Sovereigns (SK)

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Sorcerer King - Sovereigns

Sovereigns represent the player character and are the ones opposed against the Sorcerer King.

Each has different ability, spellbook allocation, and starting party. The player may customize to their preference.

Sorcerer King

In Sorcerer King there are six sovereigns to choose from when starting a game.

Commander

Default name: Martin

Description
A great general, trained from birth in all aspects of martial life. He is able to amass great armies and lead them over vast distances in little time. His cities are built with one priority: to train the world's most powerful army.

Ability
Chant of Vitality

Spellbooks
Wrath books: 2
Summon books: 2
Enchant books: 2
Chaos books: 2

Starting party
Varda the Slayer
Maya
Varda's Brigade

Guardian

Default name: Kayla

Description
A talented mage with a strange and unique connection to the world itself. The powerful earth magic she wields can shape the land, expand her borders, or protect her armies.

Ability
Earthly Familiar

Spellbooks
Wrath books: 0
Summon books: 4
Enchant books: 3
Chaos books: 1

Starting party
Peregan the Ranger
Ben
Bill

Priestess

Default name: Ashlira

Description
A legendary healer and scholar with a connection to the divine. Her prayers can call down the power of the gods - spells of unequaled healing or destructive power.

Ability
Divine Wisdom

Spellbooks
Wrath books: 0
Summon books: 3
Enchant books: 2
Chaos books: 3

Starting party
Keplin the Mage
Sir William
Sir Teddy

Tinkerer

Default name: Drolg

Description
A master craftsman who spent much of his life studying the Forge of the Overlord. He now wields it with great skill, benefiting all the soldiers and servants of his realm.

Ability
Transmutation

Spellbooks
Wrath books: 4
Summon books: 3
Enchant books: 1
Chaos books: 0

Starting party
Drogon the Dwarf
Arctic Wolf
Arctic Wolf Cub

Tyrant

Default name: Krognar

Description
A cruel and callous leader who will stop at nothing to overthrow the Sorcerer King. Equally unforgiving with his own subjects, the Tyrant draws strength from the Doomsday timer, gaining magic, production, and military might as the world slips into darkness.

Ability
Coercion

Spellbooks
Wrath books: 4
Summon books: 0
Enchant books: 1
Chaos books: 3

Starting party
Naphaz the Warlord
Zurn
Sarki

Wizard

Default name: Galor

Description
A powerful channeller, one of the greatest the world has ever seen. He wields a variety of offensive and defensive spells and can hypnotise enemy units, instantly changing the course of a battle.

Ability
Hypnotism

Spellbooks
Wrath books: 4
Summon books: 2
Enchant books: 2
Chaos books: 0

Starting party
Tandis the Warrior
Sir Kriston
Bailey

Sorcerer King: Rivals

Sorcerer King: Rivals adds an additional two sovereigns to choose from.

Archlich

Default name: Valemor

Description
A channeler of Death, the Archlich can take control of the slumbering dead. Gather Bone Fragments from victorious battles to raise an army capable of defeating the Sorcerer King!

Ability
The Undying

Spellbooks
Wrath books: 4
Summon books: 0
Enchant books: 0
Chaos books: 4

Starting party
Raza the Necromancer
Ulna
Tarsus

Dwarven King

Default name: Bazzal

Description
The leader of the Frozen Realm, this channeler commands the snow and ice within his borders, giving unique bonuses to his armies.

Ability
Frostlanders

Spellbooks
Wrath books: 4
Summon books: 2
Enchant books: 2
Chaos books: 0

Starting party
Giott the Marksman
Arctic Wolf
Arctic Wolf Cub