The Adventure Begins: Difference between revisions

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|title=Map Settings
|title=Map Settings
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Once you have selected a Sovereign, it’s time to choose the parameters of the world you would like to play in. For the default game experience you are welcome to leave everything on this screen as-is. If you do choose to adjust your settings, you can match your world to your desired play style on this screen.
Once a Sovereign has been selected, it is time to choose the parameters of the world to play in. For the default game experience leave everything on this screen as-is. If you do choose to adjust your settings, you can match your world to your desired play style on this screen.
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*'''Map''' - There are two different styles of maps that can played on: pre-made and random. In order to play a pre-made map the Load button must be clicked and then a map selected. In order to play a random map the button with arrows on it must be clicked.
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**'''Pre-Made''' - Pre-made maps are maps that were made in the Fallen Enchantress map editor. While the land masses in them are always the same from game to game, distribution of resources and other objects can potentially vary.
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**'''Random''' - Random maps are generated on the fly to form a new and unique play world. While they may not always feature the most well balanced world distribution, there is no better way to ensure a new experience every time.
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***'''World Size''' - When selecting a random map the size of the world can be selected. Different world sizes are optimized for different numbers of players; going outside of these recommended numbers may result in bizarre world makeup.
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***'''Map Type''' - There are a number of different map types that can be chosen when making a random world. The type selected will change the structure of the world to fit different concentrations of terrain types.
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*'''Wildland Frequency''' - Sets the amount of Wildlands likely to appear in the game world. Areas designated as Wildlands will have to be conquered before they can be settled on.
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*'''Champion Frequency''' - Sets the distribution of Champions in the game world. The more the merrier. Or not.
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*'''Quest Frequency''' - Determines the amount of quest locations that are spawned on the map. This only affects quests spawned from Quest tiles on the map, not random events.
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*'''Difficulty''' - Adjusts the difficulty of the world itself. This will not affect the other factions that are played against, but rather the creatures of the world itself. The higher the difficulty the more fiendish and aggressive they will be towards the player.
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*'''Monster Frequency''' - Sets the number of monster lairs spawned in the world. Increasing the number of creatures in the world will create a much more dangerous environment in addition to boosting the potential experience and treasure your units could gather.
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*'''Pacing''' - Modifies the speed at which all factions in the game research technology.
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*'''Magic Strength''' - Determines the magical power of the game world. The more powerful the world is magically, the more shard resource nodes you will find across the land.
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*'''Resource Frequency''' - Changes the frequency resource nodes will be placed in the world. This does not affect shards.
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