Sorcerer King: Difference between revisions

Jump to navigation Jump to search
no edit summary
(Created page with "{{DISPLAYTITLE:<span style="position: absolute; clip: rect(1px 1px 1px 1px); clip: rect(1px, 1px, 1px, 1px);">{{FULLPAGENAME}}</span>}} {{HeaderTemplate |welcome=Sorcerer King }} frameless|200px|right '''''Sorcerer King''''' is a new direction for strategy game design, pitting the player against a single overwhelmingly powerful enemy instead of a set of evenly matched factions racing for abstract victory conditions. Think of the Sorcerer King as...")
 
No edit summary
Line 31: Line 31:
Battles in Sorcerer King are quick and to the point. Nearly every unit in the game has a special ability, from Tandis' sweep attack that hits all adjacent enemies to the Stalker's deadly maul, which hits over and over again until dodged.
Battles in Sorcerer King are quick and to the point. Nearly every unit in the game has a special ability, from Tandis' sweep attack that hits all adjacent enemies to the Stalker's deadly maul, which hits over and over again until dodged.


The sovereign can cast spells to help their forces out. A quick heal or weak summoned skeleton might give their armies the edge in the early game, but later on calling down devastating blizzards or walls of living flame can practically win battles by themselves.
The sovereign can cast spells to help the player's forces out. A quick heal or weak summoned skeleton might give their armies the edge in the early game, but later on calling down devastating blizzards or walls of living flame can practically win battles by themselves.
}}
}}
{{SectionTemplate
{{SectionTemplate

Navigation menu


Debug data: