided by thousands of fledgling [[Arnor]] who had turned on their own long ago in their inherent need to follow those they believed were the strongest. Chief amongst these fledglings was [[Calax|Calax the Dread Knight]] who led the effort to seek out new Arnor to bring to the [[Iron Fortress]].&lt;br /&gt;
&lt;br /&gt;
Kona’s chief advisor was the ever loyal [[Draginol]]. Some argued that Draginol was the one who conceived of the idea for the orb of dominion but Draginol never had a thought that did not first come from Kona, or so Kona believed.&lt;br /&gt;
&lt;br /&gt;
The great civilization of the Arnor had been brought low due to thousands of years of war. [[Tandis]] had gathered the survivors of the Arnor and had made them a formidable opponent. No longer were the Arnor cattle to be slaughtered but instead fought back with a level of sophistication that Kona and the other Dread Lords had never dreamed possible.&lt;br /&gt;
&lt;br /&gt;
On this very day, Tandis and his allies were assaulting the Iron Fortress in an effort to rescue [[Amanda the Morningstar]]. The Morningstar was a fledgling, not even a first-one among the Arnor and yet a great effort had been made by the Arnor to save her. She emanated more energy that one would have thought possible of a fledgling and today was her day to have her life force absorbed by the orb of dominion.&lt;br /&gt;
&lt;br /&gt;
Kona looked down into the great courtyard of his mighty fortress and saw that [[Mascrinthus|Mascrinthus the Mithrilar]] was slowly being worn down by the Dread Lords and the Battle Mages. Even the [[Mithrilar]] were no match for the Dread Lords when inside the Iron Fortress and the full might of the orb brought to bear.&lt;br /&gt;
&lt;br /&gt;
It was at this moment that Amanda the Morningstar was brought in front of him by Calax for the absorption. Draginol, his loyal advisor, stood by in silence. Yet, Kona could feel tension and fear emanate from Draginol. Before Kona had time to consider the significance of that, Tandis the Arnor appeared.&lt;br /&gt;
&lt;br /&gt;
Long had Kona sought to confront Tandis. Tandis had spent much of his life amongst the Dread Lords in the time before the Arnor recognized distinctions amongst their kind. Now, Tandis was their greatest adversary. Tandis was no match for Kona or the Dread Lords in inherent power. Yet, Tandis seemed to grow in skill over time to the point where he was a threat to any Dread Lord in single combat.&lt;br /&gt;
&lt;br /&gt;
Kona and Tandis engaged in single combat. Kona’s sword was broad and jagged. It sung of the raw might of the Dread Lords. Tandis’s sword was shorter and thinner with only one edge sharpened. Tandis always fought with discipline and restraint as his guide. His discipline was legendary and always led to his triumph.&lt;br /&gt;
&lt;br /&gt;
Today, however, in the heart of the empire of the Dread Lords, inside the Iron fortress with the orb of dominion at hand, Tandis could not overcome Kona. Kona swung down on Tandis’s sword so hard that it rang out in a grief so loud that the walls of balcony they stood on shook. His sword dropped.&lt;br /&gt;
&lt;br /&gt;
Kona laughed and knew his triumph was at hand. Tandis was defeated in mind and body and with a gesture, Kona threw Tandis against the wall.&lt;br /&gt;
&lt;br /&gt;
Amanda the Morningstar, restrained by Calax, watched with grim determination. There was never a question of the outcome. Calax nor Draginol had even moved to aid Kona as the inevitability of this moment was certain.&lt;br /&gt;
&lt;br /&gt;
Kona wanted Tandis to see the end of the Morningstar and moved forward to take her essence into the orb. That was when Draginol spoke. &amp;quot;Kona, my lord, I beg of you, do not end her life. Free her. You can have all of Arnor but not this one life.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Kona quickly returned to his memory of Draginol’s sense of fear of this coming moment. Draginol had served Kona faithfully for a time so long that the stars themselves had changed over the duration. But Kona was the master and no servant may question his will.&lt;br /&gt;
&lt;br /&gt;
In Draginol he saw something that he could not believe or understand. Draginol loved this fledgling, this Morningstar of the Arnor.&lt;br /&gt;
&lt;br /&gt;
Kona said with contempt to Draginol, &amp;quot;You serve me. You have no life outside of me. Your feelings for this fledgling are of no consequence.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Draginol did not move or speak. Yet, something changed in that very moment. Draginol’s visage changed to reveal a being of regality and might.&lt;br /&gt;
&lt;br /&gt;
Kona was astonished and instantly recognized what he saw.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;You are a Mithrilar! All this time you have stood by my side as my servant and you were a Mithrilar? To what end? You will answer me here for no being, Mithrilar or no, can resist me in my place of power.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Draginol looked upon Kona and Kona felt fear. Draginol’s eyes flickered with a potency that threatened to bring Kona to his knees. Kona commanded all his forces to turn on Draginol in that instant.&lt;br /&gt;
&lt;br /&gt;
Every battle mage and every Dread Lords converged on Draginol in that instant. Mascrinthus, the Mithrilar, looked on in stunned silence. The surviving Arnor and himself had been given a stay by the dark Mithrilar.&lt;br /&gt;
&lt;br /&gt;
The energy that rained onto Draginol could not be described. So much raw power had never been concentrated onto a single point since the beginning of time itself and yet Draginol seemed undaunted.&lt;br /&gt;
&lt;br /&gt;
Calax rushed at Draginol only to be brushed aside and fell from the balcony. The torrents of energy came to an end as the battle mages and Dread Lords fell in exhaustion.&lt;br /&gt;
&lt;br /&gt;
Amanda the Morningstar looked on Draginol not with fear but with love and hope. The energies that rolled off Draginol created a glow about him that brought a glimpse of the being Draginol might have once been, a being with a desire for justice and righteousness.&lt;br /&gt;
&lt;br /&gt;
Moments later, the storm of energy about Draginol faded leaving Draginol and Kona facing one another. It was only then that Draginol finally spoke again.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;You fool. Do you really think that the orb was created for you? Do you really think that this is your place of power? Behind your every decision and behind your every thought I lurked. Here it is I that stands supreme, not you. I would have given you all but the murder of this girl I would not permit. There are events yet to unfold that require her and you. I will banish you to a place far beyond Arnor. Do not think it a mercy as we shall meet again and when that time comes you will know that your end has come.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
And with a gesture Draginol sent Kona away, never to be seen on Arnor again.&lt;br /&gt;
&lt;br /&gt;
Draginol helped Amanda to her feet and in Draginol’s eyes one could see a warmness and love that was matched by her.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;You must return to your people. We shall meet again in time though I will not know it is for a second time.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Amanda returned to her people and never forgot the love in Draginol’s eyes or the nobleness that had not been entirely extinguished from Draginol’s soul. They would not meet again for a long while.&lt;br /&gt;
}}&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h1&lt;br /&gt;
|title=Guardians of the Telenanth, Appendix D&lt;br /&gt;
|content=&lt;br /&gt;
[[File:Appendix D Image.png|center]]&lt;br /&gt;
Draginol the Mithrilar was not wholly ruined in the beginning. Unlike the other four Mithrilar, Draginol was not created in the beginning. He was once mortal and like all mortal men, he sensed the passage of time which, ultimately, would be his undoing.&lt;br /&gt;
&lt;br /&gt;
Where Draginol came from and who he was is covered elsewhere. What is relevant is that for a long while, he found himself alone. The other Mithrilar had no concept or understanding of a physical form. They existed as spirits and did not view time and space in the same way a mortal man would for a long while.&lt;br /&gt;
&lt;br /&gt;
In time, Draginol came to understand the Telenanth. This immense crystalline object was the source of all energy in the universe. As the tool of creation, it was the ultimate source of power and Draginol came to yearn for the ability to control that power such that he could order things as he saw fit.&lt;br /&gt;
&lt;br /&gt;
With the Telenanth, Draginol created the Arnor. As powerful as the Telenanth and Draginol were, however, creating a form of life was beyond Draginol’s capability, even with the Telenanth. The Arnor were and still are, merely mechanisms that are aspects of Draginol himself.&lt;br /&gt;
&lt;br /&gt;
During the creation of the Arnor, Draginol strove to make them truly alive. It was only after the first five-score of them had been made that he came to understand that he could not truly create life but merely mechanisms that were reflections of himself.&lt;br /&gt;
&lt;br /&gt;
As a result, Draginol changed his objective from creating life for the sake of life to creating tools that would do his bidding in help order the universe to his liking. To that end, Draginol created a legion of other Arnor without putting in the time and effort he had put in to the first 5 score of them.&lt;br /&gt;
&lt;br /&gt;
This distinction in how the Arnor were made led to a rift between the two groups. The first group, like Draginol, sensed the passage of time and were filled with a need to right the wrongs of the universe. The second group, unlike Draginol, did not sense the passage of time and were far more passive and malleable to strong leaders.&lt;br /&gt;
&lt;br /&gt;
However, there were a few Arnor that existed in the transition between the two groups. Like the first, they were filled with a need to right the wrongs of the universe. But, like the second, they did not sense a passage of time. Of this transitionary group the best known is Tandis the Arnor.&lt;br /&gt;
&lt;br /&gt;
For a time, it was good. The mightiest of the Arnor led the second group to building a great civilization. As with Draginol, however, time was their enemy. The passage of time on a mortal consciousness is a great destroyer.&lt;br /&gt;
&lt;br /&gt;
Eventually, the need to do right led to the need to control. They knew that other life would be appearing in the universe relatively soon but had no way to leave their world. Because they were immortal in body but mortal in mind, they lacked the capability of growing in mind indefinitely. They reached a peak of understanding and could never grow beyond that. As a result, the Arnor were slow to develop technology, to leave their world.&lt;br /&gt;
&lt;br /&gt;
But these Arnor did understand the power of energy very well. The dark energy (what some might call &amp;quot;magic&amp;quot;) that resided in themselves they harnessed extremely well. With enough of it, they could build a device that would let them travel anywhere.&lt;br /&gt;
&lt;br /&gt;
With the only source of this energy being the Arnor themselves, the mightiest of the Arnor began to subjugate their weaker brethren. This caused the irrevocable split between the two groups of Arnor with the former becoming the Dread Lords and their minions, the Dread Knights.&lt;br /&gt;
&lt;br /&gt;
In time, the Dread Lords had nearly wiped out all of the other Arnor in an effort to take their life force and place it into an orb-like object that would contain enough power to let the Dread Lords do virtually anything they wanted.&lt;br /&gt;
&lt;br /&gt;
But the Dread Lords were ultimately defeated. Tandis the Arnor led the other Arnor in a last-ditch defense of their people but the ultimate downfall of the Dread Lords came from Draginol himself in the ultimate act of betrayal.&lt;br /&gt;
&lt;br /&gt;
Draginol had used the Dread Lords to create the orb so that he could take possession of it when the time was right. His path of ruination had begun before the Dread Lords had been created and thus had fallen far further than the Dread Lords had in their rationalization of using other sentient beings for their own ends.&lt;br /&gt;
&lt;br /&gt;
The Dread Lords would bide their time and rise again once sentient beings began to take shape and would scatter across the universe. That tale, however, is told elsewhere.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Lore]]&lt;/div&gt;</summary>
		<author><name>SdXander</name></author>
	</entry>
	<entry>
		<id>https://wiki.elementalgame.com/index.php?title=Titans&amp;diff=1655</id>
		<title>Titans</title>
		<link rel="alternate" type="text/html" href="https://wiki.elementalgame.com/index.php?title=Titans&amp;diff=1655"/>
		<updated>2026-02-09T18:59:11Z</updated>

		<summary type="html">&lt;p&gt;SdXander: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:&amp;lt;span style=&amp;quot;position: absolute; clip: rect(1px 1px 1px 1px); clip: rect(1px, 1px, 1px, 1px);&amp;quot;&amp;gt;{{FULLPAGENAME}}&amp;lt;/span&amp;gt;}}&lt;br /&gt;
{{HeaderTemplate&lt;br /&gt;
|welcome=Titans&lt;br /&gt;
}}&lt;br /&gt;
{{Infobox Race&lt;br /&gt;
|name        = Titan&lt;br /&gt;
|image       = [[File:Rank Pariden.png|250px]]&lt;br /&gt;
|aka         = &amp;quot;The Second Ones&amp;quot;, Precursors&lt;br /&gt;
|creator     = [[Draginol]]&lt;br /&gt;
|factions    = [[Arnor]]; [[Dread Lords]]&lt;br /&gt;
|distribution= [[Arnor (Planet)]];[[Anthys]]&lt;br /&gt;
}}&lt;br /&gt;
The Titans, sometimes used interchangeably with Arnor (which would later refer to the younger titans), were a category of beings that inhabited their own world also sometimes referred to as [[Arnor (Planet)|Arnor]] which would be trapped in a pocket universe by [[The Bane]], with a few escaping to [[Altaria|the world of elemental]]. The Titans, unlike [[Men]], were not true independent lifeforms but rather extensions of their creator, [[Draginol]], who designed them as tools to shape the universe how he wished.&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h2&lt;br /&gt;
|title=Dred&#039;nir&lt;br /&gt;
|content=  &amp;lt;ul&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;[[Kona]]&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;[[Curgen]]&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;[[Lady Umber]]&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;[[Tar-Thela]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h2&lt;br /&gt;
|title=Elas&#039;nir&lt;br /&gt;
|content=  &amp;lt;ul&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;[[Pariden]]&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;[[Tandis]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h2&lt;br /&gt;
|title=Fledgelings&lt;br /&gt;
|content=  &amp;lt;ul&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;[[Calax]]&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;[[Amanda the Morningstar]]&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;[[Magnar]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>SdXander</name></author>
	</entry>
	<entry>
		<id>https://wiki.elementalgame.com/index.php?title=Titans&amp;diff=1654</id>
		<title>Titans</title>
		<link rel="alternate" type="text/html" href="https://wiki.elementalgame.com/index.php?title=Titans&amp;diff=1654"/>
		<updated>2026-02-09T18:58:14Z</updated>

		<summary type="html">&lt;p&gt;SdXander: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:&amp;lt;span style=&amp;quot;position: absolute; clip: rect(1px 1px 1px 1px); clip: rect(1px, 1px, 1px, 1px);&amp;quot;&amp;gt;{{FULLPAGENAME}}&amp;lt;/span&amp;gt;}}&lt;br /&gt;
{{HeaderTemplate&lt;br /&gt;
|welcome=Titans&lt;br /&gt;
}}&lt;br /&gt;
{{Infobox Race&lt;br /&gt;
|name        = Titan&lt;br /&gt;
|image       = [[File:Rank Pariden.png|250px]]&lt;br /&gt;
|aka         = &amp;quot;The Second Ones&amp;quot;, Precursors&lt;br /&gt;
|creator     = [[Draginol]]&lt;br /&gt;
|factions    = [[Arnor]]; [[Dread Lords]]&lt;br /&gt;
|distribution= [[Arnor (Planet)]];[[Anthys]]&lt;br /&gt;
}}&lt;br /&gt;
The Titans, sometimes used interchangeably with Arnor (which would later refer to the younger titans), were a category of beings that inhabited their own world also sometimes referred to as [[Arnor (Planet)|Arnor]] which would be trapped in a pocket universe by [[The Bane]], with a few escaping to [[Altaria|the world of elemental]]. The Titans, unlike [[Men]], were not true independent lifeforms but rather extensions of their creator, [[Draginol]], who designed them as tools to shape the universe how he wished.&lt;br /&gt;
&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h2&lt;br /&gt;
|title=Dred&#039;nir&lt;br /&gt;
|content=  &amp;lt;ul&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;[[Kona]]&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;[[Curgen]]&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;[[Lady Umber]]&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;[[Tar-Thela]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h2&lt;br /&gt;
|title=Elas&#039;nir&lt;br /&gt;
|content=  &amp;lt;ul&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;[[Pariden]]&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;[[Tandis]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h2&lt;br /&gt;
|title=Dread Knights and Fledgelings&lt;br /&gt;
|content=  &amp;lt;ul&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;[[Calax]]&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;[[Amanda the Morningstar]]&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;[[Magnar]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>SdXander</name></author>
	</entry>
	<entry>
		<id>https://wiki.elementalgame.com/index.php?title=Draginol&amp;diff=1653</id>
		<title>Draginol</title>
		<link rel="alternate" type="text/html" href="https://wiki.elementalgame.com/index.php?title=Draginol&amp;diff=1653"/>
		<updated>2026-02-09T17:00:41Z</updated>

		<summary type="html">&lt;p&gt;SdXander: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:&amp;lt;span style=&amp;quot;position: absolute; clip: rect(1px 1px 1px 1px); clip: rect(1px, 1px, 1px, 1px);&amp;quot;&amp;gt;{{FULLPAGENAME}}&amp;lt;/span&amp;gt;}}&lt;br /&gt;
{{HeaderTemplate&lt;br /&gt;
|welcome=Draginol&lt;br /&gt;
}}&lt;br /&gt;
{{Infobox Character&lt;br /&gt;
|name        = Draginol&lt;br /&gt;
|image       = [[File:Rank Draginol.png|250px]]&lt;br /&gt;
|aka         = D.L. Bradley; The Dark Mithrilar&lt;br /&gt;
|race        = [[Mithrilar]]; [[Human|Human(Former)]]&lt;br /&gt;
|faction     = Self; &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[https://wiki.galciv.com/index.php/GalCiv4:Terran_Alliance Terran Alliance(former)]&amp;lt;/span&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Draginol is one of the five Mithrilar, a group of unrelated godlike entities that had abilities that could shape reality itself. Draginol is responsible for the creation of the [[Titans]], [[Men]], and all [[Magic]] in the [[World of Elemental]].&lt;br /&gt;
&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h2&lt;br /&gt;
|title=Biography&lt;br /&gt;
|content=The story of Draginol&#039;s life can be at times tricky to understand because the timeline of the Elemental universe (the one shared with the [[Galactic Civilizations]] franchise) is cyclical, with Draginol both being born later in the timeline and traveling to the beginning. That is why, when describing his life as a human, the dates in Draginol&#039;s life are denoted by the use of the Common Era (CE) rather than analogues used by the main Elemental timeline like After Cataclysm (AC).&lt;br /&gt;
}}&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h2&lt;br /&gt;
|title=Life as a Human&lt;br /&gt;
|content=Draginol, then called DL Bradley, was born in a prior timeline on [[Earth]] as a [[human]] sometime in the late 22nd century. Nothing is known of his early life. All we know is that he became a Colonel of the Terran Alliance military by 2220 CE and that he was related to the Terran politician [[Alan Bradley]].&lt;br /&gt;
&lt;br /&gt;
In 2225, during a conflict with the [[Dread Lords]], Draginol was put in charge of the Terran Alliance&#039;s first fleet, tasked with protecting Earth from the [[Drengin]] who were looking to dominate the galaxy in the chaos created by the Dread Lords. To this end, Bradley&#039;s fleet discovered two [[Titans|Precursor]] artifacts: one that could imprison a planet, and [[The Bane|one that had sealed the Dread Lords in a pocket universe]]. He would use the former to protect Earth, as its barrier was impenetrable from both sides, and the latter to protect his fleet from insurmountable Drengin forces.&lt;br /&gt;
&lt;br /&gt;
Bradley would stay within this pocket universe for 16 years, training tirelessly to defeat the Drengin and all who would threaten humanity. When they returned from the pocket universe, they found that his colleague, Colonel Jenna Casey, had defeated the Dread Lord menace with the help of [[Tandis]] the [[Titans|Arnor]]. Unfortunately, the weapon they had used was destroyed by the [[Thalan|Thalans]], leaving the Drengin uncontested for a decade. Bradley&#039;s fleet, now armed with Precursor technology, promptly freed Earth, destroying all Drengin forces in their way.&lt;br /&gt;
&lt;br /&gt;
In short order, DL Bradley, changed by his years of isolation, converted the Terran Alliance from an imprisoned people to the dominant faction in the galaxy.&lt;br /&gt;
&lt;br /&gt;
Bradley&#039;s interaction with the Precursor artifact that had sealed him and his fleet all those years, [[The Bane]], had changed him into something not entirely human. He was made immortal. Long after his time as a military man and politician, Bradley attempted to use The Bane save his universe from its end. This action sent him into a new dimension, where his humanity would fade and he would eventually adopt the name Draginol, now knowing his place in the [[Altarian Prophecy]].&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h2&lt;br /&gt;
|title=Time as a Mithrilar&lt;br /&gt;
|content=When Draginol arrived in the beginning of the timeline, he was introduced to the Mithrilar, of which we now consider him one. The Mithrilar were godlike beings tasked with protecting the Telenanth, an unfathomably large and powerful crystalline entity that is responsible to the creation and shaping of life in the universe. &lt;br /&gt;
&lt;br /&gt;
For a time, Draginol joined the Mithrilar in their task. Unfortunately for him, there was an important ability (or curse) that made him distinct from the other Mithrilar: he could perceive time. The other Mithrilar had no concept of the present, and could watch the Telenanth indefinitely. Draginol, his mind still a product of a mortal life, was driven mad by countless millennia of life without any form of input. Eventually, Draginol&#039;s impatience led him to using the Telenanth to his own ends, creating the Arnor.&lt;br /&gt;
}}&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h2&lt;br /&gt;
|title=God of the Arnor&lt;br /&gt;
|content=On a planet that would also become known as [[Arnor (Planet)|Arnor]], Draginol populated the world with beings designed in his image and powered by his own will. Draginol could only use a fraction of the Telenanth&#039;s power and could not create life, so these beings lacked their own souls and were instead automata inhabited by extensions of Draginol&#039;s essence. The first would be his finest creations, those who would become the [[Dread Lords|Dred&#039;nir]], who could perceive time like he could and were immensely powerful in their own right. Each following Arnor he would create would be less powerful and sophisticated. Later Arnor, those that would be come known as the [[Arnor (Faction)|Elas&#039;nir]], could not even perceive the passage of time, just like the Mithrilar.&lt;br /&gt;
&lt;br /&gt;
[[File:DraginolGC2.png|frameless|right]]&lt;br /&gt;
&lt;br /&gt;
These differences in chronological perspective caused a rift between the two factions of Arnor, just as it had with Draginol and the other Mithrilar, and inevitably broke into war. The much more powerful Dred&#039;nir had little issue dispensing of their Elas&#039;nir enemies, going so far as creating a [[The Bane|weapon that could absorb the essence of fallen Arnor]]. Ironically, this weapon would be captured by the Elas&#039;nir to turn the tide of war. Eventually, Draginol discovered the existence of the weapon and seized it for himself.&lt;br /&gt;
&lt;br /&gt;
Realizing its full potential, Draginol attempted to use this Dred&#039;nir weapon to completely master the Telenanth, not content just eking out enough power to create his children. This failed and shattered the Telenanth, flinging its shards, along with Draginol, across the universe and sealing the Arnor in a pocket universe.&lt;br /&gt;
}}&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h2&lt;br /&gt;
|title=The Sleeping God of Altaria&lt;br /&gt;
|content=Draginol, propelled at meteoric speeds, eventually crashed into a lifeless planet that would eventually be known as [[Altaria]]. A pulse of energy from the destroyed Telenanth then hit the planet, creating the spark of life. &lt;br /&gt;
&lt;br /&gt;
Draginol, unconscious and buried deep in the planet, bled his essence into the world, involuntarily shaping life into forms that resembled those from Draginol&#039;s former life on Earth. These Terran-looking lifeforms would compete, coexist, and even hybridize with the native life of Elemental.&lt;br /&gt;
&lt;br /&gt;
Draginol&#039;s mind also projected powerful beings that would later come to be known as the [[Elemental Lords]], along with diffuse essence that the planet&#039;s inhabitants would experience as [[Magic]]. &lt;br /&gt;
&lt;br /&gt;
Eventually, this diffuse essence would be congealed and crystallized into [[Shard|Shards]], locking Draginol&#039;s power away from him and preventing him from awakening.&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>SdXander</name></author>
	</entry>
	<entry>
		<id>https://wiki.elementalgame.com/index.php?title=Draginol&amp;diff=1652</id>
		<title>Draginol</title>
		<link rel="alternate" type="text/html" href="https://wiki.elementalgame.com/index.php?title=Draginol&amp;diff=1652"/>
		<updated>2026-02-07T05:37:50Z</updated>

		<summary type="html">&lt;p&gt;SdXander: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:&amp;lt;span style=&amp;quot;position: absolute; clip: rect(1px 1px 1px 1px); clip: rect(1px, 1px, 1px, 1px);&amp;quot;&amp;gt;{{FULLPAGENAME}}&amp;lt;/span&amp;gt;}}&lt;br /&gt;
{{HeaderTemplate&lt;br /&gt;
|welcome=Draginol&lt;br /&gt;
}}&lt;br /&gt;
{{Infobox Character&lt;br /&gt;
|name        = Draginol&lt;br /&gt;
|image       = [[File:Rank Draginol.png|250px]]&lt;br /&gt;
|aka         = D.L. Bradley; The Dark Mithrilar&lt;br /&gt;
|race        = [[Mithrilar]]; [[Human|Human(Former)]]&lt;br /&gt;
|faction     = Self; &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[https://wiki.galciv.com/index.php/GalCiv4:Terran_Alliance Terran Alliance(former)]&amp;lt;/span&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Draginol is one of the five Mithrilar, a group of unrelated godlike entities that had abilities that could shape reality itself. Draginol is responsible for the creation of the [[Titans]], [[Men]], and all [[Magic]] in the [[World of Elemental]].&lt;br /&gt;
&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h2&lt;br /&gt;
|title=Biography&lt;br /&gt;
|content=The story of Draginol&#039;s life can be at times tricky to understand because the timeline of the Elemental universe (the one shared with the [[Galactic Civilizations]] franchise) is cyclical, with Draginol both being born later in the timeline and traveling to the beginning. That is why, when describing his life as a human, the dates in Draginol&#039;s life are denoted by the use of the Common Era (CE) rather than analogues used by the main Elemental timeline like After Cataclysm (AC).&lt;br /&gt;
}}&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h2&lt;br /&gt;
|title=Life as a Human&lt;br /&gt;
|content=Draginol, then called DL Bradley, was born in a prior timeline on [[Earth]] as a [[human]] sometime in the late 22nd century. Nothing is known of his early life. All we know is that he became a Colonel of the Terran Alliance military by 2220 CE and that he was related to the Terran politician [[Alan Bradley]].&lt;br /&gt;
&lt;br /&gt;
In 2225, during a conflict with the [[Dread Lords]], Draginol was put in charge of the Terran Alliance&#039;s first fleet, tasked with protecting Earth from the [[Drengin]] who were looking to dominate the galaxy in the chaos created by the Dread Lords. To this end, Bradley&#039;s fleet discovered two [[Titans|Precursor]] artifacts: one that could imprison a planet, and [[The Bane|one that had sealed the Dread Lords in a pocket universe]]. He would use the former to protect Earth, as its barrier was impenetrable from both sides, and the latter to protect his fleet from insurmountable Drengin forces.&lt;br /&gt;
&lt;br /&gt;
Bradley would stay within this pocket universe for 16 years, training tirelessly to defeat the Drengin and all who would threaten humanity. When they returned from the pocket universe, they found that his colleague, Colonel Jenna Casey, had defeated the Dread Lord menace with the help of [[Tandis]] the [[Titans|Arnor]]. Unfortunately, the weapon they had used was destroyed by the [[Thalan|Thalans]], leaving the Drengin uncontested for a decade. Bradley&#039;s fleet, now armed with Precursor technology, promptly freed Earth, destroying all Drengin forces in their way.&lt;br /&gt;
&lt;br /&gt;
In short order, DL Bradley, changed by his years of isolation, converted the Terran Alliance from an imprisoned people to the dominant faction in the galaxy.&lt;br /&gt;
&lt;br /&gt;
Bradley&#039;s interaction with the Precursor artifact that had sealed him and his fleet all those years, [[The Bane]], had changed him into something not entirely human. He was made immortal. Long after his time as a military man and politician, Bradley attempted to use The Bane save his universe from its end. This action sent him into a new dimension, where his humanity would fade and he would eventually adopt the name Draginol, now knowing his place in the [[Altarian Prophecy]].&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h2&lt;br /&gt;
|title=Time as a Mithrilar&lt;br /&gt;
|content=When Draginol arrived in the beginning of the timeline, he was introduced to the Mithrilar, of which we now consider him one. The Mithrilar were godlike beings tasked with protecting the Telenanth, an unfathomably large and powerful crystalline entity that is responsible to the creation and shaping of life in the universe. &lt;br /&gt;
&lt;br /&gt;
For a time, Draginol joined the Mithrilar in their task. Unfortunately for him, there was an important ability (or curse) that made him distinct from the other Mithrilar: he could perceive time. The other Mithrilar had no concept of the present, and could watch the Telenanth indefinitely. Draginol, his mind still a product of a mortal life, was driven mad by countless millennia of life without any form of input. Eventually, Draginol&#039;s impatience led him to using the Telenanth to his own ends, creating the Arnor.&lt;br /&gt;
}}&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h2&lt;br /&gt;
|title=God of the Arnor&lt;br /&gt;
|content=On a planet that would also become known as [[Arnor (Planet)|Arnor]], Draginol populated the world with life designed in his image. The first would be his finest creations, those who would become the [[Dread Lords|Dred&#039;nir]], who could perceive time like he could and were immensely powerful in their own right. Each following Arnor he would create would be less powerful and sophisticated. Later Arnor, those that would be come known as the [[Arnor (Faction)|Elas&#039;nir]], could not even perceive the passage of time, just like the Mithrilar.&lt;br /&gt;
&lt;br /&gt;
[[File:DraginolGC2.png|frameless|right]]&lt;br /&gt;
&lt;br /&gt;
These differences in chronological perspective caused a rift between the two factions of Arnor, just as it had with Draginol and the other Mithrilar, and inevitably broke into war. The much more powerful Dred&#039;nir had little issue dispensing of their Elas&#039;nir enemies, going so far as creating a [[The Bane|weapon that could absorb the essence of fallen Arnor]]. Ironically, this weapon would be captured by the Elas&#039;nir to turn the tide of war. Eventually, Draginol discovered the existence of the weapon and seized it for himself.&lt;br /&gt;
&lt;br /&gt;
Realizing its full potential, Draginol attempted to use this Dred&#039;nir weapon to completely master the Telenanth, not content just eking out enough power to create his children. This failed and shattered the Telenanth, flinging its shards, along with Draginol, across the universe and sealing the Arnor in a pocket universe.&lt;br /&gt;
}}&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h2&lt;br /&gt;
|title=The Sleeping God of Altaria&lt;br /&gt;
|content=Draginol, propelled at meteoric speeds, eventually crashed into a lifeless planet that would eventually be known as [[Altaria]]. A pulse of energy from the destroyed Telenanth then hit the planet, creating the spark of life. &lt;br /&gt;
&lt;br /&gt;
Draginol, unconscious and buried deep in the planet, bled his essence into the world, involuntarily shaping life into forms that resembled those from Draginol&#039;s former life on Earth. These Terran-looking lifeforms would compete, coexist, and even hybridize with the native life of Elemental.&lt;br /&gt;
&lt;br /&gt;
Draginol&#039;s mind also projected powerful beings that would later come to be known as the [[Elemental Lords]], along with diffuse essence that the planet&#039;s inhabitants would experience as [[Magic]]. &lt;br /&gt;
&lt;br /&gt;
Eventually, this diffuse essence would be congealed and crystallized into [[Shard|Shards]], locking Draginol&#039;s power away from him and preventing him from awakening.&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>SdXander</name></author>
	</entry>
	<entry>
		<id>https://wiki.elementalgame.com/index.php?title=File:DraginolGC2.png&amp;diff=1651</id>
		<title>File:DraginolGC2.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.elementalgame.com/index.php?title=File:DraginolGC2.png&amp;diff=1651"/>
		<updated>2026-02-07T05:36:45Z</updated>

		<summary type="html">&lt;p&gt;SdXander: The back of Draginol as we see him in the opening of Galactic Civilizations 2,&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
The back of Draginol as we see him in the opening of Galactic Civilizations 2,&lt;/div&gt;</summary>
		<author><name>SdXander</name></author>
	</entry>
	<entry>
		<id>https://wiki.elementalgame.com/index.php?title=Mascrinthus&amp;diff=1650</id>
		<title>Mascrinthus</title>
		<link rel="alternate" type="text/html" href="https://wiki.elementalgame.com/index.php?title=Mascrinthus&amp;diff=1650"/>
		<updated>2026-02-07T03:41:41Z</updated>

		<summary type="html">&lt;p&gt;SdXander: Created page with &amp;quot;{{DISPLAYTITLE:&amp;lt;span style=&amp;quot;position: absolute; clip: rect(1px 1px 1px 1px); clip: rect(1px, 1px, 1px, 1px);&amp;quot;&amp;gt;{{FULLPAGENAME}}&amp;lt;/span&amp;gt;}} {{HeaderTemplate |welcome=Mascrinthus }} {{Infobox Character |name        = Mascrinthus |race        = Mithrilar }} Mascrinthus was a Mithrilar who may have been responsible for moving the Drath to their own planet.&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:&amp;lt;span style=&amp;quot;position: absolute; clip: rect(1px 1px 1px 1px); clip: rect(1px, 1px, 1px, 1px);&amp;quot;&amp;gt;{{FULLPAGENAME}}&amp;lt;/span&amp;gt;}}&lt;br /&gt;
{{HeaderTemplate&lt;br /&gt;
|welcome=Mascrinthus&lt;br /&gt;
}}&lt;br /&gt;
{{Infobox Character&lt;br /&gt;
|name        = Mascrinthus&lt;br /&gt;
|race        = [[Mithrilar]]&lt;br /&gt;
}}&lt;br /&gt;
Mascrinthus was a [[Mithrilar]] who may have been responsible for moving the [[Quendar|Drath]] to [[Drathis|their own planet]].&lt;/div&gt;</summary>
		<author><name>SdXander</name></author>
	</entry>
	<entry>
		<id>https://wiki.elementalgame.com/index.php?title=Mithrilar&amp;diff=1649</id>
		<title>Mithrilar</title>
		<link rel="alternate" type="text/html" href="https://wiki.elementalgame.com/index.php?title=Mithrilar&amp;diff=1649"/>
		<updated>2026-02-07T03:37:48Z</updated>

		<summary type="html">&lt;p&gt;SdXander: Created page with &amp;quot;{{DISPLAYTITLE:&amp;lt;span style=&amp;quot;position: absolute; clip: rect(1px 1px 1px 1px); clip: rect(1px, 1px, 1px, 1px);&amp;quot;&amp;gt;{{FULLPAGENAME}}&amp;lt;/span&amp;gt;}} {{HeaderTemplate |welcome=Mithrilar }} The Mithrilar were five godlike entities created that the beginning of the universe tasked with guarding The Telenanth, a crystalline structure from which all life originates. Not much is known about the Mithrilar other than they were of immense power and all but Draginol were incapable of p...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:&amp;lt;span style=&amp;quot;position: absolute; clip: rect(1px 1px 1px 1px); clip: rect(1px, 1px, 1px, 1px);&amp;quot;&amp;gt;{{FULLPAGENAME}}&amp;lt;/span&amp;gt;}}&lt;br /&gt;
{{HeaderTemplate&lt;br /&gt;
|welcome=Mithrilar&lt;br /&gt;
}}&lt;br /&gt;
The Mithrilar were five godlike entities created that the beginning of the universe tasked with guarding The [[Telenanth]], a crystalline structure from which all life originates. Not much is known about the Mithrilar other than they were of immense power and all but [[Draginol]] were incapable of perceiving time like a mortal. The only Mithrilar known are [[Draginol]] and [[Mascrinthus]].&lt;br /&gt;
{{Infobox Race&lt;br /&gt;
|name        = Mithrilar&lt;br /&gt;
|image       = [[File:Rank Draginol.png|250px]]&lt;br /&gt;
|creator     = [[Unknown]]&lt;br /&gt;
|distribution= Around the [[Telenanth]]; [[Arnor (Planet)]]; [[Anthys]]&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>SdXander</name></author>
	</entry>
	<entry>
		<id>https://wiki.elementalgame.com/index.php?title=Draginol&amp;diff=1648</id>
		<title>Draginol</title>
		<link rel="alternate" type="text/html" href="https://wiki.elementalgame.com/index.php?title=Draginol&amp;diff=1648"/>
		<updated>2026-02-07T03:32:45Z</updated>

		<summary type="html">&lt;p&gt;SdXander: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:&amp;lt;span style=&amp;quot;position: absolute; clip: rect(1px 1px 1px 1px); clip: rect(1px, 1px, 1px, 1px);&amp;quot;&amp;gt;{{FULLPAGENAME}}&amp;lt;/span&amp;gt;}}&lt;br /&gt;
{{HeaderTemplate&lt;br /&gt;
|welcome=Draginol&lt;br /&gt;
}}&lt;br /&gt;
{{Infobox Character&lt;br /&gt;
|name        = Draginol&lt;br /&gt;
|image       = [[File:Rank Draginol.png|250px]]&lt;br /&gt;
|aka         = D.L. Bradley; The Dark Mithrilar&lt;br /&gt;
|race        = [[Mithrilar]]; [[Human|Human(Former)]]&lt;br /&gt;
|faction     = Self; &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[https://wiki.galciv.com/index.php/GalCiv4:Terran_Alliance Terran Alliance(former)]&amp;lt;/span&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Draginol is one of the five Mithrilar, a group of unrelated godlike entities that had abilities that could shape reality itself. Draginol is responsible for the creation of the [[Titans]], [[Men]], and all [[Magic]] in the [[World of Elemental]].&lt;br /&gt;
&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h2&lt;br /&gt;
|title=Biography&lt;br /&gt;
|content=The story of Draginol&#039;s life can be at times tricky to understand because the timeline of the Elemental universe (the one shared with the [[Galactic Civilizations]] franchise) is cyclical, with Draginol both being born later in the timeline and traveling to the beginning. That is why, when describing his life as a human, the dates in Draginol&#039;s life are denoted by the use of the Common Era (CE) rather than analogues used by the main Elemental timeline like After Cataclysm (AC).&lt;br /&gt;
}}&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h2&lt;br /&gt;
|title=Life as a Human&lt;br /&gt;
|content=Draginol, then called DL Bradley, was born in a prior timeline on [[Earth]] as a [[human]] sometime in the late 22nd century. Nothing is known of his early life. All we know is that he became a Colonel of the Terran Alliance military by 2220 CE and that he was related to the Terran politician [[Alan Bradley]].&lt;br /&gt;
&lt;br /&gt;
In 2225, during a conflict with the [[Dread Lords]], Draginol was put in charge of the Terran Alliance&#039;s first fleet, tasked with protecting Earth from the [[Drengin]] who were looking to dominate the galaxy in the chaos created by the Dread Lords. To this end, Bradley&#039;s fleet discovered two [[Titans|Precursor]] artifacts: one that could imprison a planet, and [[The Bane|one that had sealed the Dread Lords in a pocket universe]]. He would use the former to protect Earth, as its barrier was impenetrable from both sides, and the latter to protect his fleet from insurmountable Drengin forces.&lt;br /&gt;
&lt;br /&gt;
Bradley would stay within this pocket universe for 16 years, training tirelessly to defeat the Drengin and all who would threaten humanity. When they returned from the pocket universe, they found that his colleague, Colonel Jenna Casey, had defeated the Dread Lord menace with the help of [[Tandis]] the [[Titans|Arnor]]. Unfortunately, the weapon they had used was destroyed by the [[Thalan|Thalans]], leaving the Drengin uncontested for a decade. Bradley&#039;s fleet, now armed with Precursor technology, promptly freed Earth, destroying all Drengin forces in their way.&lt;br /&gt;
&lt;br /&gt;
In short order, DL Bradley, changed by his years of isolation, converted the Terran Alliance from an imprisoned people to the dominant faction in the galaxy.&lt;br /&gt;
&lt;br /&gt;
Bradley&#039;s interaction with the Precursor artifact that had sealed him and his fleet all those years, [[The Bane]], had changed him into something not entirely human. He was made immortal. Long after his time as a military man and politician, Bradley attempted to use The Bane save his universe from its end. This action sent him into a new dimension, where his humanity would fade and he would eventually adopt the name Draginol, now knowing his place in the [[Altarian Prophecy]].&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h2&lt;br /&gt;
|title=Time as a Mithrilar&lt;br /&gt;
|content=When Draginol arrived in the beginning of the timeline, he was introduced to the Mithrilar, of which we now consider him one. The Mithrilar were godlike beings tasked with protecting the Telenanth, an unfathomably large and powerful crystalline entity that is responsible to the creation and shaping of life in the universe. &lt;br /&gt;
&lt;br /&gt;
For a time, Draginol joined the Mithrilar in their task. Unfortunately for him, there was an important ability (or curse) that made him distinct from the other Mithrilar: he could perceive time. The other Mithrilar had no concept of the present, and could watch the Telenanth indefinitely. Draginol, his mind still a product of a mortal life, was driven mad by countless millennia of life without any form of input. Eventually, Draginol&#039;s impatience led him to using the Telenanth to his own ends, creating the Arnor.&lt;br /&gt;
}}&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h2&lt;br /&gt;
|title=God of the Arnor&lt;br /&gt;
|content=On a planet that would also become known as [[Arnor (Planet)|Arnor]], Draginol populated the world with life designed in his image. The first would be his finest creations, those who would become the [[Dread Lords|Dred&#039;nir]], who could perceive time like he could and were immensely powerful in their own right. Each following Arnor he would create would be less powerful and sophisticated. Later Arnor, those that would be come known as the [[Arnor (Faction)|Elas&#039;nir]], could not even perceive the passage of time, just like the Mithrilar.&lt;br /&gt;
&lt;br /&gt;
These differences in chronological perspective caused a rift between the two factions of Arnor, just as it had with Draginol and the other Mithrilar, and inevitably broke into war. The much more powerful Dred&#039;nir had little issue dispensing of their Elas&#039;nir enemies, going so far as creating a [[The Bane|weapon that could absorb the essence of fallen Arnor]]. Ironically, this weapon would be captured by the Elas&#039;nir to turn the tide of war. Eventually, Draginol discovered the existence of the weapon and seized it for himself.&lt;br /&gt;
&lt;br /&gt;
Realizing its full potential, Draginol attempted to use this Dred&#039;nir weapon to completely master the Telenanth, not content just eking out enough power to create his children. This failed and shattered the Telenanth, flinging its shards, along with Draginol, across the universe and sealing the Arnor in a pocket universe.&lt;br /&gt;
}}&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h2&lt;br /&gt;
|title=The Sleeping God of Altaria&lt;br /&gt;
|content=Draginol, propelled at meteoric speeds, eventually crashed into a lifeless planet that would eventually be known as [[Altaria]]. A pulse of energy from the destroyed Telenanth then hit the planet, creating the spark of life. &lt;br /&gt;
&lt;br /&gt;
Draginol, unconscious and buried deep in the planet, bled his essence into the world, involuntarily shaping life into forms that resembled those from Draginol&#039;s former life on Earth. These Terran-looking lifeforms would compete, coexist, and even hybridize with the native life of Elemental.&lt;br /&gt;
&lt;br /&gt;
Draginol&#039;s mind also projected powerful beings that would later come to be known as the [[Elemental Lords]], along with diffuse essence that the planet&#039;s inhabitants would experience as [[Magic]]. &lt;br /&gt;
&lt;br /&gt;
Eventually, this diffuse essence would be congealed and crystallized into [[Shard|Shards]], locking Draginol&#039;s power away from him and preventing him from awakening.&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>SdXander</name></author>
	</entry>
	<entry>
		<id>https://wiki.elementalgame.com/index.php?title=Titans&amp;diff=1647</id>
		<title>Titans</title>
		<link rel="alternate" type="text/html" href="https://wiki.elementalgame.com/index.php?title=Titans&amp;diff=1647"/>
		<updated>2026-02-07T03:31:55Z</updated>

		<summary type="html">&lt;p&gt;SdXander: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:&amp;lt;span style=&amp;quot;position: absolute; clip: rect(1px 1px 1px 1px); clip: rect(1px, 1px, 1px, 1px);&amp;quot;&amp;gt;{{FULLPAGENAME}}&amp;lt;/span&amp;gt;}}&lt;br /&gt;
{{HeaderTemplate&lt;br /&gt;
|welcome=Titans&lt;br /&gt;
}}&lt;br /&gt;
{{Infobox Race&lt;br /&gt;
|name        = Titan&lt;br /&gt;
|image       = [[File:Rank Pariden.png|250px]]&lt;br /&gt;
|aka         = &amp;quot;The Second Ones&amp;quot;&lt;br /&gt;
|creator     = [[Draginol]]&lt;br /&gt;
|factions    = [[Arnor]]; [[Dread Lords]]&lt;br /&gt;
|distribution= [[Arnor (Planet)]];[[Anthys]]&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>SdXander</name></author>
	</entry>
	<entry>
		<id>https://wiki.elementalgame.com/index.php?title=Titans&amp;diff=1646</id>
		<title>Titans</title>
		<link rel="alternate" type="text/html" href="https://wiki.elementalgame.com/index.php?title=Titans&amp;diff=1646"/>
		<updated>2026-02-07T03:30:39Z</updated>

		<summary type="html">&lt;p&gt;SdXander: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:&amp;lt;span style=&amp;quot;position: absolute; clip: rect(1px 1px 1px 1px); clip: rect(1px, 1px, 1px, 1px);&amp;quot;&amp;gt;{{FULLPAGENAME}}&amp;lt;/span&amp;gt;}}&lt;br /&gt;
{{HeaderTemplate&lt;br /&gt;
|welcome=Titans&lt;br /&gt;
}}&lt;br /&gt;
{{Infobox Race&lt;br /&gt;
|name        = Titans&lt;br /&gt;
|image       = [[File:Rank Pariden.png|250px]]&lt;br /&gt;
|aka         = &amp;quot;The Second Ones&amp;quot;&lt;br /&gt;
|creator     = [[Draginol]]&lt;br /&gt;
|factions    = [[Arnor]]; [[Dread Lords]]&lt;br /&gt;
|distribution= [[Arnor (Planet)]];[[Anthys]]&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>SdXander</name></author>
	</entry>
	<entry>
		<id>https://wiki.elementalgame.com/index.php?title=Draginol&amp;diff=1645</id>
		<title>Draginol</title>
		<link rel="alternate" type="text/html" href="https://wiki.elementalgame.com/index.php?title=Draginol&amp;diff=1645"/>
		<updated>2026-02-07T03:29:34Z</updated>

		<summary type="html">&lt;p&gt;SdXander: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:&amp;lt;span style=&amp;quot;position: absolute; clip: rect(1px 1px 1px 1px); clip: rect(1px, 1px, 1px, 1px);&amp;quot;&amp;gt;{{FULLPAGENAME}}&amp;lt;/span&amp;gt;}}&lt;br /&gt;
{{HeaderTemplate&lt;br /&gt;
|welcome=Draginol&lt;br /&gt;
}}&lt;br /&gt;
{{Infobox Character&lt;br /&gt;
|name        = Draginol&lt;br /&gt;
|image       = [[File:Rank Draginol.png|250px]]&lt;br /&gt;
|aka         = D.L. Bradley; The Dark Mithrilar&lt;br /&gt;
|race        = [[Mithrilar]]; [[Human|Human(Former)]]&lt;br /&gt;
|faction     = Self; &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[https://wiki.galciv.com/index.php/GalCiv4:Terran_Alliance Terran Alliance(former)]&amp;lt;/span&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Draginol is one of the five Mithrilar, a group of unrelated godlike entities that had abilities that could shape reality itself. Draginol is responsible for the creation of the [[Titans]], [[Men]], and all [[Magic]] in the [[World of Elemental]].&lt;br /&gt;
&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h2&lt;br /&gt;
|title=Biography&lt;br /&gt;
|content=The story of Draginol&#039;s life can be at times tricky to understand because the timeline of the Elemental universe (the one shared with the [[Galactic Civilizations]] franchise) is cyclical, with Draginol both being born later in the timeline and traveling to the beginning. That is why, when describing his life as a human, the dates in Draginol&#039;s life are denoted by the use of the Common Era (CE) rather than analogues used by the main Elemental timeline like After Cataclysm (AC).&lt;br /&gt;
}}&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h2&lt;br /&gt;
|title=Life as a Human&lt;br /&gt;
|content=Draginol, then called DL Bradley, was born in a prior timeline on [[Earth]] as a [[human]] sometime in the late 22nd century. Nothing is known of his early life. All we know is that he became a Colonel of the Terran Alliance military by 2220 CE and that he was related to the Terran politician [[Alan Bradley]].&lt;br /&gt;
&lt;br /&gt;
In 2225, during a conflict with the [[Titan|Dread Lords]], Draginol was put in charge of the Terran Alliance&#039;s first fleet, tasked with protecting Earth from the [[Drengin]] who were looking to dominate the galaxy in the chaos created by the Dread Lords. To this end, Bradley&#039;s fleet discovered two [[Titan|Precursor]] artifacts: one that could imprison a planet, and [[The Bane|one that had sealed the Dread Lords in a pocket universe]]. He would use the former to protect Earth, as its barrier was impenetrable from both sides, and the latter to protect his fleet from insurmountable Drengin forces.&lt;br /&gt;
&lt;br /&gt;
Bradley would stay within this pocket universe for 16 years, training tirelessly to defeat the Drengin and all who would threaten humanity. When they returned from the pocket universe, they found that his colleague, Colonel Jenna Casey, had defeated the Dread Lord menace with the help of [[Tandis]] the [[Titan|Arnor]]. Unfortunately, the weapon they had used was destroyed by the [[Thalan|Thalans]], leaving the Drengin uncontested for a decade. Bradley&#039;s fleet, now armed with Precursor technology, promptly freed Earth, destroying all Drengin forces in their way.&lt;br /&gt;
&lt;br /&gt;
In short order, DL Bradley, changed by his years of isolation, converted the Terran Alliance from an imprisoned people to the dominant faction in the galaxy.&lt;br /&gt;
&lt;br /&gt;
Bradley&#039;s interaction with the Precursor artifact that had sealed him and his fleet all those years, [[The Bane]], had changed him into something not entirely human. He was made immortal. Long after his time as a military man and politician, Bradley attempted to use The Bane save his universe from its end. This action sent him into a new dimension, where his humanity would fade and he would eventually adopt the name Draginol, now knowing his place in the [[Altarian Prophecy]].&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h2&lt;br /&gt;
|title=Time as a Mithrilar&lt;br /&gt;
|content=When Draginol arrived in the beginning of the timeline, he was introduced to the Mithrilar, of which we now consider him one. The Mithrilar were godlike beings tasked with protecting the Telenanth, an unfathomably large and powerful crystalline entity that is responsible to the creation and shaping of life in the universe. &lt;br /&gt;
&lt;br /&gt;
For a time, Draginol joined the Mithrilar in their task. Unfortunately for him, there was an important ability (or curse) that made him distinct from the other Mithrilar: he could perceive time. The other Mithrilar had no concept of the present, and could watch the Telenanth indefinitely. Draginol, his mind still a product of a mortal life, was driven mad by countless millennia of life without any form of input. Eventually, Draginol&#039;s impatience led him to using the Telenanth to his own ends, creating the Arnor.&lt;br /&gt;
}}&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h2&lt;br /&gt;
|title=God of the Arnor&lt;br /&gt;
|content=On a planet that would also become known as [[Arnor (Planet)|Arnor]], Draginol populated the world with life designed in his image. The first would be his finest creations, those who would become the [[Dread Lords|Dred&#039;nir]], who could perceive time like he could and were immensely powerful in their own right. Each following Arnor he would create would be less powerful and sophisticated. Later Arnor, those that would be come known as the [[Arnor (Faction)|Elas&#039;nir]], could not even perceive the passage of time, just like the Mithrilar.&lt;br /&gt;
&lt;br /&gt;
These differences in chronological perspective caused a rift between the two factions of Arnor, just as it had with Draginol and the other Mithrilar, and inevitably broke into war. The much more powerful Dred&#039;nir had little issue dispensing of their Elas&#039;nir enemies, going so far as creating a [[The Bane|weapon that could absorb the essence of fallen Arnor]]. Ironically, this weapon would be captured by the Elas&#039;nir to turn the tide of war. Eventually, Draginol discovered the existence of the weapon and seized it for himself.&lt;br /&gt;
&lt;br /&gt;
Realizing its full potential, Draginol attempted to use this Dred&#039;nir weapon to completely master the Telenanth, not content just eking out enough power to create his children. This failed and shattered the Telenanth, flinging its shards, along with Draginol, across the universe and sealing the Arnor in a pocket universe.&lt;br /&gt;
}}&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h2&lt;br /&gt;
|title=The Sleeping God of Altaria&lt;br /&gt;
|content=Draginol, propelled at meteoric speeds, eventually crashed into a lifeless planet that would eventually be known as [[Altaria]]. A pulse of energy from the destroyed Telenanth then hit the planet, creating the spark of life. &lt;br /&gt;
&lt;br /&gt;
Draginol, unconscious and buried deep in the planet, bled his essence into the world, involuntarily shaping life into forms that resembled those from Draginol&#039;s former life on Earth. These Terran-looking lifeforms would compete, coexist, and even hybridize with the native life of Elemental.&lt;br /&gt;
&lt;br /&gt;
Draginol&#039;s mind also projected powerful beings that would later come to be known as the [[Elemental Lords]], along with diffuse essence that the planet&#039;s inhabitants would experience as [[Magic]]. &lt;br /&gt;
&lt;br /&gt;
Eventually, this diffuse essence would be congealed and crystallized into [[Shard|Shards]], locking Draginol&#039;s power away from him and preventing him from awakening.&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>SdXander</name></author>
	</entry>
	<entry>
		<id>https://wiki.elementalgame.com/index.php?title=Draginol&amp;diff=1644</id>
		<title>Draginol</title>
		<link rel="alternate" type="text/html" href="https://wiki.elementalgame.com/index.php?title=Draginol&amp;diff=1644"/>
		<updated>2026-02-06T22:23:24Z</updated>

		<summary type="html">&lt;p&gt;SdXander: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:&amp;lt;span style=&amp;quot;position: absolute; clip: rect(1px 1px 1px 1px); clip: rect(1px, 1px, 1px, 1px);&amp;quot;&amp;gt;{{FULLPAGENAME}}&amp;lt;/span&amp;gt;}}&lt;br /&gt;
{{HeaderTemplate&lt;br /&gt;
|welcome=Draginol&lt;br /&gt;
}}&lt;br /&gt;
{{Infobox Character&lt;br /&gt;
|name        = Draginol&lt;br /&gt;
|image       = [[File:Rank Draginol.png|250px]]&lt;br /&gt;
|aka         = D.L. Bradley; The Dark Mithrilar&lt;br /&gt;
|race        = [[Mithrilar]]; [[Human|Human(Former)]]&lt;br /&gt;
|faction     = Self; &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[https://wiki.galciv.com/index.php/GalCiv4:Terran_Alliance Terran Alliance(former)]&amp;lt;/span&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Draginol is one of the five Mithrilar, a group of unrelated godlike entities that had abilities that could shape reality itself. Draginol is responsible for the creation of the [[Titans]], [[Men]], and all [[Magic]] in the [[World of Elemental]].&lt;br /&gt;
&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h2&lt;br /&gt;
|title=Biography&lt;br /&gt;
|content=The timeline of Draginol&#039;s life can be at times tricky to understand because the history Elemental universe (the one shared with the [[Galactic Civilizations]] franchise) is cyclical, with Draginol both being born later in the timeline and traveling to the beginning. That is why, when describing his life as a human, the dates in Draginol&#039;s life are denoted by the use of the Common Era (CE) rather than analogues used by the main Elemental timeline like After Cataclysm (AC).&lt;br /&gt;
}}&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h2&lt;br /&gt;
|title=Life as a Human&lt;br /&gt;
|content=Draginol, then called DL Bradley, was born in a prior timeline on [[Earth]] as a [[human]] sometime in the late 22nd century. Nothing is known of his early life. All we know is that he became a Colonel of the Terran Alliance military by 2220 CE and that he was related to the Terran politician [[Alan Bradley]].&lt;br /&gt;
&lt;br /&gt;
In 2225, during a conflict with the [[Titan|Dread Lords]], Draginol was put in charge of the Terran Alliance&#039;s first fleet, tasked with protecting Earth from the [[Drengin]] who were looking to dominate the galaxy in the chaos created by the Dread Lords. To this end, Bradley&#039;s fleet discovered two [[Titan|Precursor]] artifacts: one that could imprison a planet, and [[The Bane|one that had sealed the Dread Lords in a pocket universe]]. He would use the former to protect Earth, as its barrier was impenetrable from both sides, and the latter to protect his fleet from insurmountable Drengin forces.&lt;br /&gt;
&lt;br /&gt;
Bradley would stay within this pocket universe for 16 years, training tirelessly to defeat the Drengin and all who would threaten humanity. When they returned from the pocket universe, they found that his colleague, Colonel Jenna Casey, had defeated the Dread Lord menace with the help of [[Tandis]] the [[Titan|Arnor]]. Unfortunately, the weapon they had used was destroyed by the [[Thalan|Thalans]], leaving the Drengin uncontested for a decade. Bradley&#039;s fleet, now armed with Precursor technology, promptly freed Earth, destroying all Drengin forces in their way.&lt;br /&gt;
&lt;br /&gt;
In short order, DL Bradley, changed by his years of isolation, converted the Terran Alliance from an imprisoned people to the dominant faction in the galaxy.&lt;br /&gt;
&lt;br /&gt;
Bradley&#039;s interaction with the Precursor artifact that had sealed him and his fleet all those years, [[The Bane]], had changed him into something not entirely human. He was made immortal. Long after his time as a military man and politician, Bradley attempted to use The Bane save his universe from its end. This action sent him into a new dimension, where his humanity would fade and he would eventually adopt the name Draginol, now knowing his place in the [[Altarian Prophecy]].&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h2&lt;br /&gt;
|title=Time as a Mithrilar&lt;br /&gt;
|content=When Draginol arrived in the beginning of the timeline, he was introduced to the Mithrilar, of which we now consider him one. The Mithrilar were godlike beings tasked with protecting the Telenanth, an unfathomably large and powerful crystalline entity that is responsible to the creation and shaping of life in the universe. &lt;br /&gt;
&lt;br /&gt;
For a time, Draginol joined the Mithrilar in their task. Unfortunately for him, there was an important ability (or curse) that made him distinct from the other Mithrilar: he could perceive time. The other Mithrilar had no concept of the present, and could watch the Telenanth indefinitely. Draginol, his mind still a product of a mortal life, was driven mad by countless millennia of life without any form of input. Eventually, Draginol&#039;s impatience led him to using the Telenanth to his own ends, creating the Arnor.&lt;br /&gt;
}}&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h2&lt;br /&gt;
|title=God of the Arnor&lt;br /&gt;
|content=On a planet that would also become known as [[Arnor (Planet)|Arnor]], Draginol populated the world with life designed in his image. The first would be his finest creations, those who would become the [[Dread Lords|Dred&#039;nir]], who could perceive time like he could and were immensely powerful in their own right. Each following Arnor he would create would be less powerful and sophisticated. Later Arnor, those that would be come known as the [[Arnor (Faction)|Elas&#039;nir]], could not even perceive the passage of time, just like the Mithrilar.&lt;br /&gt;
&lt;br /&gt;
These differences in chronological perspective caused a rift between the two factions of Arnor, just as it had with Draginol and the other Mithrilar, and inevitably broke into war. The much more powerful Dred&#039;nir had little issue dispensing of their Elas&#039;nir enemies, going so far as creating a [[The Bane|weapon that could absorb the essence of fallen Arnor]]. Ironically, this weapon would be captured by the Elas&#039;nir to turn the tide of war. Eventually, Draginol discovered the existence of the weapon and seized it for himself.&lt;br /&gt;
&lt;br /&gt;
Realizing its full potential, Draginol attempted to use this Dred&#039;nir weapon to completely master the Telenanth, not content just eking out enough power to create his children. This failed and shattered the Telenanth, flinging its shards, along with Draginol, across the universe and sealing the Arnor in a pocket universe.&lt;br /&gt;
}}&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h2&lt;br /&gt;
|title=The Sleeping God of Altaria&lt;br /&gt;
|content=Draginol, propelled at meteoric speeds, eventually crashed into a lifeless planet that would eventually be known as [[Altaria]]. A pulse of energy from the destroyed Telenanth then hit the planet, creating the spark of life. &lt;br /&gt;
&lt;br /&gt;
Draginol, unconscious and buried deep in the planet, bled his essence into the world, involuntarily shaping life into forms that resembled those from Draginol&#039;s former life on Earth. These Terran-looking lifeforms would compete, coexist, and even hybridize with the native life of Elemental.&lt;br /&gt;
&lt;br /&gt;
Draginol&#039;s mind also projected powerful beings that would later come to be known as the [[Elemental Lords]], along with diffuse essence that the planet&#039;s inhabitants would experience as [[Magic]]. &lt;br /&gt;
&lt;br /&gt;
Eventually, this diffuse essence would be congealed and crystallized into [[Shard|Shards]], locking Draginol&#039;s power away from him and preventing him from awakening.&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>SdXander</name></author>
	</entry>
	<entry>
		<id>https://wiki.elementalgame.com/index.php?title=Draginol&amp;diff=1643</id>
		<title>Draginol</title>
		<link rel="alternate" type="text/html" href="https://wiki.elementalgame.com/index.php?title=Draginol&amp;diff=1643"/>
		<updated>2026-02-06T22:23:04Z</updated>

		<summary type="html">&lt;p&gt;SdXander: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:&amp;lt;span style=&amp;quot;position: absolute; clip: rect(1px 1px 1px 1px); clip: rect(1px, 1px, 1px, 1px);&amp;quot;&amp;gt;{{FULLPAGENAME}}&amp;lt;/span&amp;gt;}}&lt;br /&gt;
{{HeaderTemplate&lt;br /&gt;
|welcome=Draginol&lt;br /&gt;
}}&lt;br /&gt;
{{Infobox Character&lt;br /&gt;
|name        = Draginol&lt;br /&gt;
|image       = [[File:Rank Draginol.png|250px]]&lt;br /&gt;
|aka         = D.L. Bradley; The Dark Mithrilar&lt;br /&gt;
|race        = [[Mithrilar]]; [[Human|Human(Former)]]&lt;br /&gt;
|faction     = Self; &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[https://wiki.galciv.com/index.php/GalCiv4:Terran_Alliance Terran Alliance(former)]&amp;lt;/span&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Draginol is one of the five Mithrilar, a group of unrelated godlike entities that had abilities that could shape reality itself. Draginol is responsible for the creation of the [[Titans]], [[Men]], and all [[Magic]] in the [[World of Elemental]].&lt;br /&gt;
&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h2&lt;br /&gt;
|title=Biography&lt;br /&gt;
|content=The timeline of Draginol&#039;s life can be at times tricky to understand because the history Elemental universe (the one shared with the [[Galactic Civilizations]] franchise is cyclical, with Draginol both being born later in the timeline and traveling to the beginning. That is why, when describing his life as a human, the dates in Draginol&#039;s life are denoted by the use of the Common Era (CE) rather than analogues used by the main Elemental timeline like After Cataclysm (AC).&lt;br /&gt;
}}&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h2&lt;br /&gt;
|title=Life as a Human&lt;br /&gt;
|content=Draginol, then called DL Bradley, was born in a prior timeline on [[Earth]] as a [[human]] sometime in the late 22nd century. Nothing is known of his early life. All we know is that he became a Colonel of the Terran Alliance military by 2220 CE and that he was related to the Terran politician [[Alan Bradley]].&lt;br /&gt;
&lt;br /&gt;
In 2225, during a conflict with the [[Titan|Dread Lords]], Draginol was put in charge of the Terran Alliance&#039;s first fleet, tasked with protecting Earth from the [[Drengin]] who were looking to dominate the galaxy in the chaos created by the Dread Lords. To this end, Bradley&#039;s fleet discovered two [[Titan|Precursor]] artifacts: one that could imprison a planet, and [[The Bane|one that had sealed the Dread Lords in a pocket universe]]. He would use the former to protect Earth, as its barrier was impenetrable from both sides, and the latter to protect his fleet from insurmountable Drengin forces.&lt;br /&gt;
&lt;br /&gt;
Bradley would stay within this pocket universe for 16 years, training tirelessly to defeat the Drengin and all who would threaten humanity. When they returned from the pocket universe, they found that his colleague, Colonel Jenna Casey, had defeated the Dread Lord menace with the help of [[Tandis]] the [[Titan|Arnor]]. Unfortunately, the weapon they had used was destroyed by the [[Thalan|Thalans]], leaving the Drengin uncontested for a decade. Bradley&#039;s fleet, now armed with Precursor technology, promptly freed Earth, destroying all Drengin forces in their way.&lt;br /&gt;
&lt;br /&gt;
In short order, DL Bradley, changed by his years of isolation, converted the Terran Alliance from an imprisoned people to the dominant faction in the galaxy.&lt;br /&gt;
&lt;br /&gt;
Bradley&#039;s interaction with the Precursor artifact that had sealed him and his fleet all those years, [[The Bane]], had changed him into something not entirely human. He was made immortal. Long after his time as a military man and politician, Bradley attempted to use The Bane save his universe from its end. This action sent him into a new dimension, where his humanity would fade and he would eventually adopt the name Draginol, now knowing his place in the [[Altarian Prophecy]].&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h2&lt;br /&gt;
|title=Time as a Mithrilar&lt;br /&gt;
|content=When Draginol arrived in the beginning of the timeline, he was introduced to the Mithrilar, of which we now consider him one. The Mithrilar were godlike beings tasked with protecting the Telenanth, an unfathomably large and powerful crystalline entity that is responsible to the creation and shaping of life in the universe. &lt;br /&gt;
&lt;br /&gt;
For a time, Draginol joined the Mithrilar in their task. Unfortunately for him, there was an important ability (or curse) that made him distinct from the other Mithrilar: he could perceive time. The other Mithrilar had no concept of the present, and could watch the Telenanth indefinitely. Draginol, his mind still a product of a mortal life, was driven mad by countless millennia of life without any form of input. Eventually, Draginol&#039;s impatience led him to using the Telenanth to his own ends, creating the Arnor.&lt;br /&gt;
}}&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h2&lt;br /&gt;
|title=God of the Arnor&lt;br /&gt;
|content=On a planet that would also become known as [[Arnor (Planet)|Arnor]], Draginol populated the world with life designed in his image. The first would be his finest creations, those who would become the [[Dread Lords|Dred&#039;nir]], who could perceive time like he could and were immensely powerful in their own right. Each following Arnor he would create would be less powerful and sophisticated. Later Arnor, those that would be come known as the [[Arnor (Faction)|Elas&#039;nir]], could not even perceive the passage of time, just like the Mithrilar.&lt;br /&gt;
&lt;br /&gt;
These differences in chronological perspective caused a rift between the two factions of Arnor, just as it had with Draginol and the other Mithrilar, and inevitably broke into war. The much more powerful Dred&#039;nir had little issue dispensing of their Elas&#039;nir enemies, going so far as creating a [[The Bane|weapon that could absorb the essence of fallen Arnor]]. Ironically, this weapon would be captured by the Elas&#039;nir to turn the tide of war. Eventually, Draginol discovered the existence of the weapon and seized it for himself.&lt;br /&gt;
&lt;br /&gt;
Realizing its full potential, Draginol attempted to use this Dred&#039;nir weapon to completely master the Telenanth, not content just eking out enough power to create his children. This failed and shattered the Telenanth, flinging its shards, along with Draginol, across the universe and sealing the Arnor in a pocket universe.&lt;br /&gt;
}}&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h2&lt;br /&gt;
|title=The Sleeping God of Altaria&lt;br /&gt;
|content=Draginol, propelled at meteoric speeds, eventually crashed into a lifeless planet that would eventually be known as [[Altaria]]. A pulse of energy from the destroyed Telenanth then hit the planet, creating the spark of life. &lt;br /&gt;
&lt;br /&gt;
Draginol, unconscious and buried deep in the planet, bled his essence into the world, involuntarily shaping life into forms that resembled those from Draginol&#039;s former life on Earth. These Terran-looking lifeforms would compete, coexist, and even hybridize with the native life of Elemental.&lt;br /&gt;
&lt;br /&gt;
Draginol&#039;s mind also projected powerful beings that would later come to be known as the [[Elemental Lords]], along with diffuse essence that the planet&#039;s inhabitants would experience as [[Magic]]. &lt;br /&gt;
&lt;br /&gt;
Eventually, this diffuse essence would be congealed and crystallized into [[Shard|Shards]], locking Draginol&#039;s power away from him and preventing him from awakening.&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>SdXander</name></author>
	</entry>
	<entry>
		<id>https://wiki.elementalgame.com/index.php?title=Men&amp;diff=1642</id>
		<title>Men</title>
		<link rel="alternate" type="text/html" href="https://wiki.elementalgame.com/index.php?title=Men&amp;diff=1642"/>
		<updated>2026-02-06T20:48:36Z</updated>

		<summary type="html">&lt;p&gt;SdXander: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:&amp;lt;span style=&amp;quot;position: absolute; clip: rect(1px 1px 1px 1px); clip: rect(1px, 1px, 1px, 1px);&amp;quot;&amp;gt;{{FULLPAGENAME}}&amp;lt;/span&amp;gt;}}&lt;br /&gt;
{{HeaderTemplate&lt;br /&gt;
|welcome=Men (Race)&lt;br /&gt;
}}&lt;br /&gt;
{{Infobox Race&lt;br /&gt;
|name        = Men&lt;br /&gt;
|image       = [[File:Race Men.png|250px]]&lt;br /&gt;
|aka         = Mortals&lt;br /&gt;
|creator     = [[Draginol]]&lt;br /&gt;
|factions    = [[Altar]]; [[New Pariden]]; [[Capitar]]&lt;br /&gt;
|distribution= [[Anthys]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Not to be confused with [[Human|Humans]].&lt;br /&gt;
&lt;br /&gt;
In the world of Elemental, the term Men (capitalized as a proper noun) does not refer to adult make [[Human|Humans]], but rather a species of humanoid creatures that were formed by the essence of [[Draginol]] on [[Anthys]]. Like the other flora and fauna that resembles the native wildlife of [[Earth]], such as wolves and trees, Men were a result of the unconscious [[Mithrilar]] Draginol&#039;s essence bleeding out into the land and shaping its life in the image of Draginol&#039;s memories from when he was a human living on Earth.&lt;br /&gt;
&lt;br /&gt;
Unlike humans, it is common for Men to live for centuries and all run a gamut of interaction with Magic from wielding it intentionally like [[Ereog]] to involuntarily nullifying it with their physical proximity like [[Xander]].&lt;br /&gt;
&lt;br /&gt;
Some Men interbred with the [[Dwarf|dwarves]] of [[Korrel]] and became the [[Ironeer|Ironeers]].&lt;br /&gt;
&lt;br /&gt;
The races of the [[Fallen]] were derived from Men, modified by [[Titan|Titans]] to serve their purposes. For example, the [[Quendar]] are hybrids of Men and [[Dragon|Dragons]].&lt;br /&gt;
&lt;br /&gt;
While ethnic distinctions like Amarians and Mancers existed, all all on a single, mostly temperate continent. As such they did not form as much visual variety as the humans they were modeled off of, and mostly took the appearance of Western European humans. This also is likely influenced by Draginol&#039;s own former appearance when he was a human. &lt;br /&gt;
&lt;br /&gt;
Eventually, the races of Men and Fallen would interbreed to form a new kind known as the [[Altarian|Altarians]], inheriting their blue skin from the [[Wraiths]] diffused by the natural tones of the Men of the Kingdoms as well as the [[Trog|Trogs]] and [[Urxen]].&lt;/div&gt;</summary>
		<author><name>SdXander</name></author>
	</entry>
	<entry>
		<id>https://wiki.elementalgame.com/index.php?title=Experience(Elemental_Reforged)&amp;diff=1641</id>
		<title>Experience(Elemental Reforged)</title>
		<link rel="alternate" type="text/html" href="https://wiki.elementalgame.com/index.php?title=Experience(Elemental_Reforged)&amp;diff=1641"/>
		<updated>2026-02-05T23:31:07Z</updated>

		<summary type="html">&lt;p&gt;SdXander: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:&amp;lt;span style=&amp;quot;position: absolute; clip: rect(1px 1px 1px 1px); clip: rect(1px, 1px, 1px, 1px);&amp;quot;&amp;gt;{{FULLPAGENAME}}&amp;lt;/span&amp;gt;}}&lt;br /&gt;
{{HeaderTemplate&lt;br /&gt;
|welcome=Experience and Leveling&lt;br /&gt;
}}&lt;br /&gt;
In [[Elemental Reforged]], [[units]] gain experience points (XP) through [[combat]] and other activities. When a unit accumulates enough experience, they gain a level, gaining improved [[stats]] and potentially new [[abilities]].&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h2&lt;br /&gt;
|title=Experience Sources and Distribution&lt;br /&gt;
|content=How XP is gained and distributed can be generally thought of as &amp;quot;killing enemies and doing quests gives the participants an even share of XP&amp;quot; but for more advanced players, this section describes the nuances of how the game calculates and distributes experience.&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h3&lt;br /&gt;
|title=Combat Experience&lt;br /&gt;
|content=&lt;br /&gt;
The primary way units gain experience is by defeating enemies in battle. When an enemy unit is killed, the victorious army receives experience points based on:&lt;br /&gt;
&lt;br /&gt;
* The defeated unit&#039;s &#039;&#039;&#039;Combat Rating&#039;&#039;&#039; , which is calculated from its stats and other modifiers&lt;br /&gt;
* The defeated unit&#039;s &#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
* A global &#039;&#039;&#039;Combat Rating to XP Multiplier&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The formula for experience awarded when defeating a unit is:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;AwardedXP = max(CombatRating × CombatRatingMultiplier × sqrt(Level), Level)&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The minimum XP awarded is always at least equal to the defeated unit&#039;s level.&lt;br /&gt;
}}&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h3&lt;br /&gt;
|title=Other Sources of Experience&lt;br /&gt;
|content=&lt;br /&gt;
Beyond combat, units can gain experience through:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stationed in City&#039;&#039;&#039;: Units garrisoned in a city gain passive XP over time:&lt;br /&gt;
* &#039;&#039;&#039;Champions&#039;&#039;&#039; gain 1 XP every turn while stationed&lt;br /&gt;
* &#039;&#039;&#039;Trained Units&#039;&#039;&#039; gain 1 XP every N turns (configurable in game settings, default 10 turns)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Quest Completion&#039;&#039;&#039;: Quests can award XP through game modifiers when completed&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Events&#039;&#039;&#039;: Certain game events can trigger experience gains&lt;br /&gt;
}}&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h3&lt;br /&gt;
|title=Experience Distribution&lt;br /&gt;
|content=&lt;br /&gt;
When an army defeats an enemy, experience is distributed among the army&#039;s units:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Champions&#039;&#039;&#039; in the army share the experience equally among themselves.&lt;br /&gt;
* &#039;&#039;&#039;Trained Units&#039;&#039;&#039; receive the full experience amount, albeit with a significant penalty.&lt;br /&gt;
&lt;br /&gt;
Example: If you have 1 champion and 3 trained units and they defeat a unit worth 100 XP, before modifiers the champion would get 100 XP and each trained unit would also get 100 XP. If you instead brought 2 champions, each trained unit would still get 100 XP, but each champion would get 50 XP due to how experience is distributed between champions. Note that the experience gained by trained units is unaffected by how many champions are in their army.&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h3&lt;br /&gt;
|title=Experience Modifiers&lt;br /&gt;
|content=&lt;br /&gt;
Several factors can modify the amount of experience a unit receives:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Experience Bonus Stat&#039;&#039;&#039;: Units with the EXPBONUS stat receive a percentage bonus to all experience gained. For example, a unit with +25 EXPBONUS gains 25% more XP.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Trained Unit Penalty&#039;&#039;&#039;: Non-champion units (trained/designed units) receive reduced experience based on the &amp;lt;code&amp;gt;ExpMultiplierOnDesignedUnits&amp;lt;/code&amp;gt; setting. This ensures champions level faster than regular troops. Trained units always receive at least 1 XP per combat.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Difficulty Modifier&#039;&#039;&#039;: Higher difficulty settings increase the XP required to level up (see below).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Map Size Modifier&#039;&#039;&#039;: Larger maps reduce XP per kill to balance pacing.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Major Faction Penalty&#039;&#039;&#039;: Defeating units from major factions awards only 50% of normal XP.&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h2&lt;br /&gt;
|title=Level Requirements&lt;br /&gt;
|content=&lt;br /&gt;
Units start at &#039;&#039;&#039;Level 1&#039;&#039;&#039; with &#039;&#039;&#039;0 experience points&#039;&#039;&#039;. The amount of experience required to reach the next level follows a quadratic progression formula:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;XP Required = (9 × CurrentLevel) + (Multiplier × CurrentLevel^Base)&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Where:&lt;br /&gt;
* &#039;&#039;&#039;Multiplier&#039;&#039;&#039; = 1 (default)&lt;br /&gt;
* &#039;&#039;&#039;Base&#039;&#039;&#039; = 2.1 (modified by difficulty)&lt;br /&gt;
}}&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h3&lt;br /&gt;
|title=Difficulty Impact on Leveling&lt;br /&gt;
|content=&lt;br /&gt;
The base exponent increases on higher difficulties, making leveling slower:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;Difficulty&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;Base Exponent&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;Effect&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Novice through Challenging&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;2.1&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Standard progression&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Hard&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;2.15&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Slower&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Expert&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;2.20&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Slower&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Ridiculous&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;2.25&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Slower&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Insane&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;2.30&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Slower&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h3&lt;br /&gt;
|title=Experience Table&lt;br /&gt;
|content=&lt;br /&gt;
The XP requirements for early levels (at standard difficulty):&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;Level&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;XP to Next Level&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;Cumulative XP&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;10&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;22&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;10&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;3&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;37&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;32&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;4&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;54&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;69&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;5&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;74&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;123&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;6&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;97&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;197&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;7&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;122&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;294&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;8&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;150&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;416&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;9&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;181&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;566&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;10&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;215&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;747&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;What Happens When You Level Up&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
As levels increase, the XP requirements grow significantly, creating a natural progression curve where early levels come quickly but later levels require substantially more effort.&lt;br /&gt;
}}&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h2&lt;br /&gt;
|title=Effects of Leveling&lt;br /&gt;
|content=&lt;br /&gt;
When a unit accumulates enough experience to level up:&lt;br /&gt;
&lt;br /&gt;
# &#039;&#039;&#039;Experience is spent&#039;&#039;&#039;: The required XP is subtracted from the unit&#039;s total&lt;br /&gt;
# &#039;&#039;&#039;Level increases&#039;&#039;&#039;: The unit&#039;s level increments by 1&lt;br /&gt;
# &#039;&#039;&#039;Stats are recalculated&#039;&#039;&#039;: The unit receives new stats based on their unit type&#039;s level milestones&lt;br /&gt;
# &#039;&#039;&#039;Perk selection&#039;&#039;&#039; (Champions only): Champions get to choose a new perk&lt;br /&gt;
}}&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h3&lt;br /&gt;
|title=Stat Progression&lt;br /&gt;
|content=&lt;br /&gt;
Each unit type defines stat milestones at certain levels. When a unit levels up:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Hit Points&#039;&#039;&#039;: Increase by 2 per level (plus any global HP bonus)&lt;br /&gt;
* &#039;&#039;&#039;Combat Stats&#039;&#039;&#039;: Attack, defense, dodge, and other combat values update based on unit type milestones&lt;br /&gt;
* &#039;&#039;&#039;Movement&#039;&#039;&#039;: Total moves are recalculated&lt;br /&gt;
* &#039;&#039;&#039;Sight Range&#039;&#039;&#039;: Sight range is updated&lt;br /&gt;
&lt;br /&gt;
Stats between defined milestones are interpolated, providing smooth progression.&lt;br /&gt;
}}&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h3&lt;br /&gt;
|title=Multiple Level-Ups&lt;br /&gt;
|content=&lt;br /&gt;
If a unit gains enough experience to level up multiple times at once (such as from a large battle), each level is processed sequentially. The unit receives perk choices for each level gained.&lt;br /&gt;
}}&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h2&lt;br /&gt;
|title=Champion Leveling&lt;br /&gt;
|content=&lt;br /&gt;
Champions (heroes) have special leveling considerations:&lt;br /&gt;
}}&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h3&lt;br /&gt;
|title=Perk System&lt;br /&gt;
|content=&lt;br /&gt;
When champions level up, they choose from available perks that provide various bonuses:&lt;br /&gt;
&lt;br /&gt;
* Stat increases&lt;br /&gt;
* New abilities&lt;br /&gt;
* Combat bonuses&lt;br /&gt;
* Special traits&lt;br /&gt;
&lt;br /&gt;
The available perks depend on:&lt;br /&gt;
* The champion&#039;s class/type&lt;br /&gt;
* Previously chosen perks (some are mutually exclusive)&lt;br /&gt;
* The champion&#039;s current level&lt;br /&gt;
}}&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h2&lt;br /&gt;
|title=Trained Unit Leveling&lt;br /&gt;
|content=&lt;br /&gt;
Regular trained units (non-champions) level up similarly but with key differences:&lt;br /&gt;
&lt;br /&gt;
* They receive reduced experience from combat&lt;br /&gt;
* Many unit types do not receive perk choices on level up&lt;br /&gt;
* Their stat progression is defined entirely by their unit type&#039;s milestones&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Game Mechanics]]&lt;br /&gt;
[[Category:Elemental Reforged]]&lt;/div&gt;</summary>
		<author><name>SdXander</name></author>
	</entry>
	<entry>
		<id>https://wiki.elementalgame.com/index.php?title=Relias&amp;diff=1640</id>
		<title>Relias</title>
		<link rel="alternate" type="text/html" href="https://wiki.elementalgame.com/index.php?title=Relias&amp;diff=1640"/>
		<updated>2026-02-05T23:07:48Z</updated>

		<summary type="html">&lt;p&gt;SdXander: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:&amp;lt;span style=&amp;quot;position: absolute; clip: rect(1px 1px 1px 1px); clip: rect(1px, 1px, 1px, 1px);&amp;quot;&amp;gt;{{FULLPAGENAME}}&amp;lt;/span&amp;gt;}}&lt;br /&gt;
{{HeaderTemplate&lt;br /&gt;
|welcome=Relias, Lord of Altar&lt;br /&gt;
}}&lt;br /&gt;
Relias was an adventurer, scholar, warrior, and king known most for founding [[Altar]] during the [[Third Age]].&lt;br /&gt;
{{Infobox Character&lt;br /&gt;
|name        = Relias&lt;br /&gt;
|image       = [[File:K Lord Relias Card.png|250px]]&lt;br /&gt;
|title       = Lord of Altar&lt;br /&gt;
|aka         = The Adventurer&lt;br /&gt;
|race        = [[Men]]&lt;br /&gt;
|faction     = [[Altar]];[[New Pariden]](former)&lt;br /&gt;
|active      = 122 - 455 AC&lt;br /&gt;
}}&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h2&lt;br /&gt;
|title=Biography&lt;br /&gt;
|content=Relias was a central character in shaping the Kingdoms of [[Men]] in the Third Age, and much of the history surrounding him is muddied by rumor and slander.&lt;br /&gt;
}}&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h3&lt;br /&gt;
|title=122-149 AC: Early Life&lt;br /&gt;
|content=Orphaned when thieves burned his clan&#039;s camp on the outskirts of [[New Pariden]], Relias was raised by a caring scholar and devoted himself to learning. &lt;br /&gt;
&lt;br /&gt;
Conflicting accounts say he was instead born to nobility within the walls of New Pariden as the third son of Lord and Lady Tice. Rather than a scholar, these accounts claim hew learned hand-to-hand combat from General [[Carrodus]] of [[Capitar]] and was only interested in sport, drink, and whoring. These accounts, which can be found in the Fallen Enchantress games, are propaganda created by New Pariden to slander Relias&#039;s character after he defected and founded Altar. &lt;br /&gt;
}}&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h3&lt;br /&gt;
|title=150-153 AC: Eastern Expedition&lt;br /&gt;
|content=In 150 AC, Relias was tasked by the [[Procipinee|Queen of New Pariden]] to survey the Eastern Continent. During this expedition, Relias discovered that [[Kraxis]] had allied themselves with the Fallen. This knowledge cost Relias the life practically his entire crew and nearly cost his own. Only he and his companion [[Janusk]] survived the return home, shipwrecked south of Lake Zabril and washing ashore South of New Pariden.&lt;br /&gt;
&lt;br /&gt;
Rumors much later claim that during this journey, Relias had awoken the Fallen Enchantress [[Ceresa]] and doomed his crew. Others claim he had sold his crew to [[Quendar]] slavers, or to a Kraxan [[Channeler|channeler]] for use in dark experiences. While the first could be possible, the others are more blatant slander.&lt;br /&gt;
}}&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h3&lt;br /&gt;
|title=154 AC: Events of Elemental: War of Magic&lt;br /&gt;
|content=After witnessing Kraxis&#039;s betrayal in the East and surviving the shipwreck that claimed his crew, he returned to warn the western kingdoms of the growing Fallen threat. When Relias did return from the East, and attempted to warn the Queen of the growing threat of the Fallen Empires he did find there, he was summarily dismissed by the Queen. He would then warn the other Kingdoms of Men in a campaign that culminated in the discovery and destruction of a Fallen encampment in the Central Wastes.&lt;br /&gt;
&lt;br /&gt;
While Procipinee did not take Relias&#039;s warning seriously, the other Kingdoms of Men did, and this political cache allowed Relias to found a new Kingdom that accepted Men of all backgrounds, be they Amarian, Ironeer, Mancer, Tarthan, or even those of the Fallen races.&lt;br /&gt;
&lt;br /&gt;
Those pushing the narrative that Relias as nothing but a pampered son of nobility claim he was he imprisoned for daring to publicly question the Queen&#039;s judgment and would be the poster boy of a revolt by the Parian Nobility, and that was how Altar was founded. Again, this is propaganda used to paint Relias and by extent Altar as little more than power-hungry aristocracy.&lt;br /&gt;
}}&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h3&lt;br /&gt;
|title=155 AC: Events of Fallen Enchantress: Legendary Heroes&lt;br /&gt;
|content=After establishing Altar as a fully-fledged city-state, Relias used the channeling abilities he had slowly cultivated since his journeys began to diminish the power of Oracle Ceresa, the Fallen Enchantress, by reconstituting the [[Forge of the Overlord]]. Ever the shrewd politician, Queen Procipinee used this event as a chance to weaken a foreign adversary by trapping Relias within the Forge of the Overlord.&lt;br /&gt;
}}&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h3&lt;br /&gt;
|title=155-161 AC: Imprisonment Within the Forge of the Overlord&lt;br /&gt;
|content=In the half-decade that followed Relias&#039;s imprisonment by the Forge of the Overlord, Ceresa solidified her power in the East, once more threatening the sovereignty of the Kingdoms of Men. Unfortunately for Queen Procipinee, the Forge could not be used with Relias trapped within. The following year, Procipinee would try other means of curtailing the Fallen Enchantress&#039;s advance on the West, during which her daughter, [[Magesta]], would converse with Relias from the outside.&lt;br /&gt;
&lt;br /&gt;
Eventually, the Queen became desperate enough to free Relias, but doing so did not render the Forge operable, as unbeknownst to them, the Forge merely amplifies the powers of the channeler trapped within. &lt;br /&gt;
}}&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h3&lt;br /&gt;
|title=161-180 AC: Second Rule of Altar&lt;br /&gt;
|content=Not much is known of this period, other than Relias ruled as Lord of Altar and led his country to equal and eventually exceed the power of [[Gilden]] and Capitar.&lt;br /&gt;
}}&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h3&lt;br /&gt;
|title=180-206 AC: The Confederacy of the Three Kingdoms&lt;br /&gt;
|content=Relias is able to form a close alliance with Gilden and Capitar, culminating in the [[Confederacy of the Three Kingdoms]]. This Confederacy notably excludes New Pariden, as Queen Procipinee refused to see Altar as a legitimate and equal nation.&lt;br /&gt;
&lt;br /&gt;
During this time, Ceresa would unite the East under her [[Empire of Sorcery]], mirroring this consolidation of power in the West.&lt;br /&gt;
}}&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h3&lt;br /&gt;
|title=206-208 AC: War With the Empire of Sorcery&lt;br /&gt;
|content=After Ceresa captured The Henge with hew armies and made preparations to march West towards Capitar, Procipinee still refused to submit to Relias&#039;s leadership in a coalition against Ceresa. This proves to be the last straw for Magesta, who defects to the Confederacy of the Three Kingdoms.&lt;br /&gt;
&lt;br /&gt;
The Confederacy, with the aid of Magesta, were victorious in their battle West of [[The Henge]], but the resulting deaths empowered Ceresa, since she is a powerful Channeler of [[Death Magic]].&lt;br /&gt;
&lt;br /&gt;
Ultimately, Ceresa was vanquished by the young channeler [[Mirdoth]], an agent of Procipinee, who used his orb to slay the Fallen Enchantress once and for all and absorb her Death magic in doing so. Mirdoth was hailed as a hero, and because Procipinee died around that time, Relias did not learn that he too was a target of Mirdoth&#039;s. Two years later, Mirdoth would leave for unknown lands.&lt;br /&gt;
}}&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h3&lt;br /&gt;
|title=208-449 AC: An Era of Peace&lt;br /&gt;
|content=With Ceresa and Procipinee gone and the forces of the [[Fallen]] subdued, Altar saw over two centuries of peace and prosperity.&lt;br /&gt;
&lt;br /&gt;
In 232, Relias would Marry Magesta, and a couple centuries later in 440 they would have a son, [[Galor]].&lt;br /&gt;
}}&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h3&lt;br /&gt;
|title=449-455 AC: War Against the Sorcerer King&lt;br /&gt;
|content=Unbeknownst to the inhabitants of Western [[Anthys]], in the 239 years after he set off for parts unknown, Mirdoth had been learning the true power of the shards and gaining power. Eventually, he learned he could destroy the shards and absorb their power into himself rather than channeling magic through them. Over time, he gathered a legion of evil creatures and Fallen remnants and destroyed all but a handful of shards on Elemental. Mirdoth had crowned himself the Sorcerer King, and was not content to have anything less than complete domination over the very reality of Elemental.&lt;br /&gt;
&lt;br /&gt;
Relias and his wife Magesta, the last of the Channelers (save for their 15-year-old son) faced off against the Mirdoth after he had finished off the rest of their kind. Both fell to the Sorcerer King. It would take their son, Galor, to finally put an end to the Sorcerer King&#039;s reign of terror.&lt;br /&gt;
}}&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h2&lt;br /&gt;
|title=Legacy&lt;br /&gt;
|content=Millenia after Relias&#039;s death, his Kingdom of Altar would continue to prosper, eventually becoming the namesake of their planet and their people. These would be [[Altaria]] and the [[Altarian|Altarians]], respectively.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Lore]]&lt;br /&gt;
[[Category:Characters]]&lt;br /&gt;
[[Category:Men]]&lt;br /&gt;
[[Category:Sovereigns]]&lt;br /&gt;
[[Category:Channelers]]&lt;/div&gt;</summary>
		<author><name>SdXander</name></author>
	</entry>
	<entry>
		<id>https://wiki.elementalgame.com/index.php?title=Relias&amp;diff=1639</id>
		<title>Relias</title>
		<link rel="alternate" type="text/html" href="https://wiki.elementalgame.com/index.php?title=Relias&amp;diff=1639"/>
		<updated>2026-02-05T23:01:23Z</updated>

		<summary type="html">&lt;p&gt;SdXander: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:&amp;lt;span style=&amp;quot;position: absolute; clip: rect(1px 1px 1px 1px); clip: rect(1px, 1px, 1px, 1px);&amp;quot;&amp;gt;{{FULLPAGENAME}}&amp;lt;/span&amp;gt;}}&lt;br /&gt;
{{HeaderTemplate&lt;br /&gt;
|welcome=Relias, Lord of Altar&lt;br /&gt;
}}&lt;br /&gt;
Relias was an adventurer, scholar, warrior, and king known most for founding Altar during the Third Age.&lt;br /&gt;
{{Infobox Character&lt;br /&gt;
|name        = Relias&lt;br /&gt;
|image       = [[File:K Lord Relias Card.png|250px]]&lt;br /&gt;
|title       = Lord of Altar&lt;br /&gt;
|aka         = The Adventurer&lt;br /&gt;
|race        = [[Men]]&lt;br /&gt;
|faction     = [[Altar]];[[New Pariden]](former)&lt;br /&gt;
|active      = 122 - 455 AC&lt;br /&gt;
}}&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h2&lt;br /&gt;
|title=Biography&lt;br /&gt;
|content=Relias was a central character in shaping the Kingdoms of Men in the Third Age, and much of the history surrounding him is muddied by rumor and slander.&lt;br /&gt;
}}&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h3&lt;br /&gt;
|title=122-149 AC: Early Life&lt;br /&gt;
|content=Orphaned when thieves burned his clan&#039;s camp on the outskirts of New Pariden, Relias was raised by a caring scholar and devoted himself to learning. &lt;br /&gt;
&lt;br /&gt;
Conflicting accounts say he was instead born to nobility within the walls of New Pariden as the third son of Lord and Lady Tice. Rather than a scholar, these accounts claim hew learned hand-to-hand combat from General Carrodus of Capitar and was only interested in sport, drink, and whoring. These accounts, which can be found in the Fallen Enchantress games, are propaganda created by New Pariden to slander Relias&#039;s character after he defected and founded Altar. &lt;br /&gt;
}}&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h3&lt;br /&gt;
|title=150-153 AC: Eastern Expedition&lt;br /&gt;
|content=In 150 AC, Relias was tasked by the Queen of New Pariden to survey the Eastern Continent. During this expedition, Relias discovered that Kraxis had allied themselves with the Fallen. This knowledge cost Relias the life practically his entire crew and nearly cost his own. Only he and his companion [[Janusk]] survived the return home, shipwrecked south of Lake Zabril and washing ashore South of New Pariden.&lt;br /&gt;
&lt;br /&gt;
Rumors much later claim that during this journey, Relias had awoken the Fallen Enchantress Ceresa and doomed his crew. Others claim he had sold his crew to Quendar slavers, or to a Kraxan channeler for use in dark experiences. While the first could be possible, the others are more blatant slander.&lt;br /&gt;
}}&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h3&lt;br /&gt;
|title=154 AC: Events of Elemental: War of Magic&lt;br /&gt;
|content=After witnessing Kraxis&#039;s betrayal in the East and surviving the shipwreck that claimed his crew, he returned to warn the western kingdoms of the growing Fallen threat. When Relias did return from the East, and attempted to warn the Queen of the growing threat of the Fallen Empires he did find there, he was summarily dismissed by the Queen. He would then warn the other Kingdoms of Men in a campaign that culminated in the discovery and destruction of a Fallen encampment in the Central Wastes.&lt;br /&gt;
&lt;br /&gt;
While Procipinee did not take Relias&#039;s warning seriously, the other Kingdoms of Men did, and this political cache allowed Relias to found a new Kingdom that accepted Men of all backgrounds, be they Amarian, Ironeer, Mancer, Tarthan, or even those of the Fallen races.&lt;br /&gt;
&lt;br /&gt;
Those pushing the narrative that Relias as nothing but a pampered son of nobility claim he was he imprisoned for daring to publicly question the Queen&#039;s judgment and would be the poster boy of a revolt by the Pairan Nobility, and that was how Altar was founded. Again, this is propaganda used to paint Relias and by extent Altar as little more than power-hungry aristocracy.&lt;br /&gt;
}}&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h3&lt;br /&gt;
|title=155 AC: Events of Fallen Enchantress: Legendary Heroes&lt;br /&gt;
|content=After establishing Altar as a fully-fledged city-state, Relias used the channeling abilities he had slowly cultivated since his journeys began to diminish the power of Oracle Ceresa, the Fallen Enchantress, by reconstituting the [[Forge of the Overlord]]. Ever the shrewd politician, Queen Procipinee used this event as a chance to weaken a foreign adversary by trapping Relias within the Forge of the Overlord.&lt;br /&gt;
}}&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h3&lt;br /&gt;
|title=155-161 AC: Imprisonment Within the Forge of the Overlord&lt;br /&gt;
|content=In the half-decade that followed Relias&#039;s imprisonment by the Forge of the Overlord, Ceresa solidified her power in the East, once more threatening the sovereignty of the Kingdoms of Men. Unfortunately for Queen Procipinee, the Forge could not be used with Relias trapped within. The following year, Procipinee would try other means of curtailing the Fallen Enchantress&#039;s advance on the West, during which her daughter, Magesta, would converse with Relias from the outside.&lt;br /&gt;
&lt;br /&gt;
Eventually, the Queen became desperate enough to free Relias, but doing so did not render the Forge operable, as unbeknownst to them, the Forge merely amplifies the powers of the channeler trapped within. &lt;br /&gt;
}}&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h3&lt;br /&gt;
|title=161-180 AC: Second Rule of Altar&lt;br /&gt;
|content=Not much is known of this period, other than Relias ruled as Lord of Altar and led his country to equal and eventually exceed the power of Gilden and Capitar.&lt;br /&gt;
}}&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h3&lt;br /&gt;
|title=180-206 AC: The Confederacy of the Three Kingdoms&lt;br /&gt;
|content=Relias is able to form a close alliance with Gilden and Capitar, culminating int the Confederacy of the Three Kingdoms. This Confederacy notably excludes New Pariden, as Queen Procipinee refused to see Altar as a legitimate and equal nation.&lt;br /&gt;
&lt;br /&gt;
During this time, Ceresa would unite the East under her Empire of Sorcery, mirroring this consolidation of power in the West.&lt;br /&gt;
}}&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h3&lt;br /&gt;
|title=206-208 AC: War With the Empire of Sorcery&lt;br /&gt;
|content=After Ceresa captured The Henge with hew armies and made preparations to march West towards Capitar, Procipinee still refused to submit to Relias&#039;s leadership in a coalition against Ceresa. This proves to be the last straw for Magesta, who defects to the Confederacy of the Three Kingdoms.&lt;br /&gt;
&lt;br /&gt;
The Confederacy, with the aid of Magesta, were victorious in their battle West of The Henge, but the resulting deaths empowered Ceresa, since she is a powerful Channeler of Death magic.&lt;br /&gt;
&lt;br /&gt;
Ultimately, Ceresa was vanquished by the young channeler Mirdoth, an agent of Procipinee, who used his orb to slay the Fallen Enchantress once and for all and absorb her Death magic in doing so. Mirdoth was hailed as a hero, and because Procipinee died around that time, Relias did not learn that he too was a target of Mirdoth&#039;s. Two years later, Mirdoth would leave for unknown lands.&lt;br /&gt;
}}&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h3&lt;br /&gt;
|title=208-449 AC: An Era of Peace&lt;br /&gt;
|content=With Ceresa and Procipinee gone and the forces of the Fallen subdued, Altar saw over two centuries of peace and prosperity.&lt;br /&gt;
&lt;br /&gt;
In 232, Relias would Marry Magesta, and a couple centuries later in 440 they would have a son, [[Galor]].&lt;br /&gt;
}}&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h3&lt;br /&gt;
|title=449-455 AC: War Against the Sorcerer King&lt;br /&gt;
|content=Unbeknownst to the inhabitants of Western Anthys, in the 239 years after he set off for parts unknown, Mirdoth had been learning the true power of the shards and gaining power. Eventually, he learned he could destroy the shards and absorb their power into himself rather than channeling magic through them. Over time, he gathered a legion of evil creatures and Fallen remnants and destroyed all but a handful of shards on Elemental. Mirdoth had crowned himself the Sorcerer King, and was not content to have anything less than complete domination over the very reality of Elemental.&lt;br /&gt;
&lt;br /&gt;
Relias and his wife Magesta, the last of the Channelers (save for their 15-year-old son) faced off against the Mirdoth after he had finished off the rest of their kind. Both fell to the Sorcerer King. It would take their son, Galor, to finally put an end to the Sorcerer King&#039;s reign of terror.&lt;br /&gt;
}}&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h2&lt;br /&gt;
|title=Legacy&lt;br /&gt;
|content=Millenia after Relias&#039;s death, his Kingdom of Altar would continue to prosper, eventually becoming the namesake of their planet and their people. These would be Altaria and the Altarians, respectively.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Lore]]&lt;br /&gt;
[[Category:Characters]]&lt;br /&gt;
[[Category:Men]]&lt;br /&gt;
[[Category:Sovereigns]]&lt;br /&gt;
[[Category:Channelers]]&lt;/div&gt;</summary>
		<author><name>SdXander</name></author>
	</entry>
	<entry>
		<id>https://wiki.elementalgame.com/index.php?title=Relias&amp;diff=1638</id>
		<title>Relias</title>
		<link rel="alternate" type="text/html" href="https://wiki.elementalgame.com/index.php?title=Relias&amp;diff=1638"/>
		<updated>2026-02-05T23:01:04Z</updated>

		<summary type="html">&lt;p&gt;SdXander: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:&amp;lt;span style=&amp;quot;position: absolute; clip: rect(1px 1px 1px 1px); clip: rect(1px, 1px, 1px, 1px);&amp;quot;&amp;gt;{{FULLPAGENAME}}&amp;lt;/span&amp;gt;}}&lt;br /&gt;
{{HeaderTemplate&lt;br /&gt;
|welcome=Relias, Lord of Altar&lt;br /&gt;
}}&lt;br /&gt;
Relias was an adventurer, scholar, warrior, and king known most for founding Altar during the Third Age.&lt;br /&gt;
{{Infobox Character&lt;br /&gt;
|name        = Relias&lt;br /&gt;
|image       = [[File:K Lord Relias Card.png|250px]]&lt;br /&gt;
|title       = Lord of Altar&lt;br /&gt;
|aka         = The Adventurer&lt;br /&gt;
|race        = [[Men]]&lt;br /&gt;
|faction     = [[Altar]];[[New Pariden]](former)&lt;br /&gt;
|active      = 122 - 455 AC&lt;br /&gt;
}}&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h2&lt;br /&gt;
|title=Biography&lt;br /&gt;
|content=Relias was a central character in shaping the Kingdoms of Men in the Third Age, and much of the history surrounding him is muddied by rumor and slander.&lt;br /&gt;
}}&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h3&lt;br /&gt;
|title=122-149 AC: Early Life&lt;br /&gt;
|content=Orphaned when thieves burned his clan&#039;s camp on the outskirts of New Pariden, Relias was raised by a caring scholar and devoted himself to learning. &lt;br /&gt;
&lt;br /&gt;
Conflicting accounts say he was instead born to nobility within the walls of New Pariden as the third son of Lord and Lady Tice. Rather than a scholar, these accounts claim hew learned hand-to-hand combat from General Carrodus of Capitar and was only interested in sport, drink, and whoring. These accounts, which can be found in the Fallen Enchantress games, are propaganda created by New Pariden to slander Relias&#039;s character after he defected and founded Altar. &lt;br /&gt;
}}&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h3&lt;br /&gt;
|title=150-153 AC: Eastern Expedition&lt;br /&gt;
|content=In 150 AC, Relias was tasked by the Queen of New Pariden to survey the Eastern Continent. During this expedition, Relias discovered that Kraxis had allied themselves with the Fallen. This knowledge cost Relias the life practically his entire crew and nearly cost his own. Only he and his companion [[Janusk]] survived the return home, shipwrecked south of Lake Zabril and washing ashore South of New Pariden.&lt;br /&gt;
&lt;br /&gt;
Rumors much later claim that during this journey, Relias had awoken the Fallen Enchantress Ceresa and doomed his crew. Others claim he had sold his crew to Quendar slavers, or to a Kraxan channeler for use in dark experiences. While the first could be possible, the others are more blatant slander.&lt;br /&gt;
}}&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h3&lt;br /&gt;
|title=154 AC: Events of Elemental: War of Magic&lt;br /&gt;
|content=After witnessing Kraxis&#039;s betrayal in the East and surviving the shipwreck that claimed his crew, he returned to warn the western kingdoms of the growing Fallen threat. When Relias did return from the East, and attempted to warn the Queen of the growing threat of the Fallen Empires he did find there, he was summarily dismissed by the Queen. He would then warn the other Kingdoms of Men in a campaign that culminated in the discovery and destruction of a Fallen encampment in the Central Wastes.&lt;br /&gt;
&lt;br /&gt;
While Procipinee did not take Relias&#039;s warning seriously, the other Kingdoms of Men did, and this political cache allowed Relias to found a new Kingdom that accepted Men of all backgrounds, be they Amarian, Ironeer, Mancer, Tarthan, or even those of the Fallen races.&lt;br /&gt;
&lt;br /&gt;
Those pushing the narrative that Relias as nothing but a pampered son of nobility claim he was he imprisoned for daring to publicly question the Queen&#039;s judgment and would be the poster boy of a revolt by the Pairan Nobility, and that was how Altar was founded. Again, this is propaganda used to paint Relias and by extent Altar as little more than power-hungry aristocracy.&lt;br /&gt;
}}&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h3&lt;br /&gt;
|title=155 AC: Events of Fallen Enchantress: Legendary Heroes&lt;br /&gt;
|content=After establishing Altar as a fully-fledged city-state, Relias used the channeling abilities he had slowly cultivated since his journeys began to diminish the power of Oracle Ceresa, the Fallen Enchantress, by reconstituting the [[Forge of the Overlord]]. Ever the shrewd politician, Queen Procipinee used this event as a chance to weaken a foreign adversary by trapping Relias within the Forge of the Overlord.&lt;br /&gt;
}}&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h3&lt;br /&gt;
|title=155-161 AC: Imprisonment Within the Forge of the Overlord&lt;br /&gt;
|content=In the half-decade that followed Relias&#039;s imprisonment by the Forge of the Overlord, Ceresa solidified her power in the East, once more threatening the sovereignty of the Kingdoms of Men. Unfortunately for Queen Procipinee, the Forge could not be used with Relias trapped within. The following year, Procipinee would try other means of curtailing the Fallen Enchantress&#039;s advance on the West, during which her daughter, Magesta, would converse with Relias from the outside.&lt;br /&gt;
&lt;br /&gt;
Eventually, the Queen became desperate enough to free Relias, but doing so did not render the Forge operable, as unbeknownst to them, the Forge merely amplifies the powers of the channeler trapped within. &lt;br /&gt;
}}&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h3&lt;br /&gt;
|title=161-180 AC: Second Rule of Altar&lt;br /&gt;
|content=Not much is known of this period, other than Relias ruled as Lord of Altar and led his country to equal and eventually exceed the power of Gilden and Capitar.&lt;br /&gt;
}}&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h3&lt;br /&gt;
|title=180-206 AC: The Confederacy of the Three Kingdoms&lt;br /&gt;
|content=Relias is able to form a close alliance with Gilden and Capitar, culminating int the Confederacy of the Three Kingdoms. This Confederacy notably excludes New Pariden, as Queen Procipinee refused to see Altar as a legitimate and equal nation.&lt;br /&gt;
&lt;br /&gt;
During this time, Ceresa would unite the East under her Empire of Sorcery, mirroring this consolidation of power in the West.&lt;br /&gt;
}}&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h3&lt;br /&gt;
|title=206-208 AC: War With the Empire of Sorcery&lt;br /&gt;
|content=After Ceresa captured The Henge with hew armies and made preparations to march West towards Capitar, Procipinee still refused to submit to Relias&#039;s leadership in a coalition against Ceresa. This proves to be the last straw for Magesta, who defects to the Confederacy of the Three Kingdoms.&lt;br /&gt;
&lt;br /&gt;
The Confederacy, with the aid of Magesta, were victorious in their battle West of The Henge, but the resulting deaths empowered Ceresa, since she is a powerful Channeler of Death magic.&lt;br /&gt;
&lt;br /&gt;
Ultimately, Ceresa was vanquished by the young channeler Mirdoth, an agent of Procipinee, who used his orb to slay the Fallen Enchantress once and for all and absorb her Death magic in doing so. Mirdoth was hailed as a hero, and because Procipinee died around that time, Relias did not learn that he too was a target of Mirdoth&#039;s. Two years later, Mirdoth would leave for unknown lands.&lt;br /&gt;
}}&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h3&lt;br /&gt;
|title=208-449 AC: An Era of Peace&lt;br /&gt;
|content=With Ceresa and Procipinee gone and the forces of the Fallen subdued, Altar saw over two centuries of peace and prosperity.&lt;br /&gt;
&lt;br /&gt;
In 232, Relias would Marry Magesta, and a couple centuries later in 440 they would have a son, [[Galor]].&lt;br /&gt;
}}&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h3&lt;br /&gt;
|title=449-455 AC: War Against the Sorcerer King&lt;br /&gt;
|content=Unbeknownst to the inhabitants of Western Anthys, in the 239 years after he set off for parts unknown, Mirdoth had been learning the true power of the shards and gaining power. Eventually, he learned he could destroy the shards and absorb their power into himself rather than channeling magic through them. Over time, he gathered a legion of evil creatures and Fallen remnants and destroyed all but a handful of shards on Elemental. Mirdoth had crowned himself the Sorcerer King, and was not content to have anything less than complete domination over the very reality of Elemental.&lt;br /&gt;
&lt;br /&gt;
Relias and his wife Magesta, the last of the Channelers (save for their 15-year-old son) faced off against the Mirdoth after he had finished off the rest of their kind. Both fell to the Sorcerer King. It would take their son, Galor, to finally put an end to the Sorcerer King&#039;s reign of terror.&lt;br /&gt;
}}&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h2&lt;br /&gt;
|title=Legacy&lt;br /&gt;
|content=Millenia after Relias&#039;s death, his Kingdom of Altar would continue to prosper, eventually becoming the namesake of their planet and their people. These would be Altaria and the Altarians, respectively.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Lore]]&lt;br /&gt;
[[Category:Characters]]&lt;br /&gt;
[[Category::Men]]&lt;br /&gt;
[[Category::Sovereigns]]&lt;br /&gt;
[[Category::Channelers]]&lt;/div&gt;</summary>
		<author><name>SdXander</name></author>
	</entry>
	<entry>
		<id>https://wiki.elementalgame.com/index.php?title=Unit_Movement_(Elemental_Reforged)&amp;diff=1637</id>
		<title>Unit Movement (Elemental Reforged)</title>
		<link rel="alternate" type="text/html" href="https://wiki.elementalgame.com/index.php?title=Unit_Movement_(Elemental_Reforged)&amp;diff=1637"/>
		<updated>2026-02-05T22:56:17Z</updated>

		<summary type="html">&lt;p&gt;SdXander: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:&amp;lt;span style=&amp;quot;position: absolute; clip: rect(1px 1px 1px 1px); clip: rect(1px, 1px, 1px, 1px);&amp;quot;&amp;gt;{{FULLPAGENAME}}&amp;lt;/span&amp;gt;}}&lt;br /&gt;
{{HeaderTemplate&lt;br /&gt;
|welcome=Unit Movement and Terrain (Elemental Reforged)&lt;br /&gt;
}}&lt;br /&gt;
In Elemental Reforged, movement is a fundamental aspect of strategic gameplay. Units expend movement points to traverse the map, with different terrain types imposing varying costs. Understanding movement mechanics is essential for effective army management and tactical positioning.&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h2&lt;br /&gt;
|title=Movement Points&lt;br /&gt;
|content=In Elemental Reforged, there are actually two stats: the &#039;&#039;&#039;Moves&#039;&#039;&#039; stat, which is displayed to the player and is a property of a [[Unit]], and an internal secondary stat called a &amp;quot;Movement Point&amp;quot;, which is derived from the &#039;&#039;&#039;Moves&#039;&#039;&#039; stat and used to calculate how terrain effects unit movement and is never shown to the player. For the sake of this article, we will call these &#039;&#039;&#039;Internal Movement Points(IMP)&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h3&lt;br /&gt;
|title=Internal Movement Points&lt;br /&gt;
|content=&lt;br /&gt;
Each unit has a &#039;&#039;&#039;Moves&#039;&#039;&#039; stat that determines how many &#039;&#039;&#039;Internal Movement Points(IMP)&#039;&#039;&#039; they have per turn. IMPs are tracked internally using a scale factor of 8, meaning a unit with 4 Moves has 32 internal movement points.&lt;br /&gt;
&lt;br /&gt;
The formula for total movement:&lt;br /&gt;
&amp;lt;pre&amp;gt;Internal Movement Points = Moves Stat × 8&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h3&lt;br /&gt;
|title=Internal Movement Point Consumption&lt;br /&gt;
|content=&lt;br /&gt;
When a unit moves to an adjacent tile, it expends &#039;&#039;&#039;Internal Movement Points(IMP)&#039;&#039;&#039; equal to the tile&#039;s movement cost. If a unit has fewer IMPs remaining than the cost to enter a tile, it cannot move there (unless it&#039;s their first move of the turn).&lt;br /&gt;
&lt;br /&gt;
Moves are reset to full at the start of each turn, and as a result, so are IMPs.&lt;br /&gt;
}}&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h3&lt;br /&gt;
|title=Army Movement&lt;br /&gt;
|content=&lt;br /&gt;
When units form an army, the army&#039;s movement is limited by the &#039;&#039;&#039;slowest unit&#039;&#039;&#039; in the group. This ensures armies move cohesively rather than leaving slower units behind.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Exception - Organized Tech&#039;&#039;&#039;: Units with the &amp;quot;Organized&amp;quot; technology can ignore sub-unit movement restrictions. If the Sovereign has this tech, the army can move at the Sovereign&#039;s speed regardless of slower units.&lt;br /&gt;
}}&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h2&lt;br /&gt;
|title=Terrain Movement Costs&lt;br /&gt;
|content=&lt;br /&gt;
Different terrain types impose different movement costs. The base movement cost scale is 8 points for normal terrain.&lt;br /&gt;
}}&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h3&lt;br /&gt;
|title=Terrain Cost Table&lt;br /&gt;
|content=&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;Terrain Type&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;Movement Cost&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;Effect&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Land (Plains)&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;8&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Normal movement (1x)&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Rugged Land&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;8&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Normal movement (1x)&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Fertile Land&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;8&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Normal movement (1x)&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Forest&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;16&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Slow movement (0.5x)&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Hills&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;16&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Slow movement (0.5x)&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Swamp&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;16&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Slow movement (0.5x)&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Mountain Range&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;8&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Normal (but often impassable)&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Mountain Side&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;8&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Normal (but often impassable)&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;River&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;8&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Ends movement&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Beach&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;8&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Normal movement (1x)&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Water&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;8&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Water units only&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h3&lt;br /&gt;
|title=Understanding Movement Cost&lt;br /&gt;
|content=&lt;br /&gt;
* &#039;&#039;&#039;Cost 8&#039;&#039;&#039; = Normal movement, uses 1 movement point per tile&lt;br /&gt;
* &#039;&#039;&#039;Cost 16&#039;&#039;&#039; = Half-speed movement, uses 2 movement points per tile&lt;br /&gt;
* &#039;&#039;&#039;Ends Movement&#039;&#039;&#039; = Moving onto this tile consumes all remaining movement points&lt;br /&gt;
}}&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h3&lt;br /&gt;
|title=Roads&lt;br /&gt;
|content=&lt;br /&gt;
Roads dramatically reduce movement costs:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Road Movement Cost = 2 (vs normal 8)&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This provides a &#039;&#039;&#039;75% reduction&#039;&#039;&#039; in movement cost, allowing units to travel much faster along road networks.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Important&#039;&#039;&#039;: Roads only benefit you if you are &#039;&#039;&#039;not at war&#039;&#039;&#039; with the tile&#039;s owner. Moving through enemy territory on roads provides no bonus - normal terrain costs apply.&lt;br /&gt;
}}&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h2&lt;br /&gt;
|title=Zone of Control (ZOC)&lt;br /&gt;
|content=&lt;br /&gt;
Zone of Control represents the area of influence around a player&#039;s territory and units.&lt;br /&gt;
}}&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h3&lt;br /&gt;
|title=ZOC Rules&lt;br /&gt;
|content=&lt;br /&gt;
# &#039;&#039;&#039;Friendly/Neutral Territory&#039;&#039;&#039;: Units can move freely through their own territory or unclaimed tiles&lt;br /&gt;
# &#039;&#039;&#039;Allied Territory&#039;&#039;&#039;: Units can traverse ally and teammate territory without penalty&lt;br /&gt;
# &#039;&#039;&#039;Enemy Territory&#039;&#039;&#039;: Moving through enemy ZOC incurs penalties&lt;br /&gt;
}}&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h3&lt;br /&gt;
|title=ZOC Movement Penalties&lt;br /&gt;
|content=&lt;br /&gt;
* &#039;&#039;&#039;Auto-Explore Restriction&#039;&#039;&#039;: Units in auto-explore mode &#039;&#039;&#039;cannot traverse&#039;&#039;&#039; enemy ZOC at all (returns blocked)&lt;br /&gt;
* &#039;&#039;&#039;Caravans Exception&#039;&#039;&#039;: Caravans can traverse ZOC freely for trade routes&lt;br /&gt;
}}&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h3&lt;br /&gt;
|title=Entering Enemy ZOC&lt;br /&gt;
|content=&lt;br /&gt;
When a unit enters a tile controlled by an enemy, their movement typically ends. This prevents units from simply marching through enemy territory unimpeded.&lt;br /&gt;
}}&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h2&lt;br /&gt;
|title=Special Movement Abilities&lt;br /&gt;
|content=&lt;br /&gt;
Several abilities and traits modify movement behavior:&lt;br /&gt;
}}&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h3&lt;br /&gt;
|title=Flying&lt;br /&gt;
|content=&lt;br /&gt;
The Flying ability provides significant movement benefits:&lt;br /&gt;
* Changes movement type to Air&lt;br /&gt;
* &#039;&#039;&#039;Forest&#039;&#039;&#039;: Cost reduced to 8 (normal)&lt;br /&gt;
* &#039;&#039;&#039;Swamp&#039;&#039;&#039;: Cost reduced to 8 (normal)&lt;br /&gt;
* &#039;&#039;&#039;Hills&#039;&#039;&#039;: Cost reduced to 8 (normal)&lt;br /&gt;
* &#039;&#039;&#039;Rivers&#039;&#039;&#039;: No movement penalty&lt;br /&gt;
}}&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h3&lt;br /&gt;
|title=Scout&lt;br /&gt;
|content=&lt;br /&gt;
The Scout ability reduces terrain penalties:&lt;br /&gt;
* &#039;&#039;&#039;Forest&#039;&#039;&#039;: Reduced movement cost&lt;br /&gt;
* &#039;&#039;&#039;Swamp&#039;&#039;&#039;: Reduced movement cost&lt;br /&gt;
}}&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h3&lt;br /&gt;
|title=Master Scout&lt;br /&gt;
|content=&lt;br /&gt;
An enhanced version of Scout with greater terrain cost reductions for forests and swamps.&lt;br /&gt;
}}&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h3&lt;br /&gt;
|title=Movement Cost Override System&lt;br /&gt;
|content=&lt;br /&gt;
Abilities and modifiers can override terrain movement costs for specific units. The system works as follows:&lt;br /&gt;
&lt;br /&gt;
# Check if the unit has a movement cost override for the terrain type&lt;br /&gt;
# For armies, check all sub-units for overrides&lt;br /&gt;
# If an override &amp;quot;affects army,&amp;quot; use the minimum cost among all units&lt;br /&gt;
# Otherwise, use the maximum cost (slowest unit determines speed)&lt;br /&gt;
}}&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h2&lt;br /&gt;
|title=Outpost Movement Modifiers&lt;br /&gt;
|content=&lt;br /&gt;
Outposts and improvements can affect movement costs in their area.&lt;br /&gt;
&lt;br /&gt;
Outpost modifiers can:&lt;br /&gt;
* Multiply movement cost (enemy slow zones)&lt;br /&gt;
* Add flat movement cost&lt;br /&gt;
* Percentage-based adjustments&lt;br /&gt;
&lt;br /&gt;
The minimum movement cost after all modifiers is always &#039;&#039;&#039;1&#039;&#039;&#039; (tiles never become free to traverse).&lt;br /&gt;
}}&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h2&lt;br /&gt;
|title=Movement States&lt;br /&gt;
|content=Aside from moving across terrain normally, there are also some special states that effect how a unit moves.&lt;br /&gt;
}}&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h3&lt;br /&gt;
|title=Immobilized&lt;br /&gt;
|content=&lt;br /&gt;
Units can be immobilized by spells, abilities, or status effects. As the name of the state implies, immobilized units cannot move.&lt;br /&gt;
}}&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h3&lt;br /&gt;
|title=Auto-Movement Modes&lt;br /&gt;
|content=&lt;br /&gt;
Units can be set to automatic movement modes:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;Mode&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;Behavior&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&#039;&#039;&#039;None&#039;&#039;&#039;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Manual control&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&#039;&#039;&#039;Explore&#039;&#039;&#039;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Automatically explore fog of war&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&#039;&#039;&#039;Defend&#039;&#039;&#039;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Do not move and automatically attack nearby enemies.&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Game Mechanics]]&lt;/div&gt;</summary>
		<author><name>SdXander</name></author>
	</entry>
	<entry>
		<id>https://wiki.elementalgame.com/index.php?title=Unit_Movement_(Elemental_Reforged)&amp;diff=1636</id>
		<title>Unit Movement (Elemental Reforged)</title>
		<link rel="alternate" type="text/html" href="https://wiki.elementalgame.com/index.php?title=Unit_Movement_(Elemental_Reforged)&amp;diff=1636"/>
		<updated>2026-02-05T22:55:44Z</updated>

		<summary type="html">&lt;p&gt;SdXander: Created page with &amp;quot;{{DISPLAYTITLE:&amp;lt;span style=&amp;quot;position: absolute; clip: rect(1px 1px 1px 1px); clip: rect(1px, 1px, 1px, 1px);&amp;quot;&amp;gt;{{FULLPAGENAME}}&amp;lt;/span&amp;gt;}} {{HeaderTemplate |welcome=Unit Movement and Terrain }} In Elemental Reforged, movement is a fundamental aspect of strategic gameplay. Units expend movement points to traverse the map, with different terrain types imposing varying costs. Understanding movement mechanics is essential for effective army management and tactical positioning....&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:&amp;lt;span style=&amp;quot;position: absolute; clip: rect(1px 1px 1px 1px); clip: rect(1px, 1px, 1px, 1px);&amp;quot;&amp;gt;{{FULLPAGENAME}}&amp;lt;/span&amp;gt;}}&lt;br /&gt;
{{HeaderTemplate&lt;br /&gt;
|welcome=Unit Movement and Terrain&lt;br /&gt;
}}&lt;br /&gt;
In Elemental Reforged, movement is a fundamental aspect of strategic gameplay. Units expend movement points to traverse the map, with different terrain types imposing varying costs. Understanding movement mechanics is essential for effective army management and tactical positioning.&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h2&lt;br /&gt;
|title=Movement Points&lt;br /&gt;
|content=In Elemental Reforged, there are actually two stats: the &#039;&#039;&#039;Moves&#039;&#039;&#039; stat, which is displayed to the player and is a property of a [[Unit]], and an internal secondary stat called a &amp;quot;Movement Point&amp;quot;, which is derived from the &#039;&#039;&#039;Moves&#039;&#039;&#039; stat and used to calculate how terrain effects unit movement and is never shown to the player. For the sake of this article, we will call these &#039;&#039;&#039;Internal Movement Points(IMP)&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h3&lt;br /&gt;
|title=Internal Movement Points&lt;br /&gt;
|content=&lt;br /&gt;
Each unit has a &#039;&#039;&#039;Moves&#039;&#039;&#039; stat that determines how many &#039;&#039;&#039;Internal Movement Points(IMP)&#039;&#039;&#039; they have per turn. IMPs are tracked internally using a scale factor of 8, meaning a unit with 4 Moves has 32 internal movement points.&lt;br /&gt;
&lt;br /&gt;
The formula for total movement:&lt;br /&gt;
&amp;lt;pre&amp;gt;Internal Movement Points = Moves Stat × 8&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h3&lt;br /&gt;
|title=Internal Movement Point Consumption&lt;br /&gt;
|content=&lt;br /&gt;
When a unit moves to an adjacent tile, it expends &#039;&#039;&#039;Internal Movement Points(IMP)&#039;&#039;&#039; equal to the tile&#039;s movement cost. If a unit has fewer IMPs remaining than the cost to enter a tile, it cannot move there (unless it&#039;s their first move of the turn).&lt;br /&gt;
&lt;br /&gt;
Moves are reset to full at the start of each turn, and as a result, so are IMPs.&lt;br /&gt;
}}&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h3&lt;br /&gt;
|title=Army Movement&lt;br /&gt;
|content=&lt;br /&gt;
When units form an army, the army&#039;s movement is limited by the &#039;&#039;&#039;slowest unit&#039;&#039;&#039; in the group. This ensures armies move cohesively rather than leaving slower units behind.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Exception - Organized Tech&#039;&#039;&#039;: Units with the &amp;quot;Organized&amp;quot; technology can ignore sub-unit movement restrictions. If the Sovereign has this tech, the army can move at the Sovereign&#039;s speed regardless of slower units.&lt;br /&gt;
}}&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h2&lt;br /&gt;
|title=Terrain Movement Costs&lt;br /&gt;
|content=&lt;br /&gt;
Different terrain types impose different movement costs. The base movement cost scale is 8 points for normal terrain.&lt;br /&gt;
}}&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h3&lt;br /&gt;
|title=Terrain Cost Table&lt;br /&gt;
|content=&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;Terrain Type&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;Movement Cost&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;Effect&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Land (Plains)&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;8&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Normal movement (1x)&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Rugged Land&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;8&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Normal movement (1x)&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Fertile Land&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;8&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Normal movement (1x)&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Forest&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;16&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Slow movement (0.5x)&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Hills&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;16&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Slow movement (0.5x)&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Swamp&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;16&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Slow movement (0.5x)&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Mountain Range&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;8&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Normal (but often impassable)&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Mountain Side&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;8&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Normal (but often impassable)&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;River&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;8&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Ends movement&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Beach&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;8&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Normal movement (1x)&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Water&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;8&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Water units only&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h3&lt;br /&gt;
|title=Understanding Movement Cost&lt;br /&gt;
|content=&lt;br /&gt;
* &#039;&#039;&#039;Cost 8&#039;&#039;&#039; = Normal movement, uses 1 movement point per tile&lt;br /&gt;
* &#039;&#039;&#039;Cost 16&#039;&#039;&#039; = Half-speed movement, uses 2 movement points per tile&lt;br /&gt;
* &#039;&#039;&#039;Ends Movement&#039;&#039;&#039; = Moving onto this tile consumes all remaining movement points&lt;br /&gt;
}}&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h3&lt;br /&gt;
|title=Roads&lt;br /&gt;
|content=&lt;br /&gt;
Roads dramatically reduce movement costs:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Road Movement Cost = 2 (vs normal 8)&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This provides a &#039;&#039;&#039;75% reduction&#039;&#039;&#039; in movement cost, allowing units to travel much faster along road networks.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Important&#039;&#039;&#039;: Roads only benefit you if you are &#039;&#039;&#039;not at war&#039;&#039;&#039; with the tile&#039;s owner. Moving through enemy territory on roads provides no bonus - normal terrain costs apply.&lt;br /&gt;
}}&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h2&lt;br /&gt;
|title=Zone of Control (ZOC)&lt;br /&gt;
|content=&lt;br /&gt;
Zone of Control represents the area of influence around a player&#039;s territory and units.&lt;br /&gt;
}}&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h3&lt;br /&gt;
|title=ZOC Rules&lt;br /&gt;
|content=&lt;br /&gt;
# &#039;&#039;&#039;Friendly/Neutral Territory&#039;&#039;&#039;: Units can move freely through their own territory or unclaimed tiles&lt;br /&gt;
# &#039;&#039;&#039;Allied Territory&#039;&#039;&#039;: Units can traverse ally and teammate territory without penalty&lt;br /&gt;
# &#039;&#039;&#039;Enemy Territory&#039;&#039;&#039;: Moving through enemy ZOC incurs penalties&lt;br /&gt;
}}&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h3&lt;br /&gt;
|title=ZOC Movement Penalties&lt;br /&gt;
|content=&lt;br /&gt;
* &#039;&#039;&#039;Auto-Explore Restriction&#039;&#039;&#039;: Units in auto-explore mode &#039;&#039;&#039;cannot traverse&#039;&#039;&#039; enemy ZOC at all (returns blocked)&lt;br /&gt;
* &#039;&#039;&#039;Caravans Exception&#039;&#039;&#039;: Caravans can traverse ZOC freely for trade routes&lt;br /&gt;
}}&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h3&lt;br /&gt;
|title=Entering Enemy ZOC&lt;br /&gt;
|content=&lt;br /&gt;
When a unit enters a tile controlled by an enemy, their movement typically ends. This prevents units from simply marching through enemy territory unimpeded.&lt;br /&gt;
}}&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h2&lt;br /&gt;
|title=Special Movement Abilities&lt;br /&gt;
|content=&lt;br /&gt;
Several abilities and traits modify movement behavior:&lt;br /&gt;
}}&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h3&lt;br /&gt;
|title=Flying&lt;br /&gt;
|content=&lt;br /&gt;
The Flying ability provides significant movement benefits:&lt;br /&gt;
* Changes movement type to Air&lt;br /&gt;
* &#039;&#039;&#039;Forest&#039;&#039;&#039;: Cost reduced to 8 (normal)&lt;br /&gt;
* &#039;&#039;&#039;Swamp&#039;&#039;&#039;: Cost reduced to 8 (normal)&lt;br /&gt;
* &#039;&#039;&#039;Hills&#039;&#039;&#039;: Cost reduced to 8 (normal)&lt;br /&gt;
* &#039;&#039;&#039;Rivers&#039;&#039;&#039;: No movement penalty&lt;br /&gt;
}}&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h3&lt;br /&gt;
|title=Scout&lt;br /&gt;
|content=&lt;br /&gt;
The Scout ability reduces terrain penalties:&lt;br /&gt;
* &#039;&#039;&#039;Forest&#039;&#039;&#039;: Reduced movement cost&lt;br /&gt;
* &#039;&#039;&#039;Swamp&#039;&#039;&#039;: Reduced movement cost&lt;br /&gt;
}}&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h3&lt;br /&gt;
|title=Master Scout&lt;br /&gt;
|content=&lt;br /&gt;
An enhanced version of Scout with greater terrain cost reductions for forests and swamps.&lt;br /&gt;
}}&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h3&lt;br /&gt;
|title=Movement Cost Override System&lt;br /&gt;
|content=&lt;br /&gt;
Abilities and modifiers can override terrain movement costs for specific units. The system works as follows:&lt;br /&gt;
&lt;br /&gt;
# Check if the unit has a movement cost override for the terrain type&lt;br /&gt;
# For armies, check all sub-units for overrides&lt;br /&gt;
# If an override &amp;quot;affects army,&amp;quot; use the minimum cost among all units&lt;br /&gt;
# Otherwise, use the maximum cost (slowest unit determines speed)&lt;br /&gt;
}}&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h2&lt;br /&gt;
|title=Outpost Movement Modifiers&lt;br /&gt;
|content=&lt;br /&gt;
Outposts and improvements can affect movement costs in their area.&lt;br /&gt;
&lt;br /&gt;
Outpost modifiers can:&lt;br /&gt;
* Multiply movement cost (enemy slow zones)&lt;br /&gt;
* Add flat movement cost&lt;br /&gt;
* Percentage-based adjustments&lt;br /&gt;
&lt;br /&gt;
The minimum movement cost after all modifiers is always &#039;&#039;&#039;1&#039;&#039;&#039; (tiles never become free to traverse).&lt;br /&gt;
}}&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h2&lt;br /&gt;
|title=Movement States&lt;br /&gt;
|content=Aside from moving across terrain normally, there are also some special states that effect how a unit moves.&lt;br /&gt;
}}&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h3&lt;br /&gt;
|title=Immobilized&lt;br /&gt;
|content=&lt;br /&gt;
Units can be immobilized by spells, abilities, or status effects. As the name of the state implies, immobilized units cannot move.&lt;br /&gt;
}}&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h3&lt;br /&gt;
|title=Auto-Movement Modes&lt;br /&gt;
|content=&lt;br /&gt;
Units can be set to automatic movement modes:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;Mode&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;Behavior&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&#039;&#039;&#039;None&#039;&#039;&#039;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Manual control&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&#039;&#039;&#039;Explore&#039;&#039;&#039;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Automatically explore fog of war&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&#039;&#039;&#039;Defend&#039;&#039;&#039;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Do not move and automatically attack nearby enemies.&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Game Mechanics]]&lt;/div&gt;</summary>
		<author><name>SdXander</name></author>
	</entry>
	<entry>
		<id>https://wiki.elementalgame.com/index.php?title=Relias&amp;diff=1635</id>
		<title>Relias</title>
		<link rel="alternate" type="text/html" href="https://wiki.elementalgame.com/index.php?title=Relias&amp;diff=1635"/>
		<updated>2026-02-05T22:33:49Z</updated>

		<summary type="html">&lt;p&gt;SdXander: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:&amp;lt;span style=&amp;quot;position: absolute; clip: rect(1px 1px 1px 1px); clip: rect(1px, 1px, 1px, 1px);&amp;quot;&amp;gt;{{FULLPAGENAME}}&amp;lt;/span&amp;gt;}}&lt;br /&gt;
{{HeaderTemplate&lt;br /&gt;
|welcome=Relias, Lord of Altar&lt;br /&gt;
}}&lt;br /&gt;
Relias was an adventurer, scholar, warrior, and king known most for founding Altar during the Third Age.&lt;br /&gt;
{{Infobox Character&lt;br /&gt;
|name        = Relias&lt;br /&gt;
|image       = [[File:K Lord Relias Card.png|250px]]&lt;br /&gt;
|title       = Lord of Altar&lt;br /&gt;
|aka         = The Adventurer&lt;br /&gt;
|race        = [[Men]]&lt;br /&gt;
|faction     = [[Altar]];[[New Pariden]](former)&lt;br /&gt;
|active      = 122 - 455 AC&lt;br /&gt;
}}&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h2&lt;br /&gt;
|title=Biography&lt;br /&gt;
|content=Relias was a central character in shaping the Kingdoms of Men in the Third Age, and much of the history surrounding him is muddied by rumor and slander.&lt;br /&gt;
}}&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h3&lt;br /&gt;
|title=122-149 AC: Early Life&lt;br /&gt;
|content=Orphaned when thieves burned his clan&#039;s camp on the outskirts of New Pariden, Relias was raised by a caring scholar and devoted himself to learning. &lt;br /&gt;
&lt;br /&gt;
Conflicting accounts say he was instead born to nobility within the walls of New Pariden as the third son of Lord and Lady Tice. Rather than a scholar, these accounts claim hew learned hand-to-hand combat from General Carrodus of Capitar and was only interested in sport, drink, and whoring. These accounts, which can be found in the Fallen Enchantress games, are propaganda created by New Pariden to slander Relias&#039;s character after he defected and founded Altar. &lt;br /&gt;
}}&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h3&lt;br /&gt;
|title=150-153 AC: Eastern Expedition&lt;br /&gt;
|content=In 150 AC, Relias was tasked by the Queen of New Pariden to survey the Eastern Continent. During this expedition, Relias discovered that Kraxis had allied themselves with the Fallen. This knowledge cost Relias the life practically his entire crew and nearly cost his own. Only he and his companion [[Janusk]] survived the return home, shipwrecked south of Lake Zabril and washing ashore South of New Pariden.&lt;br /&gt;
&lt;br /&gt;
Rumors much later claim that during this journey, Relias had awoken the Fallen Enchantress Ceresa and doomed his crew. Others claim he had sold his crew to Quendar slavers, or to a Kraxan channeler for use in dark experiences. While the first could be possible, the others are more blatant slander.&lt;br /&gt;
}}&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h3&lt;br /&gt;
|title=154 AC: Events of Elemental: War of Magic&lt;br /&gt;
|content=After witnessing Kraxis&#039;s betrayal in the East and surviving the shipwreck that claimed his crew, he returned to warn the western kingdoms of the growing Fallen threat. When Relias did return from the East, and attempted to warn the Queen of the growing threat of the Fallen Empires he did find there, he was summarily dismissed by the Queen. He would then warn the other Kingdoms of Men in a campaign that culminated in the discovery and destruction of a Fallen encampment in the Central Wastes.&lt;br /&gt;
&lt;br /&gt;
While Procipinee did not take Relias&#039;s warning seriously, the other Kingdoms of Men did, and this political cache allowed Relias to found a new Kingdom that accepted Men of all backgrounds, be they Amarian, Ironeer, Mancer, Tarthan, or even those of the Fallen races.&lt;br /&gt;
&lt;br /&gt;
Those pushing the narrative that Relias as nothing but a pampered son of nobility claim he was he imprisoned for daring to publicly question the Queen&#039;s judgment and would be the poster boy of a revolt by the Pairan Nobility, and that was how Altar was founded. Again, this is propaganda used to paint Relias and by extent Altar as little more than power-hungry aristocracy.&lt;br /&gt;
}}&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h3&lt;br /&gt;
|title=155 AC: Events of Fallen Enchantress: Legendary Heroes&lt;br /&gt;
|content=After establishing Altar as a fully-fledged city-state, Relias used the channeling abilities he had slowly cultivated since his journeys began to diminish the power of Oracle Ceresa, the Fallen Enchantress, by reconstituting the [[Forge of the Overlord]]. Ever the shrewd politician, Queen Procipinee used this event as a chance to weaken a foreign adversary by trapping Relias within the Forge of the Overlord.&lt;br /&gt;
}}&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h3&lt;br /&gt;
|title=155-161 AC: Imprisonment Within the Forge of the Overlord&lt;br /&gt;
|content=In the half-decade that followed Relias&#039;s imprisonment by the Forge of the Overlord, Ceresa solidified her power in the East, once more threatening the sovereignty of the Kingdoms of Men. Unfortunately for Queen Procipinee, the Forge could not be used with Relias trapped within. The following year, Procipinee would try other means of curtailing the Fallen Enchantress&#039;s advance on the West, during which her daughter, Magesta, would converse with Relias from the outside.&lt;br /&gt;
&lt;br /&gt;
Eventually, the Queen became desperate enough to free Relias, but doing so did not render the Forge operable, as unbeknownst to them, the Forge merely amplifies the powers of the channeler trapped within. &lt;br /&gt;
}}&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h3&lt;br /&gt;
|title=161-180 AC: Second Rule of Altar&lt;br /&gt;
|content=Not much is known of this period, other than Relias ruled as Lord of Altar and led his country to equal and eventually exceed the power of Gilden and Capitar.&lt;br /&gt;
}}&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h3&lt;br /&gt;
|title=180-206 AC: The Confederacy of the Three Kingdoms&lt;br /&gt;
|content=Relias is able to form a close alliance with Gilden and Capitar, culminating int the Confederacy of the Three Kingdoms. This Confederacy notably excludes New Pariden, as Queen Procipinee refused to see Altar as a legitimate and equal nation.&lt;br /&gt;
&lt;br /&gt;
During this time, Ceresa would unite the East under her Empire of Sorcery, mirroring this consolidation of power in the West.&lt;br /&gt;
}}&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h3&lt;br /&gt;
|title=206-208 AC: War With the Empire of Sorcery&lt;br /&gt;
|content=After Ceresa captured The Henge with hew armies and made preparations to march West towards Capitar, Procipinee still refused to submit to Relias&#039;s leadership in a coalition against Ceresa. This proves to be the last straw for Magesta, who defects to the Confederacy of the Three Kingdoms.&lt;br /&gt;
&lt;br /&gt;
The Confederacy, with the aid of Magesta, were victorious in their battle West of The Henge, but the resulting deaths empowered Ceresa, since she is a powerful Channeler of Death magic.&lt;br /&gt;
&lt;br /&gt;
Ultimately, Ceresa was vanquished by the young channeler Mirdoth, an agent of Procipinee, who used his orb to slay the Fallen Enchantress once and for all and absorb her Death magic in doing so. Mirdoth was hailed as a hero, and because Procipinee died around that time, Relias did not learn that he too was a target of Mirdoth&#039;s. Two years later, Mirdoth would leave for unknown lands.&lt;br /&gt;
}}&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h3&lt;br /&gt;
|title=208-449 AC: An Era of Peace&lt;br /&gt;
|content=With Ceresa and Procipinee gone and the forces of the Fallen subdued, Altar saw over two centuries of peace and prosperity.&lt;br /&gt;
&lt;br /&gt;
In 232, Relias would Marry Magesta, and a couple centuries later in 440 they would have a son, [[Galor]].&lt;br /&gt;
}}&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h3&lt;br /&gt;
|title=449-455 AC: War Against the Sorcerer King&lt;br /&gt;
|content=Unbeknownst to the inhabitants of Western Anthys, in the 239 years after he set off for parts unknown, Mirdoth had been learning the true power of the shards and gaining power. Eventually, he learned he could destroy the shards and absorb their power into himself rather than channeling magic through them. Over time, he gathered a legion of evil creatures and Fallen remnants and destroyed all but a handful of shards on Elemental. Mirdoth had crowned himself the Sorcerer King, and was not content to have anything less than complete domination over the very reality of Elemental.&lt;br /&gt;
&lt;br /&gt;
Relias and his wife Magesta, the last of the Channelers (save for their 15-year-old son) faced off against the Mirdoth after he had finished off the rest of their kind. Both fell to the Sorcerer King. It would take their son, Galor, to finally put an end to the Sorcerer King&#039;s reign of terror.&lt;br /&gt;
}}&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h2&lt;br /&gt;
|title=Legacy&lt;br /&gt;
|content=Millenia after Relias&#039;s death, his Kingdom of Altar would continue to prosper, eventually becoming the namesake of their planet and their people. These would be Altaria and the Altarians, respectively.&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>SdXander</name></author>
	</entry>
	<entry>
		<id>https://wiki.elementalgame.com/index.php?title=Relias&amp;diff=1634</id>
		<title>Relias</title>
		<link rel="alternate" type="text/html" href="https://wiki.elementalgame.com/index.php?title=Relias&amp;diff=1634"/>
		<updated>2026-02-05T21:48:22Z</updated>

		<summary type="html">&lt;p&gt;SdXander: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:&amp;lt;span style=&amp;quot;position: absolute; clip: rect(1px 1px 1px 1px); clip: rect(1px, 1px, 1px, 1px);&amp;quot;&amp;gt;{{FULLPAGENAME}}&amp;lt;/span&amp;gt;}}&lt;br /&gt;
{{HeaderTemplate&lt;br /&gt;
|welcome=Relias, Lord of Altar&lt;br /&gt;
}}&lt;br /&gt;
Relias was an adventurer, scholar, warrior, and king known most for founding Altar during the Third Age.&lt;br /&gt;
{{Infobox Character&lt;br /&gt;
|name        = Relias&lt;br /&gt;
|image       = [[File:K Lord Relias Card.png|250px]]&lt;br /&gt;
|title       = Lord of Altar&lt;br /&gt;
|aka         = The Adventurer&lt;br /&gt;
|race        = [[Men]]&lt;br /&gt;
|faction     = [[Altar]];[[New Pariden]](former)&lt;br /&gt;
|active      = 122 - 455 AC&lt;br /&gt;
}}&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h2&lt;br /&gt;
|title=Biography&lt;br /&gt;
|content=Relias was a central character in shaping the Kingdoms of Men in the Third Age, and much of the history surrounding him is muddied by rumor and slander.&lt;br /&gt;
}}&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h3&lt;br /&gt;
|title=Early Life&lt;br /&gt;
|content=Orphaned when thieves burned his clan&#039;s camp on the outskirts of New Pariden, Relias was raised by a caring scholar and devoted himself to learning. &lt;br /&gt;
&lt;br /&gt;
Conflicting accounts say he was instead born to nobility within the walls of New Pariden as the third son of Lord and Lady Tice. Rather than a scholar, these accounts claim hew learned hand-to-hand combat from General Carrodus of Capitar and was only interested in sport, drink, and whoring. These accounts, which can be found in the Fallen Enchantress games, are propaganda created by New Pariden to slander Relias&#039;s character after he defected and founded Altar. &lt;br /&gt;
}}&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h3&lt;br /&gt;
|title=Eastern Expedition&lt;br /&gt;
|content=In 150 AC, Relias was tasked by the Queen of New Pariden to survey the Eastern Continent. During this expedition, Relias discovered that Kraxis had allied themselves with the Fallen. This knowledge cost Relias the life practically his entire crew and nearly cost his own. Only he and his companion [[Janusk]] survived the return home, shipwrecked south of Lake Zabril and washing ashore South of New Pariden.&lt;br /&gt;
&lt;br /&gt;
Rumors much later claim that during this journey, Relias had awoken the Fallen Enchantress Ceresa and doomed his crew. Others claim he had sold his crew to Quendar slavers, or to a Kraxan channeler for use in dark experiences. While the first could be possible, the others are more blatant slander.&lt;br /&gt;
}}&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h3&lt;br /&gt;
|title=Events of Elemental: War of Magic&lt;br /&gt;
|content=After witnessing Kraxis&#039;s betrayal in the East and surviving the shipwreck that claimed his crew, he returned to warn the western kingdoms of the growing Fallen threat. When Relias did return from the East, and attempted to warn the Queen of the growing threat of the Fallen Empires he did find there, he was summarily dismissed by the Queen. He would then warn the other Kingdoms of Men in a campaign that culminated in the discovery and destruction of a Fallen encampment in the Central Wastes.&lt;br /&gt;
&lt;br /&gt;
While Procipinee did not take Relias&#039;s warning seriously, the other Kingdoms of Men did, and this political cache allowed Relias to found a new Kingdom that accepted Men of all backgrounds, be they Amarian, Ironeer, Mancer, Tarthan, or even those of the Fallen races.&lt;br /&gt;
&lt;br /&gt;
Those pushing the narrative that Relias as nothing but a pampered son of nobility claim he was he imprisoned for daring to publicly question the Queen&#039;s judgment and would be the poster boy of a revolt by the Pairan Nobility, and that was how Altar was founded. Again, this is propaganda used to paint Relias and by extent Altar as little more than power-hungry aristocracy.&lt;br /&gt;
}}&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h3&lt;br /&gt;
|title=Events of Fallen Enchantress: Legendary Heroes&lt;br /&gt;
|content=After establishing Altar as a fully-fledged city-state, Relias used the channeling abilities he had slowly cultivated since his journeys began to diminish the power of Oracle Ceresa, the Fallen Enchantress, by reconstituting the [[Forge of the Overlord]]. Ever the shrewd politician, Queen Procipinee used this event as a chance to weaken a foreign adversary by trapping Relias within the Forge of the Overlord.&lt;br /&gt;
}}&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h3&lt;br /&gt;
|title=Imprisonment&lt;br /&gt;
|content=In the half-decade that followed Relias&#039;s imprisonment by the Forge of the Overlord, Ceresa solidified her power in the East, once more threatening the sovereignty of the Kingdoms of Men. Unfortunately for Queen Procipinee, the Forge could not be used with Relias trapped within. The following year, Procipinee would try other means of curtailing the Fallen Enchantress&#039;s advance on the West, during which her daughter, Magesta, would converse with Relias from the outside.&lt;br /&gt;
&lt;br /&gt;
Eventually, the Queen became desperate enough to free Relias, but doing so did not render the Forge operable. &lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>SdXander</name></author>
	</entry>
	<entry>
		<id>https://wiki.elementalgame.com/index.php?title=Relias&amp;diff=1633</id>
		<title>Relias</title>
		<link rel="alternate" type="text/html" href="https://wiki.elementalgame.com/index.php?title=Relias&amp;diff=1633"/>
		<updated>2026-02-05T21:35:08Z</updated>

		<summary type="html">&lt;p&gt;SdXander: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:&amp;lt;span style=&amp;quot;position: absolute; clip: rect(1px 1px 1px 1px); clip: rect(1px, 1px, 1px, 1px);&amp;quot;&amp;gt;{{FULLPAGENAME}}&amp;lt;/span&amp;gt;}}&lt;br /&gt;
{{HeaderTemplate&lt;br /&gt;
|welcome=Relias, Lord of Altar&lt;br /&gt;
}}&lt;br /&gt;
Relias was an adventurer, scholar, warrior, and king known most for founding Altar during the Third Age.&lt;br /&gt;
{{Infobox Character&lt;br /&gt;
|name        = Relias&lt;br /&gt;
|image       = [[File:K Lord Relias Card.png|250px]]&lt;br /&gt;
|title       = Lord of Altar&lt;br /&gt;
|aka         = The Adventurer&lt;br /&gt;
|race        = [[Men]]&lt;br /&gt;
|faction     = [[Altar]];[[New Pariden]](former)&lt;br /&gt;
|active      = 122 - 455 AC&lt;br /&gt;
}}&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h2&lt;br /&gt;
|title=Biography&lt;br /&gt;
|content=Relias was a central character in shaping the Kingdoms of Men in the Third Age, and much of the history surrounding him is muddied by rumor and slander.&lt;br /&gt;
}}&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h3&lt;br /&gt;
|title=Early Life&lt;br /&gt;
|content=Orphaned when thieves burned his clan&#039;s camp on the outskirts of New Pariden, Relias was raised by a caring scholar and devoted himself to learning. &lt;br /&gt;
&lt;br /&gt;
Conflicting accounts say he was instead born to nobility within the walls of New Pariden as the third son of Lord and Lady Tice. Rather than a scholar, these accounts claim hew learned hand-to-hand combat from General Carrodus of Capitar and was only interested in sport, drink, and whoring. These accounts, which can be found in the Fallen Enchantress games, are propaganda created by New Pariden to slander Relias&#039;s character after he defected and founded Altar. &lt;br /&gt;
}}&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h3&lt;br /&gt;
|title=Eastern Expedition&lt;br /&gt;
|content=In 150 AC, Relias was tasked by the Queen of New Pariden to survey the Eastern Continent. During this expedition, Relias discovered that Kraxis had allied themselves with the Fallen. This knowledge cost Relias the life practically his entire crew and nearly cost his own. Only he and his companion [[Janusk]] survived the return home, shipwrecked south of Lake Zabril and washing ashore South of New Pariden.&lt;br /&gt;
&lt;br /&gt;
Rumors much later claim that during this journey, Relias had awoken the Fallen Enchantress Ceresa and doomed his crew. Others claim he had sold his crew to Quendar slavers, or to a Kraxan channeler for use in dark experiences. While the first could be possible, the others are more blatant slander.&lt;br /&gt;
}}&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h3&lt;br /&gt;
|title=Events of Elemental: War of Magic&lt;br /&gt;
|content=After witnessing Kraxis&#039;s betrayal in the East and surviving the shipwreck that claimed his crew, he returned to warn the western kingdoms of the growing Fallen threat. When Relias did return from the East, and attempted to warn the Queen of the growing threat of the Fallen Empires he did find there, he was summarily dismissed by the Queen. He would then warn the other Kingdoms of Men in a campaign that culminated in the discovery and destruction of a Fallen encampment in the Central Wastes.&lt;br /&gt;
&lt;br /&gt;
While Procipinee did not take Relias&#039;s warning seriously, the other Kingdoms of Men did, and this political cache allowed Relias to found a new Kingdom that accepted Men of all backgrounds, be they Amarian, Ironeer, Mancer, Tarthan, or even those of the Fallen races.&lt;br /&gt;
&lt;br /&gt;
Those pushing the narrative that Relias as nothing but a pampered son of nobility claim he was he imprisoned for daring to publicly question the Queen&#039;s judgment and would be the poster boy of a revolt by the Pairan Nobility, and that was how Altar was founded. Again, this is propaganda used to paint Relias and by extent Altar as little more than power-hungry aristocracy.&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>SdXander</name></author>
	</entry>
	<entry>
		<id>https://wiki.elementalgame.com/index.php?title=Relias&amp;diff=1632</id>
		<title>Relias</title>
		<link rel="alternate" type="text/html" href="https://wiki.elementalgame.com/index.php?title=Relias&amp;diff=1632"/>
		<updated>2026-02-05T21:15:16Z</updated>

		<summary type="html">&lt;p&gt;SdXander: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:&amp;lt;span style=&amp;quot;position: absolute; clip: rect(1px 1px 1px 1px); clip: rect(1px, 1px, 1px, 1px);&amp;quot;&amp;gt;{{FULLPAGENAME}}&amp;lt;/span&amp;gt;}}&lt;br /&gt;
{{HeaderTemplate&lt;br /&gt;
|welcome=Relias, Lord of Altar&lt;br /&gt;
}}&lt;br /&gt;
{{Infobox Character&lt;br /&gt;
|name        = Relias&lt;br /&gt;
|image       = [[File:K Lord Relias Card.png|250px]]&lt;br /&gt;
|title       = Lord of Altar&lt;br /&gt;
|aka         = The Adventurer&lt;br /&gt;
|race        = [[Men]]&lt;br /&gt;
|faction     = [[Altar]];[[New Pariden]](former)&lt;br /&gt;
|active      = 122 - 455 AC&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h2&lt;br /&gt;
|title=Biography&lt;br /&gt;
|content=Relias was a central character in shaping the Kingdoms of Men in the Third Age.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h3&lt;br /&gt;
|title=Early Life&lt;br /&gt;
|content=Orphaned when thieves burned his clan&#039;s camp on the outskirts of New Pariden, Relias was raised by a caring scholar and devoted himself to learning. &lt;br /&gt;
&lt;br /&gt;
Conflicting accounts say he was instead born to nobility within the walls of New Pariden as the third son of Lord and Lady Tice. Rather than a scholar, these accounts claim hew learned hand-to-hand combat from General Carrodus of Capitar and was only interested in sport, drink, and whoring. These accounts, which can be found in the Fallen Enchantress games, are propaganda created by New Pariden to slander Relias&#039;s character after he defected and founded Altar. &lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h3&lt;br /&gt;
|title=Eastern Expedition&lt;br /&gt;
|content=In 150 AC, Relias was tasked by the Queen of New Pariden to survey the Eastern Continent. During this expedition, Relias discovered that Kraxis had allied themselves with the Fallen. This knowledge cost Relias the life practically his entire crew and nearly cost his own. Only he and his companion [[Janusk]] survived the return home, shipwrecked south of Lake Zabril and washing ashore South of New Pariden.&lt;br /&gt;
&lt;br /&gt;
Rumors much later claim that during this journey, Relias had awoken the Fallen Enchantress Ceresa and doomed his crew. Others claim he had sold his crew to Quendar slavers, or to a Kraxan channeler for use in dark experiences. While the first could be possible, the others are more blatant slander.&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h3&lt;br /&gt;
|title=Events of Elemental: War of Magic&lt;br /&gt;
|content=After witnessing Kraxis&#039;s betrayal in the East and surviving the shipwreck that claimed his crew, he returned to warn the western kingdoms of the growing Fallen threat. When Relias did return from the East, and attempted to warn the Queen of the growing threat of the Fallen Empires he did find there, he was summarily dismissed by the Queen. He would then warn the other Kingdoms of Men in a campaign that culminated in the discovery and destruction of a Fallen encampment in the Central Wastes.&lt;br /&gt;
&lt;br /&gt;
While Procipinee did not take Relias&#039;s warning seriously, the other Kingdoms of Men did, and this political cache allowed Relias to found a new Kingdom that accepted Men of all backgrounds, be they Amarian, Ironeer, Mancer, Tarthan, or even those of the Fallen races.&lt;br /&gt;
&lt;br /&gt;
Those pushing the narrative that Relias as nothing but a pampered son of nobility claim he was he imprisoned for daring to publicly question the Queen&#039;s judgment and would be the poster boy of a revolt by the Pairan Nobility, and that was how Altar was founded. Again, this is propaganda used to paint Relias and by extent Altar as little more than power-hungry aristocracy.&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>SdXander</name></author>
	</entry>
	<entry>
		<id>https://wiki.elementalgame.com/index.php?title=Experience(Elemental_Reforged)&amp;diff=1631</id>
		<title>Experience(Elemental Reforged)</title>
		<link rel="alternate" type="text/html" href="https://wiki.elementalgame.com/index.php?title=Experience(Elemental_Reforged)&amp;diff=1631"/>
		<updated>2026-02-05T20:53:55Z</updated>

		<summary type="html">&lt;p&gt;SdXander: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:&amp;lt;span style=&amp;quot;position: absolute; clip: rect(1px 1px 1px 1px); clip: rect(1px, 1px, 1px, 1px);&amp;quot;&amp;gt;{{FULLPAGENAME}}&amp;lt;/span&amp;gt;}}&lt;br /&gt;
{{HeaderTemplate&lt;br /&gt;
|welcome=Experience and Leveling&lt;br /&gt;
}}&lt;br /&gt;
In [[Elemental Reforged]], [[units]] gain experience points (XP) through [[combat]] and other activities. When a unit accumulates enough experience, they gain a level, gaining improved [[stats]] and potentially new [[abilities]].&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h2&lt;br /&gt;
|title=Experience Sources and Distribution&lt;br /&gt;
|content=How XP is gained and distributed can be generally thought of as &amp;quot;killing enemies and doing quests gives the participants an even share of XP&amp;quot; but for more advanced players, this section describes the nuances of how the game calculates and distributes experience.&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h3&lt;br /&gt;
|title=Combat Experience&lt;br /&gt;
|content=&lt;br /&gt;
The primary way units gain experience is by defeating enemies in battle. When an enemy unit is killed, the victorious army receives experience points based on:&lt;br /&gt;
&lt;br /&gt;
* The defeated unit&#039;s &#039;&#039;&#039;Combat Rating&#039;&#039;&#039; , which is calculated from its stats and other modifiers&lt;br /&gt;
* The defeated unit&#039;s &#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
* A global &#039;&#039;&#039;Combat Rating to XP Multiplier&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The formula for experience awarded when defeating a unit is:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;AwardedXP = max(CombatRating × CombatRatingMultiplier × sqrt(Level), Level)&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The minimum XP awarded is always at least equal to the defeated unit&#039;s level.&lt;br /&gt;
}}&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h3&lt;br /&gt;
|title=Other Sources of Experience&lt;br /&gt;
|content=&lt;br /&gt;
Beyond combat, units can gain experience through:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stationed in City&#039;&#039;&#039;: Units garrisoned in a city gain passive XP over time:&lt;br /&gt;
* &#039;&#039;&#039;Champions&#039;&#039;&#039; gain 1 XP every turn while stationed&lt;br /&gt;
* &#039;&#039;&#039;Trained Units&#039;&#039;&#039; gain 1 XP every N turns (configurable in game settings, default 10 turns)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Quest Completion&#039;&#039;&#039;: Quests can award XP through game modifiers when completed&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Events&#039;&#039;&#039;: Certain game events can trigger experience gains&lt;br /&gt;
}}&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h3&lt;br /&gt;
|title=Experience Distribution&lt;br /&gt;
|content=&lt;br /&gt;
When an army defeats an enemy, experience is distributed among the army&#039;s units:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Champions&#039;&#039;&#039; in the army share the experience equally among themselves.&lt;br /&gt;
* &#039;&#039;&#039;Trained Units&#039;&#039;&#039; receive the full experience amount, albeit with a significant penalty.&lt;br /&gt;
&lt;br /&gt;
Example: If you have 1 champion and 3 trained units and they defeat a unit worth 100 XP, before modifiers the champion would get 100 XP and each trained unit would also get 100 XP. If you instead brought 2 champions, each trained unit would still get 100 XP, but each champion would get 50 XP due to how experience is distributed between champions. Note that the experience gained by trained units is unaffected by how many champions are in their army.&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h3&lt;br /&gt;
|title=Experience Modifiers&lt;br /&gt;
|content=&lt;br /&gt;
Several factors can modify the amount of experience a unit receives:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Experience Bonus Stat&#039;&#039;&#039;: Units with the EXPBONUS stat receive a percentage bonus to all experience gained. For example, a unit with +25 EXPBONUS gains 25% more XP.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Trained Unit Penalty&#039;&#039;&#039;: Non-champion units (trained/designed units) receive reduced experience based on the &amp;lt;code&amp;gt;ExpMultiplierOnDesignedUnits&amp;lt;/code&amp;gt; setting. This ensures champions level faster than regular troops. Trained units always receive at least 1 XP per combat.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Difficulty Modifier&#039;&#039;&#039;: Higher difficulty settings increase the XP required to level up (see below).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Map Size Modifier&#039;&#039;&#039;: Larger maps reduce XP per kill to balance pacing.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Major Faction Penalty&#039;&#039;&#039;: Defeating units from major factions awards only 50% of normal XP.&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h2&lt;br /&gt;
|title=Level Requirements&lt;br /&gt;
|content=&lt;br /&gt;
Units start at &#039;&#039;&#039;Level 1&#039;&#039;&#039; with &#039;&#039;&#039;0 experience points&#039;&#039;&#039;. The amount of experience required to reach the next level follows a quadratic progression formula:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;XP Required = (9 × CurrentLevel) + (Multiplier × CurrentLevel^Base)&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Where:&lt;br /&gt;
* &#039;&#039;&#039;Multiplier&#039;&#039;&#039; = 1 (default)&lt;br /&gt;
* &#039;&#039;&#039;Base&#039;&#039;&#039; = 2.1 (modified by difficulty)&lt;br /&gt;
}}&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h3&lt;br /&gt;
|title=Difficulty Impact on Leveling&lt;br /&gt;
|content=&lt;br /&gt;
The base exponent increases on higher difficulties, making leveling slower:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;Difficulty&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;Base Exponent&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;Effect&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Novice through Challenging&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;2.1&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Standard progression&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Hard&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;2.15&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Slower&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Expert&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;2.20&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Slower&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Ridiculous&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;2.25&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Slower&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Insane&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;2.30&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Slower&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h3&lt;br /&gt;
|title=Experience Table&lt;br /&gt;
|content=&lt;br /&gt;
The XP requirements for early levels (at standard difficulty):&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;Level&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;XP to Next Level&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;Cumulative XP&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;10&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;22&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;10&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;3&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;37&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;32&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;4&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;54&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;69&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;5&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;74&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;123&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;6&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;97&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;197&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;7&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;122&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;294&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;8&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;150&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;416&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;9&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;181&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;566&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;10&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;215&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;747&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;What Happens When You Level Up&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
As levels increase, the XP requirements grow significantly, creating a natural progression curve where early levels come quickly but later levels require substantially more effort.&lt;br /&gt;
}}&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h2&lt;br /&gt;
|title=Effects of Leveling&lt;br /&gt;
|content=&lt;br /&gt;
When a unit accumulates enough experience to level up:&lt;br /&gt;
&lt;br /&gt;
# &#039;&#039;&#039;Experience is spent&#039;&#039;&#039;: The required XP is subtracted from the unit&#039;s total&lt;br /&gt;
# &#039;&#039;&#039;Level increases&#039;&#039;&#039;: The unit&#039;s level increments by 1&lt;br /&gt;
# &#039;&#039;&#039;Stats are recalculated&#039;&#039;&#039;: The unit receives new stats based on their unit type&#039;s level milestones&lt;br /&gt;
# &#039;&#039;&#039;Perk selection&#039;&#039;&#039; (Champions only): Champions get to choose a new perk&lt;br /&gt;
}}&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h3&lt;br /&gt;
|title=Stat Progression&lt;br /&gt;
|content=&lt;br /&gt;
Each unit type defines stat milestones at certain levels. When a unit levels up:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Hit Points&#039;&#039;&#039;: Increase by 2 per level (plus any global HP bonus)&lt;br /&gt;
* &#039;&#039;&#039;Combat Stats&#039;&#039;&#039;: Attack, defense, dodge, and other combat values update based on unit type milestones&lt;br /&gt;
* &#039;&#039;&#039;Movement&#039;&#039;&#039;: Total moves are recalculated&lt;br /&gt;
* &#039;&#039;&#039;Sight Range&#039;&#039;&#039;: Sight range is updated&lt;br /&gt;
&lt;br /&gt;
Stats between defined milestones are interpolated, providing smooth progression.&lt;br /&gt;
}}&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h3&lt;br /&gt;
|title=Multiple Level-Ups&lt;br /&gt;
|content=&lt;br /&gt;
If a unit gains enough experience to level up multiple times at once (such as from a large battle), each level is processed sequentially. The unit receives perk choices for each level gained.&lt;br /&gt;
}}&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h2&lt;br /&gt;
|title=Champion Leveling&lt;br /&gt;
|content=&lt;br /&gt;
Champions (heroes) have special leveling considerations:&lt;br /&gt;
}}&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h3&lt;br /&gt;
|title=Perk System&lt;br /&gt;
|content=&lt;br /&gt;
When champions level up, they choose from available perks that provide various bonuses:&lt;br /&gt;
&lt;br /&gt;
* Stat increases&lt;br /&gt;
* New abilities&lt;br /&gt;
* Combat bonuses&lt;br /&gt;
* Special traits&lt;br /&gt;
&lt;br /&gt;
The available perks depend on:&lt;br /&gt;
* The champion&#039;s class/type&lt;br /&gt;
* Previously chosen perks (some are mutually exclusive)&lt;br /&gt;
* The champion&#039;s current level&lt;br /&gt;
}}&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h2&lt;br /&gt;
|title=Sovereign Leveling&lt;br /&gt;
|content=&lt;br /&gt;
The Sovereign (the player&#039;s main hero) follows the same leveling system as champions but typically has access to unique perks and abilities tied to their chosen profession and faction.&lt;br /&gt;
}}&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h3&lt;br /&gt;
|title=Sovereign XP from Champions&lt;br /&gt;
|content=&lt;br /&gt;
Sovereigns receive bonus experience when their champions participate in battles. The formula is:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Bonus XP = (ChampionExperience / 100) × #Champions × BattleXPEarned&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This means sovereigns with a high &amp;quot;Experience from Champions&amp;quot; stat can level up faster by fielding more champions in combat.&lt;br /&gt;
}}&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h2&lt;br /&gt;
|title=Trained Unit Leveling&lt;br /&gt;
|content=&lt;br /&gt;
Regular trained units (non-champions) level up similarly but with key differences:&lt;br /&gt;
&lt;br /&gt;
* They receive reduced experience from combat&lt;br /&gt;
* Many unit types do not receive perk choices on level up&lt;br /&gt;
* Their stat progression is defined entirely by their unit type&#039;s milestones&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Game Mechanics]]&lt;br /&gt;
[[Category:Elemental Reforged]]&lt;/div&gt;</summary>
		<author><name>SdXander</name></author>
	</entry>
	<entry>
		<id>https://wiki.elementalgame.com/index.php?title=Experience(Elemental_Reforged)&amp;diff=1630</id>
		<title>Experience(Elemental Reforged)</title>
		<link rel="alternate" type="text/html" href="https://wiki.elementalgame.com/index.php?title=Experience(Elemental_Reforged)&amp;diff=1630"/>
		<updated>2026-02-05T20:24:31Z</updated>

		<summary type="html">&lt;p&gt;SdXander: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:&amp;lt;span style=&amp;quot;position: absolute; clip: rect(1px 1px 1px 1px); clip: rect(1px, 1px, 1px, 1px);&amp;quot;&amp;gt;{{FULLPAGENAME}}&amp;lt;/span&amp;gt;}}&lt;br /&gt;
{{HeaderTemplate&lt;br /&gt;
|welcome=Experience and Leveling&lt;br /&gt;
}}&lt;br /&gt;
In [[Elemental Reforged]], [[units]] gain experience points (XP) through [[combat]] and other activities. When a unit accumulates enough experience, they gain a level, gaining improved [[stats]] and potentially new [[abilities]].&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h2&lt;br /&gt;
|title=Experience Sources and Distribution&lt;br /&gt;
|content=How XP is gained and distributed can be generally thought of as &amp;quot;killing enemies and doing quests gives the participants an even share of XP&amp;quot; but for more advanced players, this section describes the nuances of how the game calculates and distributes experience.&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h3&lt;br /&gt;
|title=Combat Experience&lt;br /&gt;
|content=&lt;br /&gt;
The primary way units gain experience is by defeating enemies in battle. When an enemy unit is killed, the victorious army receives experience points based on:&lt;br /&gt;
&lt;br /&gt;
* The defeated unit&#039;s &#039;&#039;&#039;Combat Rating&#039;&#039;&#039; , which is calculated from its stats and other modifiers&lt;br /&gt;
* The defeated unit&#039;s &#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
* A global &#039;&#039;&#039;Combat Rating to XP Multiplier&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The formula for experience awarded when defeating a unit is:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;AwardedXP = max(CombatRating × CombatRatingMultiplier × sqrt(Level), Level)&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The minimum XP awarded is always at least equal to the defeated unit&#039;s level.&lt;br /&gt;
}}&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h3&lt;br /&gt;
|title=Other Sources of Experience&lt;br /&gt;
|content=&lt;br /&gt;
Beyond combat, units can gain experience through:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stationed in City&#039;&#039;&#039;: Units garrisoned in a city gain passive XP over time:&lt;br /&gt;
* &#039;&#039;&#039;Champions&#039;&#039;&#039; gain 1 XP every turn while stationed&lt;br /&gt;
* &#039;&#039;&#039;Trained Units&#039;&#039;&#039; gain 1 XP every N turns (configurable in game settings, default 10 turns)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Quest Completion&#039;&#039;&#039;: Quests can award XP through game modifiers when completed&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Events&#039;&#039;&#039;: Certain game events can trigger experience gains&lt;br /&gt;
}}&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h3&lt;br /&gt;
|title=Experience Distribution&lt;br /&gt;
|content=&lt;br /&gt;
When an army defeats an enemy, experience is distributed among the army&#039;s units:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Champions&#039;&#039;&#039; in the army share the experience equally among themselves.&lt;br /&gt;
* &#039;&#039;&#039;Trained Units&#039;&#039;&#039; receive the full experience amount, albeit with a significant penalty.&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h3&lt;br /&gt;
|title=Experience Modifiers&lt;br /&gt;
|content=&lt;br /&gt;
Several factors can modify the amount of experience a unit receives:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Experience Bonus Stat&#039;&#039;&#039;: Units with the EXPBONUS stat receive a percentage bonus to all experience gained. For example, a unit with +25 EXPBONUS gains 25% more XP.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Trained Unit Penalty&#039;&#039;&#039;: Non-champion units (trained/designed units) receive reduced experience based on the &amp;lt;code&amp;gt;ExpMultiplierOnDesignedUnits&amp;lt;/code&amp;gt; setting. This ensures champions level faster than regular troops. Trained units always receive at least 1 XP per combat.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Difficulty Modifier&#039;&#039;&#039;: Higher difficulty settings increase the XP required to level up (see below).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Map Size Modifier&#039;&#039;&#039;: Larger maps reduce XP per kill to balance pacing.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Major Faction Penalty&#039;&#039;&#039;: Defeating units from major factions awards only 50% of normal XP.&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h2&lt;br /&gt;
|title=Level Requirements&lt;br /&gt;
|content=&lt;br /&gt;
Units start at &#039;&#039;&#039;Level 1&#039;&#039;&#039; with &#039;&#039;&#039;0 experience points&#039;&#039;&#039;. The amount of experience required to reach the next level follows a quadratic progression formula:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;XP Required = (9 × CurrentLevel) + (Multiplier × CurrentLevel^Base)&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Where:&lt;br /&gt;
* &#039;&#039;&#039;Multiplier&#039;&#039;&#039; = 1 (default)&lt;br /&gt;
* &#039;&#039;&#039;Base&#039;&#039;&#039; = 2.1 (modified by difficulty)&lt;br /&gt;
}}&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h3&lt;br /&gt;
|title=Difficulty Impact on Leveling&lt;br /&gt;
|content=&lt;br /&gt;
The base exponent increases on higher difficulties, making leveling slower:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;Difficulty&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;Base Exponent&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;Effect&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Novice through Challenging&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;2.1&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Standard progression&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Hard&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;2.15&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Slower&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Expert&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;2.20&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Slower&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Ridiculous&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;2.25&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Slower&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Insane&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;2.30&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Slower&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h3&lt;br /&gt;
|title=Experience Table&lt;br /&gt;
|content=&lt;br /&gt;
The XP requirements for early levels (at standard difficulty):&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;Level&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;XP to Next Level&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;Cumulative XP&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;10&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;22&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;10&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;3&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;37&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;32&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;4&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;54&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;69&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;5&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;74&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;123&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;6&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;97&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;197&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;7&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;122&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;294&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;8&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;150&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;416&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;9&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;181&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;566&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;10&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;215&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;747&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;What Happens When You Level Up&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
As levels increase, the XP requirements grow significantly, creating a natural progression curve where early levels come quickly but later levels require substantially more effort.&lt;br /&gt;
}}&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h2&lt;br /&gt;
|title=Effects of Leveling&lt;br /&gt;
|content=&lt;br /&gt;
When a unit accumulates enough experience to level up:&lt;br /&gt;
&lt;br /&gt;
# &#039;&#039;&#039;Experience is spent&#039;&#039;&#039;: The required XP is subtracted from the unit&#039;s total&lt;br /&gt;
# &#039;&#039;&#039;Level increases&#039;&#039;&#039;: The unit&#039;s level increments by 1&lt;br /&gt;
# &#039;&#039;&#039;Stats are recalculated&#039;&#039;&#039;: The unit receives new stats based on their unit type&#039;s level milestones&lt;br /&gt;
# &#039;&#039;&#039;Perk selection&#039;&#039;&#039; (Champions only): Champions get to choose a new perk&lt;br /&gt;
}}&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h3&lt;br /&gt;
|title=Stat Progression&lt;br /&gt;
|content=&lt;br /&gt;
Each unit type defines stat milestones at certain levels. When a unit levels up:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Hit Points&#039;&#039;&#039;: Increase by 2 per level (plus any global HP bonus)&lt;br /&gt;
* &#039;&#039;&#039;Combat Stats&#039;&#039;&#039;: Attack, defense, dodge, and other combat values update based on unit type milestones&lt;br /&gt;
* &#039;&#039;&#039;Movement&#039;&#039;&#039;: Total moves are recalculated&lt;br /&gt;
* &#039;&#039;&#039;Sight Range&#039;&#039;&#039;: Sight range is updated&lt;br /&gt;
&lt;br /&gt;
Stats between defined milestones are interpolated, providing smooth progression.&lt;br /&gt;
}}&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h3&lt;br /&gt;
|title=Multiple Level-Ups&lt;br /&gt;
|content=&lt;br /&gt;
If a unit gains enough experience to level up multiple times at once (such as from a large battle), each level is processed sequentially. The unit receives perk choices for each level gained.&lt;br /&gt;
}}&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h2&lt;br /&gt;
|title=Champion Leveling&lt;br /&gt;
|content=&lt;br /&gt;
Champions (heroes) have special leveling considerations:&lt;br /&gt;
}}&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h3&lt;br /&gt;
|title=Perk System&lt;br /&gt;
|content=&lt;br /&gt;
When champions level up, they choose from available perks that provide various bonuses:&lt;br /&gt;
&lt;br /&gt;
* Stat increases&lt;br /&gt;
* New abilities&lt;br /&gt;
* Combat bonuses&lt;br /&gt;
* Special traits&lt;br /&gt;
&lt;br /&gt;
The available perks depend on:&lt;br /&gt;
* The champion&#039;s class/type&lt;br /&gt;
* Previously chosen perks (some are mutually exclusive)&lt;br /&gt;
* The champion&#039;s current level&lt;br /&gt;
}}&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h2&lt;br /&gt;
|title=Sovereign Leveling&lt;br /&gt;
|content=&lt;br /&gt;
The Sovereign (the player&#039;s main hero) follows the same leveling system as champions but typically has access to unique perks and abilities tied to their chosen profession and faction.&lt;br /&gt;
}}&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h3&lt;br /&gt;
|title=Sovereign XP from Champions&lt;br /&gt;
|content=&lt;br /&gt;
Sovereigns receive bonus experience when their champions participate in battles. The formula is:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Bonus XP = (ChampionExperience / 100) × #Champions × BattleXPEarned&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This means sovereigns with a high &amp;quot;Experience from Champions&amp;quot; stat can level up faster by fielding more champions in combat.&lt;br /&gt;
}}&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h2&lt;br /&gt;
|title=Trained Unit Leveling&lt;br /&gt;
|content=&lt;br /&gt;
Regular trained units (non-champions) level up similarly but with key differences:&lt;br /&gt;
&lt;br /&gt;
* They receive reduced experience from combat&lt;br /&gt;
* Many unit types do not receive perk choices on level up&lt;br /&gt;
* Their stat progression is defined entirely by their unit type&#039;s milestones&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Game Mechanics]]&lt;br /&gt;
[[Category:Elemental Reforged]]&lt;/div&gt;</summary>
		<author><name>SdXander</name></author>
	</entry>
	<entry>
		<id>https://wiki.elementalgame.com/index.php?title=Workshops&amp;diff=1629</id>
		<title>Workshops</title>
		<link rel="alternate" type="text/html" href="https://wiki.elementalgame.com/index.php?title=Workshops&amp;diff=1629"/>
		<updated>2026-02-05T20:20:46Z</updated>

		<summary type="html">&lt;p&gt;SdXander: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:&amp;lt;span style=&amp;quot;position: absolute; clip: rect(1px 1px 1px 1px); clip: rect(1px, 1px, 1px, 1px);&amp;quot;&amp;gt;{{FULLPAGENAME}}&amp;lt;/span&amp;gt;}}&lt;br /&gt;
{{HeaderTemplate&lt;br /&gt;
|welcome=Workshops&lt;br /&gt;
}}&lt;br /&gt;
The Workshop is a set of tools to allow players to modify and alter the game to suit their desires. With them you can create new factions, maps, particle effects and tile designs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Builder’s Forge&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
The Builder’s Forge allows one to design tiles using an assortment of pieces. The creations can then be hooked to Goodie Huts, Improvements, and Resources to fill the game world.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cartographer’s Table&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
World maps of all sizes can be molded to a player&#039;s will at the Cartographer’s Table.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Particle Cauldron&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Spells and tile designs can all make use of the creations brewed from the Particle Cauldron. This is a difficult tool to master, however.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Faction Creator&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
The Faction Creator allows one to create a faction. Establish a name, backstory, crest, and divvy out strengths and weaknesses to craft a nation worthy of rule.&lt;br /&gt;
&lt;br /&gt;
[[Category:Game Mechanics]]&lt;br /&gt;
[[Category:Fallen Enchantress]]&lt;br /&gt;
[[Category:Fallen Enchantress: Legendary Heroes]]&lt;/div&gt;</summary>
		<author><name>SdXander</name></author>
	</entry>
	<entry>
		<id>https://wiki.elementalgame.com/index.php?title=Experience(Elemental_Reforged)&amp;diff=1628</id>
		<title>Experience(Elemental Reforged)</title>
		<link rel="alternate" type="text/html" href="https://wiki.elementalgame.com/index.php?title=Experience(Elemental_Reforged)&amp;diff=1628"/>
		<updated>2026-02-05T19:58:45Z</updated>

		<summary type="html">&lt;p&gt;SdXander: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:&amp;lt;span style=&amp;quot;position: absolute; clip: rect(1px 1px 1px 1px); clip: rect(1px, 1px, 1px, 1px);&amp;quot;&amp;gt;{{FULLPAGENAME}}&amp;lt;/span&amp;gt;}}&lt;br /&gt;
{{HeaderTemplate&lt;br /&gt;
|welcome=Experience and Leveling&lt;br /&gt;
}}&lt;br /&gt;
In [[Elemental Reforged]], [[units]] gain experience points (XP) through [[combat]] and other activities. When a unit accumulates enough experience, they gain a level, gaining improved [[stats]] and potentially new [[abilities]].&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h2&lt;br /&gt;
|title=Experience Sources and Distribution&lt;br /&gt;
|content=How XP is gained and distributed can be generally thought of as &amp;quot;killing enemies and doing quests gives the participants an even share of XP&amp;quot; but for more advanced players, this section describes the nuances of how the game calculates and distributes experience.&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h3&lt;br /&gt;
|title=Combat Experience&lt;br /&gt;
|content=&lt;br /&gt;
The primary way units gain experience is by defeating enemies in battle. When an enemy unit is killed, the victorious army receives experience points based on:&lt;br /&gt;
&lt;br /&gt;
* The defeated unit&#039;s &#039;&#039;&#039;Combat Rating&#039;&#039;&#039; , which is calculated from its stats and other modifiers&lt;br /&gt;
* The defeated unit&#039;s &#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
* A global &#039;&#039;&#039;Combat Rating to XP Multiplier&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The formula for experience awarded when defeating a unit is:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;AwardedXP = max(CombatRating × CombatRatingMultiplier × sqrt(Level), Level)&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The minimum XP awarded is always at least equal to the defeated unit&#039;s level.&lt;br /&gt;
}}&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h3&lt;br /&gt;
|title=Other Sources of Experience&lt;br /&gt;
|content=&lt;br /&gt;
Beyond combat, units can gain experience through:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stationed in City&#039;&#039;&#039;: Units garrisoned in a city gain passive XP over time:&lt;br /&gt;
* &#039;&#039;&#039;Champions&#039;&#039;&#039; gain 1 XP every turn while stationed&lt;br /&gt;
* &#039;&#039;&#039;Regular units&#039;&#039;&#039; gain 1 XP every N turns (configurable in game settings, default 10 turns)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Quest Completion&#039;&#039;&#039;: Quests can award XP through game modifiers when completed&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Events&#039;&#039;&#039;: Certain game events can trigger experience gains&lt;br /&gt;
}}&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h3&lt;br /&gt;
|title=Experience Distribution&lt;br /&gt;
|content=&lt;br /&gt;
When an army defeats an enemy, experience is distributed among the army&#039;s units:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Champions&#039;&#039;&#039; in the army share the experience equally among themselves&lt;br /&gt;
* If no champions are present, the full XP goes to the army leader&lt;br /&gt;
* Units in the army that are not leaders nor champions also receive the full experience amount&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h3&lt;br /&gt;
|title=Experience Modifiers&lt;br /&gt;
|content=&lt;br /&gt;
Several factors can modify the amount of experience a unit receives:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Experience Bonus Stat&#039;&#039;&#039;: Units with the EXPBONUS stat receive a percentage bonus to all experience gained. For example, a unit with +25 EXPBONUS gains 25% more XP.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Trained Unit Penalty&#039;&#039;&#039;: Non-champion units (trained/designed units) receive reduced experience based on the &amp;lt;code&amp;gt;ExpMultiplierOnDesignedUnits&amp;lt;/code&amp;gt; setting. This ensures champions level faster than regular troops. Trained units always receive at least 1 XP per combat.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Difficulty Modifier&#039;&#039;&#039;: Higher difficulty settings increase the XP required to level up (see below).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Map Size Modifier&#039;&#039;&#039;: Larger maps reduce XP per kill to balance pacing.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Major Faction Penalty&#039;&#039;&#039;: Defeating units from major factions awards only 50% of normal XP.&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h2&lt;br /&gt;
|title=Level Requirements&lt;br /&gt;
|content=&lt;br /&gt;
Units start at &#039;&#039;&#039;Level 1&#039;&#039;&#039; with &#039;&#039;&#039;0 experience points&#039;&#039;&#039;. The amount of experience required to reach the next level follows a quadratic progression formula:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;XP Required = (9 × CurrentLevel) + (Multiplier × CurrentLevel^Base)&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Where:&lt;br /&gt;
* &#039;&#039;&#039;Multiplier&#039;&#039;&#039; = 1 (default)&lt;br /&gt;
* &#039;&#039;&#039;Base&#039;&#039;&#039; = 2.1 (modified by difficulty)&lt;br /&gt;
}}&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h3&lt;br /&gt;
|title=Difficulty Impact on Leveling&lt;br /&gt;
|content=&lt;br /&gt;
The base exponent increases on higher difficulties, making leveling slower:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;Difficulty&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;Base Exponent&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;Effect&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Novice through Challenging&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;2.1&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Standard progression&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Hard&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;2.15&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Slower&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Expert&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;2.20&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Slower&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Ridiculous&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;2.25&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Slower&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Insane&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;2.30&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Slower&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h3&lt;br /&gt;
|title=Experience Table&lt;br /&gt;
|content=&lt;br /&gt;
The XP requirements for early levels (at standard difficulty):&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;Level&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;XP to Next Level&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;Cumulative XP&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;10&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;0&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;22&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;10&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;3&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;37&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;32&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;4&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;54&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;69&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;5&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;74&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;123&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;6&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;97&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;197&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;7&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;122&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;294&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;8&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;150&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;416&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;9&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;181&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;566&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;10&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;215&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;747&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;What Happens When You Level Up&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
As levels increase, the XP requirements grow significantly, creating a natural progression curve where early levels come quickly but later levels require substantially more effort.&lt;br /&gt;
}}&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h2&lt;br /&gt;
|title=Effects of Leveling&lt;br /&gt;
|content=&lt;br /&gt;
When a unit accumulates enough experience to level up:&lt;br /&gt;
&lt;br /&gt;
# &#039;&#039;&#039;Experience is spent&#039;&#039;&#039;: The required XP is subtracted from the unit&#039;s total&lt;br /&gt;
# &#039;&#039;&#039;Level increases&#039;&#039;&#039;: The unit&#039;s level increments by 1&lt;br /&gt;
# &#039;&#039;&#039;Stats are recalculated&#039;&#039;&#039;: The unit receives new stats based on their unit type&#039;s level milestones&lt;br /&gt;
# &#039;&#039;&#039;Perk selection&#039;&#039;&#039; (Champions only): Champions get to choose a new perk&lt;br /&gt;
}}&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h3&lt;br /&gt;
|title=Stat Progression&lt;br /&gt;
|content=&lt;br /&gt;
Each unit type defines stat milestones at certain levels. When a unit levels up:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Hit Points&#039;&#039;&#039;: Increase by 2 per level (plus any global HP bonus)&lt;br /&gt;
* &#039;&#039;&#039;Combat Stats&#039;&#039;&#039;: Attack, defense, dodge, and other combat values update based on unit type milestones&lt;br /&gt;
* &#039;&#039;&#039;Movement&#039;&#039;&#039;: Total moves are recalculated&lt;br /&gt;
* &#039;&#039;&#039;Sight Range&#039;&#039;&#039;: Sight range is updated&lt;br /&gt;
&lt;br /&gt;
Stats between defined milestones are interpolated, providing smooth progression.&lt;br /&gt;
}}&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h3&lt;br /&gt;
|title=Multiple Level-Ups&lt;br /&gt;
|content=&lt;br /&gt;
If a unit gains enough experience to level up multiple times at once (such as from a large battle), each level is processed sequentially. The unit receives perk choices for each level gained.&lt;br /&gt;
}}&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h2&lt;br /&gt;
|title=Champion Leveling&lt;br /&gt;
|content=&lt;br /&gt;
Champions (heroes) have special leveling considerations:&lt;br /&gt;
}}&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h3&lt;br /&gt;
|title=Perk System&lt;br /&gt;
|content=&lt;br /&gt;
When champions level up, they choose from available perks that provide various bonuses:&lt;br /&gt;
&lt;br /&gt;
* Stat increases&lt;br /&gt;
* New abilities&lt;br /&gt;
* Combat bonuses&lt;br /&gt;
* Special traits&lt;br /&gt;
&lt;br /&gt;
The available perks depend on:&lt;br /&gt;
* The champion&#039;s class/type&lt;br /&gt;
* Previously chosen perks (some are mutually exclusive)&lt;br /&gt;
* The champion&#039;s current level&lt;br /&gt;
}}&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h2&lt;br /&gt;
|title=Sovereign Leveling&lt;br /&gt;
|content=&lt;br /&gt;
The Sovereign (the player&#039;s main hero) follows the same leveling system as champions but typically has access to unique perks and abilities tied to their chosen profession and faction.&lt;br /&gt;
}}&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h3&lt;br /&gt;
|title=Sovereign XP from Champions&lt;br /&gt;
|content=&lt;br /&gt;
Sovereigns receive bonus experience when their champions participate in battles. The formula is:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;Bonus XP = (ChampionExperience / 100) × #Champions × BattleXPEarned&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This means sovereigns with a high &amp;quot;Experience from Champions&amp;quot; stat can level up faster by fielding more champions in combat.&lt;br /&gt;
}}&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h2&lt;br /&gt;
|title=Trained Unit Leveling&lt;br /&gt;
|content=&lt;br /&gt;
Regular trained units (non-champions) level up similarly but with key differences:&lt;br /&gt;
&lt;br /&gt;
* They receive reduced experience from combat&lt;br /&gt;
* Many unit types do not receive perk choices on level up&lt;br /&gt;
* Their stat progression is defined entirely by their unit type&#039;s milestones&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Game Mechanics]]&lt;br /&gt;
[[Category:Elemental Reforged]]&lt;/div&gt;</summary>
		<author><name>SdXander</name></author>
	</entry>
	<entry>
		<id>https://wiki.elementalgame.com/index.php?title=Titans&amp;diff=1627</id>
		<title>Titans</title>
		<link rel="alternate" type="text/html" href="https://wiki.elementalgame.com/index.php?title=Titans&amp;diff=1627"/>
		<updated>2026-02-05T19:56:17Z</updated>

		<summary type="html">&lt;p&gt;SdXander: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:&amp;lt;span style=&amp;quot;position: absolute; clip: rect(1px 1px 1px 1px); clip: rect(1px, 1px, 1px, 1px);&amp;quot;&amp;gt;{{FULLPAGENAME}}&amp;lt;/span&amp;gt;}}&lt;br /&gt;
{{HeaderTemplate&lt;br /&gt;
|welcome=Titans&lt;br /&gt;
}}&lt;br /&gt;
{{Infobox Race&lt;br /&gt;
|name        = Titans&lt;br /&gt;
|image       = [[File:Rank Pariden.png|250px]]&lt;br /&gt;
|aka         = &amp;quot;The Second Ones&amp;quot;&lt;br /&gt;
|creator     = [[Draginol]]&lt;br /&gt;
|factions    = [[Arnor]]; [[Dread Lords]]&lt;br /&gt;
|distribution= [[Anthys]]&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>SdXander</name></author>
	</entry>
	<entry>
		<id>https://wiki.elementalgame.com/index.php?title=Magic&amp;diff=1626</id>
		<title>Magic</title>
		<link rel="alternate" type="text/html" href="https://wiki.elementalgame.com/index.php?title=Magic&amp;diff=1626"/>
		<updated>2026-02-05T19:55:54Z</updated>

		<summary type="html">&lt;p&gt;SdXander: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:&amp;lt;span style=&amp;quot;position: absolute; clip: rect(1px 1px 1px 1px); clip: rect(1px, 1px, 1px, 1px);&amp;quot;&amp;gt;{{FULLPAGENAME}}&amp;lt;/span&amp;gt;}}&lt;br /&gt;
{{HeaderTemplate&lt;br /&gt;
|welcome=Magic&lt;br /&gt;
}}&lt;br /&gt;
Magic rules the world of Elemental. It was the power of magic that destroyed the land during the Cataclysm and it is with magic that the world will again be healed. Magic in Fallen Enchantress is channeled through Elemental Shards as Mana and wielded by the Sovereigns and Champions of the world. Magical spells cast by Champions will drain from a faction wide Mana pool.&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h1&lt;br /&gt;
|title=Spells&lt;br /&gt;
|content=&lt;br /&gt;
Spells are the primary way one can wield magic in Fallen Enchantress. Every Champion and Sovereign can cast spells. Exactly which spells they have access to are generally dictated by their traits. For every different elemental spell sphere there are five escalating ranks of traits available for Champions to master. As a Champion increases their spell trait ranks, they will unlock new spells they can use. In addition to learning spells through Traits, some spells can be unlocked via technologies and quests. Once unlocked, these spells will be accessible to all of a faction&#039;s Champions, regardless of magical acumen. Some Champions will be better at casting a particular spell because of their Spell Mastery rating and other potential bonuses.&lt;br /&gt;
}}&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h1&lt;br /&gt;
|title=Spell Types&lt;br /&gt;
|content=&lt;br /&gt;
There are many different spell types in the world of Elemental. The primary form of distinction is between Tactical and Strategic Spells.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tactical Spells&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Tactical spells are spells that are cast in tactical combat. They can be viewed in the spellbook by clicking the “Tactical” tab on the right side of the screen. By selecting a specific tactical spell in the spellbook one can see which controlled Champions can cast it at the lower right. Once in a tactical battle all of a unit’s spells are available under the “Spells” button in their action pane.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Strategic Spells&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Strategic spells are spells that are cast on the main game world, also known as the strategic view. They can be cast by clicking the “Spells” button at the bottom right of the main UI to access the spellbook. Once in the spellbook, one must make sure they are looking at Strategic spells with the tabs on the right, select the spell they would like to cast and click “Cast Spell”. For ease of use the tabs on the left side of the spellbook can be used to view only spells of a specific type: City Spells, Unit Spells, World Spells and Summons. When casting Strategic spells keep in mind that many of them, particularly enchantments, summons and curses, require mana maintenance to keep them going across multiple seasons. While these spells can be a great boon for a nation, the player could find their mana income dwindling quickly when trying to maintain too many of them.&lt;br /&gt;
}}&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h1&lt;br /&gt;
|title=Elemental Shards&lt;br /&gt;
|content=&lt;br /&gt;
There are six different types of magical shards found in the world, each empowering spells of a different element of nature. In order to harness this power, the player will need to control the shards by capturing them within their borders and building shrines on them. Once under control a shard will produce continuous Mana for the faction every turn. Control of shards will also increase the power of most spells of its element.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fire&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Fire spells are singularly focused on destruction. While they may lack in variety and subtlety, Fire spells provide a spellcaster with unrivaled options for dealing direct damage to their enemies.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Water&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Water spells can provide a spellcaster with well balanced mix of strategic options, from hindering and damaging their foes to empowering their units and cities. Water spells involving with the power of ice can stop enemies in their tracks and are Water’s best bet for dealing direct damage to opposing units. Conversely, spells based on the soothing waters of nature can be used to improve cities and units.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Air&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Air spells primarily deal with manipulating friendly and enemy units’ movement and speed. With Air magic, one can alter the tempo of combat and exploration, allowing units to teleport great distances and toss around their enemies. By harnessing the power of lightning, some Air spells can deal direct damage to enemy units. Take care as lightning can be as wild as it is destructive.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Earth&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Earth magic allows a spellcaster to manipulate the world of Elemental to suit their purposes. It is the elemental sphere of buffing and terraforming, offering numerous options to improve units and cities as well as options to revitalize or destroy the land itself. While there are only a few options for direct damage in Earth spells, those that exist can be quite powerful.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Life&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
The magic of Life spells are only available to those factions affiliated with the Kingdoms of Men. However, this does not mean that Death shards are useless to Kingdom players. Instead, when a Death shard is captured by a Kingdom player it will be revitalized into a Life shard automatically. Life spells are the ultimate in support options for spellcasters. They can improve both units and cities with numerous enchantments and are the only spells able to directly heal the wounded.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Death&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
The magic of Death spells are only available to those factions affiliated with the Empires of the Fallen. However, this does not mean that Life shards are useless to Fallen players. Instead, when a Life shard is captured by a Fallen player it will be corrupted into a Death shard automatically. Death spells are the ultimate in curse options and a powerful tool of destruction for spellcasters. They can hinder enemy units with numerous debilitating and damaging effects in addition to dealing direct damage.&lt;br /&gt;
}}&lt;br /&gt;
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Aside from spells, the other primary way of harnessing the magic of the world is through the discovery and crafting of magical items.&lt;br /&gt;
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&#039;&#039;&#039;Discovering Magical Items&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Magical items and equipment can be found all over the world of Elemental. Some are easily uncovered in notable locations, though the most powerful artifacts are only found via dangerous quests or conquering the deadly creatures of the world. Magical items found in this nature cannot be used by trained units and instead are restricted to Champions and Sovereigns.&lt;br /&gt;
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&#039;&#039;&#039;Crafting Magical Items&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
In order to outfit trained units with magical items and equipment, the player will need to learn to craft them themselves. While one can research all sorts of magical equipment types in the Magic tech tree, this knowledge alone is only half the battle. To outfit troops with the newfound equipment the player will require a great supply of Crystal, the primary resource of magical forging. Crystal can be refined from Crystal Crag resource nodes scattered around the world, making control over this precious resource of critical importance. Champions can also equip magical items that are crafted, though they will need to purchase them from the shop in order to take advantage of the latest magical technologies.&lt;br /&gt;
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[[Category:Game Mechanics]]&lt;br /&gt;
[[Category:Fallen Enchantress]]&lt;br /&gt;
[[Category:Fallen Enchantress: Legendary Heroes]]&lt;/div&gt;</summary>
		<author><name>SdXander</name></author>
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