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	<id>https://wiki.elementalgame.com/index.php?action=history&amp;feed=atom&amp;title=Sorcerer_King_V1.4</id>
	<title>Sorcerer King V1.4 - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.elementalgame.com/index.php?action=history&amp;feed=atom&amp;title=Sorcerer_King_V1.4"/>
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	<updated>2026-06-05T13:13:55Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://wiki.elementalgame.com/index.php?title=Sorcerer_King_V1.4&amp;diff=1161&amp;oldid=prev</id>
		<title>JYWLuca8269: Created page with &quot;{{DISPLAYTITLE:&lt;span style=&quot;position: absolute; clip: rect(1px 1px 1px 1px); clip: rect(1px, 1px, 1px, 1px);&quot;&gt;{{FULLPAGENAME}}&lt;/span&gt;}} {{HeaderTemplate |welcome= Sorcerer King V1.4 }} &#039;&#039;Return to Updates&#039;&#039;&lt;br&gt; {{SectionTemplate |h=h1 |title=Overview |content= Resource system overhaul: Resources are now a more important part of the game play. Resources collected from nodes are now stored and accumulate over time. Many units now require these extra resour...&quot;</title>
		<link rel="alternate" type="text/html" href="https://wiki.elementalgame.com/index.php?title=Sorcerer_King_V1.4&amp;diff=1161&amp;oldid=prev"/>
		<updated>2022-02-13T09:27:19Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;{{DISPLAYTITLE:&amp;lt;span style=&amp;quot;position: absolute; clip: rect(1px 1px 1px 1px); clip: rect(1px, 1px, 1px, 1px);&amp;quot;&amp;gt;{{FULLPAGENAME}}&amp;lt;/span&amp;gt;}} {{HeaderTemplate |welcome= Sorcerer King V1.4 }} &amp;#039;&amp;#039;&lt;a href=&quot;/index.php/Updates_(SK)&quot; title=&quot;Updates (SK)&quot;&gt;Return to Updates&lt;/a&gt;&amp;#039;&amp;#039;&amp;lt;br&amp;gt; {{SectionTemplate |h=h1 |title=Overview |content= Resource system overhaul: Resources are now a more important part of the game play. Resources collected from nodes are now stored and accumulate over time. Many units now require these extra resour...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{DISPLAYTITLE:&amp;lt;span style=&amp;quot;position: absolute; clip: rect(1px 1px 1px 1px); clip: rect(1px, 1px, 1px, 1px);&amp;quot;&amp;gt;{{FULLPAGENAME}}&amp;lt;/span&amp;gt;}}&lt;br /&gt;
{{HeaderTemplate&lt;br /&gt;
|welcome= Sorcerer King V1.4&lt;br /&gt;
}}&lt;br /&gt;
&amp;#039;&amp;#039;[[Updates_(SK)|Return to Updates]]&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h1&lt;br /&gt;
|title=Overview&lt;br /&gt;
|content=&lt;br /&gt;
Resource system overhaul: Resources are now a more important part of the game play. Resources collected from nodes are now stored and accumulate over time. Many units now require these extra resources in order to be trained.&lt;br /&gt;
}}&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h1&lt;br /&gt;
|title=Gameplay / Balance&lt;br /&gt;
|content=&lt;br /&gt;
*Metal mines now produce +1 metal per turn&lt;br /&gt;
*Pastures now produce +1 horses per turn&lt;br /&gt;
*Crystal mines now produce +1 crystal per turn&lt;br /&gt;
*Friendly races don&amp;#039;t give units to you as cheaply.&lt;br /&gt;
*Crystal is now a stored resource&lt;br /&gt;
*Metal is now a stored resource&lt;br /&gt;
*Horses are now a stored resource&lt;br /&gt;
*Harvest mountain will now provide 5 metal&lt;br /&gt;
*Starting units no longer use logistics&lt;br /&gt;
*Starting soldier unit now can equip swords, is a veteran, has endurance 2, has regen 1, is a bard, and gets a defense bonus as it levels up.&lt;br /&gt;
*Archers now have armor piercing ability&lt;br /&gt;
*Soldiers now have defender 1 ability and are swordsmen&lt;br /&gt;
*Sentinels are now executioners&lt;br /&gt;
*Sentinels require 10 metal&lt;br /&gt;
*Clockwork soldiers now require 15 metal&lt;br /&gt;
*Man at Arms requires 20 metal&lt;br /&gt;
*Pikeman consumes 2 logistics instead of 1&lt;br /&gt;
*Archers consume 2 logistics&lt;br /&gt;
*Spearmen consume 2 logistics&lt;br /&gt;
*Riders require 8 metal and 8 horses to train&lt;br /&gt;
*Knights require 10 metal and 10 horses&lt;br /&gt;
*Crusaders require 12 metal and 12 horses&lt;br /&gt;
*Clerics require 8 crystal&lt;br /&gt;
*Battle Mages require 12 crystal&lt;br /&gt;
*Archons require 16 crystal&lt;br /&gt;
*Other units require similar levels of resources&lt;br /&gt;
*Varda now uses starting soldiers&lt;br /&gt;
*Hunter&amp;#039;s Sword requires level 3 to use.&lt;br /&gt;
*Doomsday counter goes up every 8 turns instead of 10 turns&lt;br /&gt;
*Slight variance now in what kinds of creatures the SK will spawn from round to round&lt;br /&gt;
*Remnant factions substantially more powerful&lt;br /&gt;
*Allied remnants now become much more powerful (or deadly if you&amp;#039;re their enemy)&lt;br /&gt;
*Remnants substantially more aggressive at attacking enemies&lt;br /&gt;
*You can now equip weapons and shields on trained units&lt;br /&gt;
}}&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h1&lt;br /&gt;
|title=Bugs&lt;br /&gt;
|content=&lt;br /&gt;
*Rewrote remnant pioneer code to be better at settling new areas&lt;br /&gt;
*Fixed the continent code so the AI won&amp;#039;t get stuck&lt;br /&gt;
*Fixed lots of various bugs&lt;br /&gt;
*Fixed lots of various text bugs&lt;br /&gt;
}}&lt;br /&gt;
{{SectionTemplate&lt;br /&gt;
|h=h1&lt;br /&gt;
|title=Other Resources&lt;br /&gt;
|content=&lt;br /&gt;
&amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[http://forums.sorcererking.com/473851 V1.4 Forum Post]&amp;lt;/span&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Sorcerer King]]&lt;br /&gt;
[[Category:Updates]]&lt;/div&gt;</summary>
		<author><name>JYWLuca8269</name></author>
	</entry>
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