The Empire Tree on the left side of the Main UI is a powerful tool for managing the nation. It’s broken down into three collapsible sections: Units, Cities and Quests.
The Units section shows all of the units that the player currently controls in the world that are not stationed in a city. A unit’s stats can be seen by hovering the mouse pointer over its entry, while left-click can be used to select it. Armies of units are marked with dots to the right of the leader’s portrait to indicate how many units are in that group. To get more information on a specific unit in a group the army entry can be expanded by clicking the + symbol and selecting any of its individual units.
The Cities section shows all the cities the players owns in the world. It functions similarly to the Unit section, showing units that are stationed in a city with the same dots to the right of the city icon. Cities can also be expanded, like armies, to see the individual units in the city. In addition, the bar underneath a city’s icon will tell its progress towards the item in its construction queue. When a city is not constructing or training anything it will show a “Zzz” icon next to it in the list to bring it to the player's attention.
The Quest section of the Empire Tree is the simplest part of the tree, but possibly the most useful. During a playthrough of the game the player will come across quests in the wild that require to do all sorts of things to complete them. When this is done, each new quest will get an entry in the Empire Tree that can be clicked on to remind the player where they need to go for the next step. This can be an invaluable tool, especially when coming across a quest that will require to strengthen their forces in order to conquer.
Every game of Fallen Enchantress starts in the Spring of the year 159 - After Cataclysm. Each turn equates to a Season in the world and it can checked how many seasons have passed by hovering over the current date. Every game of Fallen Enchantress has a limit to the number of Seasons before it ends. The progress towards the time limit can be checked on the Kingdom Report in the Govern screen.
The Hiergamenon is the ultimate resource for discovering the world of Elemental. It contains information about all elements of the game broken down into categories, and can be accessed by clicking the ? icon in the top right of the screen.
- Factions - The Faction section will display all of the factions in the world of Elemental. If looking for more backstory on a particular faction, or just to compare their abilities, this is the place to look.
- Sovereigns - The Sovereign section contains detailed information on all of Elemental’s Sovereigns.
- Technologies - The Technologies section has a detailed breakdown of every technology available to the current faction. It’s a great resource for examining the links between technologies, as well as more detailed information on unlocks. Keep in mind that that pre-requisite technologies and unlocked items can be clicked to jump to their Hiergamenon entries.
- Spells - The Spell list is a comprehensive list of all the spells available to the player's faction, no matter how they are unlocked.
- Improvements - The Improvement section is a complete list of all improvements available to the player's faction, along with their required technologies when applicable. It can be a great resource for finding out how to unlock specific improvements by tracing them back to the technologies they require.
- Equipment - A comprehensive list of all equipment in the game. The Equipment list is extremely useful for getting the details on items that can be found or created. In the case of equipment for trained units, it can also be looked up how much they will cost for troops along with what techs unlock them.
- Resources - The Resources section features a complete list of all resource nodes found around the world.
- Monsters - The Monster category contains all of the monsters that could be found in the world. It’s a great place to check into the strengths and weaknesses of the creatures the player will be doing battle with.
- Game Concepts - The Game Concepts section is full of tips and tutorial information related to gameplay and the world. It can also be used to watch any of the videos from the tutorial map as well read up on advanced game information and systems.
Places of Interest
There are many different places of interests scattered around the world of Elemental. They can be identified by their unique tile designs as well as the icons floating above them in the UI.
Notable Locations are places that contain treasures from ages past, sometimes including equipment, items and resources. They can be identified by the green treasure chest icon that hangs above them and can be claimed by moving a Champion or Sovereign onto them.
Quest locations are tiles that start, or continue, quests for Champions. They can be identified by the quest scroll icon hanging over them. Golden quest scrolls indicate a quest location with an available quest, or once on a quest they show the next objective needed to complete it. When a quest location has been activated but the quest is still in progress the icon will change to a silver quest scroll. In order to undertake a quest, a Champion or the Sovereign need to be moved onto a golden quest location.
Monster lairs are home to many of the nasty creatures of Elemental. Lairs are defended by the creatures that call them home and contain treasures for those that manage to destroy them. While the defenders of a lair will not generally wander far from them, they will spawn smaller creatures from time to time that will wander the land doing as they please. If one is having trouble identifying monster lairs on the map, they can turn on their UI icons in the Options menu; they are identified by a purple dragon icon. It’s important to note that if the borders of a player's cities or outposts overtakes a monster lair, it will be destroyed, unleashing the lair defenders to roam the countryside.
Champion camps are locations that house recruitable, faction specific units known as Champions. Camps that have Champions that can be recruited are marked with a blue knight icon, while those that are of an opposing faction are marked in the same fashion as monster lairs. In order to recruit a champion a unit needs to be moved next to their camp, selected and then clicked Recruit. Once their requested fee is payed they will join the player's cause. In order to recruit higher level Champions the player needs to research technologies in the Magic tech tree.
There are many different resources in the world of Elemental, with the most important distinction being between Player Resources, City Resources and Resource Nodes.