Sorcerer King: Rivals V2.2
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- Leaders can now have their own, unique starting trainable units.
- Mounted Scout
- Guardian Friendly Shrill
- Commander Spearmen
- Default zoom out level before moving to cloth map increased.
- Units now use the unit display name rather than the annoying generic display name. (doesn't affect gameplay, just makes it easier to mod)
- World generation now set up to allow more fertile tiles to be free of bandits making expansion a bit easier.
- Final battles for Priestess, Tinker, Tyrant, Undead, and Wizard are substantially more lethal.