The Adventure Begins: Difference between revisions

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*'''Magic Strength''' - Determines the magical power of the game world. The more powerful the world is magically, the more shard resource nodes you will find across the land.
*'''Magic Strength''' - Determines the magical power of the game world. The more powerful the world is magically, the more shard resource nodes you will find across the land.
*'''Resource Frequency''' - Changes the frequency resource nodes will be placed in the world. This does not affect shards.
*'''Resource Frequency''' - Changes the frequency resource nodes will be placed in the world. This does not affect shards.
*'''Random Event Frequency''' - Adjusts the frequency of random events. Random events are quests that have a chance of occurring during the game without requiring any action from the player to start. They can change the world drastically, sometimes for the benefit of the player, other times to their detriment.
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|title=Opponent Selection
|title=Opponent Selection
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On the final screen of the world setup the game’s victory conditions and opponents can be adjusted. This screen allows to quickly and easily change the AI factions with broad strokes. In order to manually pick each faction that is in the game, the “Customize Opponents” button can be clicked for additional options.
*'''Number of Opponents''' - Sets the number of other factions that would be in the game. It is advised to keep the selection within the recommended number of players for map size to ensure an ideal experience.
*'''Kingdom Vs. Empire Balance''' - This option will set the balance of ideologies of the other factions in the game. When selecting opponents manually, this option will be set to ‘custom’.
*'''Typical Intelligence of Opponents''' - This option can set the general difficulty level of all AI factions at once. When selecting opponents manually, this option will be set to ‘custom’.
*'''Opponent Surrender Threshold''' - This sets how easily the AI factions of the world will surrender. The higher the threshold the more the player will have to dominate them before they will consider surrendering.
*'''Victory Conditions''' - The victory conditions section allows to select in what ways a player can be declared the winner.
**'''Conquest''' - Conquest victory enables players to win by eliminating all of their enemies.
**'''Diplomatic''' - Diplomatic victory enables players to win by forming an alliance with all players in a game.
**'''Master Quest''' - Master Quest victory enables players to win by completing the Quest of Mastery, a special epic quest hidden somewhere in the world.
**'''Spell of Making''' - This enables players to win a Magic Victory by casting the Spell of Making. It is unlocked through research and requires time and control of multiple shards to cast.
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[[Category:Fallen Enchantress]]
[[Category:Fallen Enchantress]]

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